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Programmes | Newsnight | Archive | Rap music and crime. No argument, no mitigating circumstances - the government wants to end judges' discretion and impose a mandatory jail sentence of five years for gun crime. The current average sentence is only 18 months. Meanwhile figures due out are expected to show a steep increase in firearms offences. There were, in fact, a total of 9000 such incidents for the whole of last year. That's up 55% over the past five years. But the government is being criticised on two counts. In particular the Culture minister Kim Howells warned that black rap musicians were creating a culture in which killing was almost a fashion accessory. Kirsty Wark spoke to the Home Office Minister, the Editor of 'Mixmag' and a member of Peckham Positive Project. KIRSTY WARK: In a moment I will be talking to Mohammed Kabia from the Peckham Positive Project and Viv Craske, the Editor of Mixmag.

JOHN DENHAM: It will be a sentence of five years. WARK: Every case? DENHAM: We have to be clear. WARK: That is across the board? Economists Say Movie Violence Might Temper the Real Thing. Will the Dark Knight Rises shootings revive the debate on 'copycat' crimes? | Film | The Guardian. The US reels from another horrific killing spree: 14 people shot dead and many more injured at a showing of the new Batman movie, The Dark Knight Rises.

Sickeningly, some in the audience reportedly failed to make their escape because they assumed at first that the disturbance was simply a special effect. The gunman was apparently wearing a mask, perhaps a gas-mask, though details are still unclear. Was the mask inspired by the film's villain, Bane? And if so, are we to see a revival of the debate about copycat crimes and the cinema? The traditional course of the debate is for the denunciation of violent movies to be countered with a denunciation of America's gun laws. And yet the gun laws are much stricter in Norway, where last year the far-right extremist Anders Behring Breivik slaughtered 77 people. So the old, depressingly familiar arguments recur. It is a debate that is unfolding in the world of cinema itself. Conviction upheld in '03 Fayette slayings. The court, in a 5-0 decision, said Devin Moore, also known as Devin Darnell Thompson, received a fair trial.

“After such an independent weighing (of the case) we are convinced that the death penalty was the appropriate sentence in this case,” Judge Michael Joiner wrote. Thompson's case spawned a civil suit against Sony Corp., retailers and publishers on behalf of family members of two of the police officers. The news show “60 Minutes” also devoted a segment to the case. Thompson was convicted of killing officers Arnold Strickland and James Crump and dispatcher Leslie “Ace” Mealer while he was being booked on June 3, 2003.

The jury, in a 10-2 vote, recommended Thompson's execution and the trial judge sentenced him to die. His unusual defense that he wasn't responsible for the triple homicide because of the violent nature of the video game “Grand Theft Auto” began a nationwide debate about video game violence. “But things didn't go as planned,” Thompson confessed. Murder Reignites Grand Theft Auto Controversy. Polwat Chino, a 19-year-old high school student, told police he had been playing Grand Theft Auto IV in a Bangkok shop before running out of money. He saw a taxi driver and thought that he would be an easy target to rob. According to Bangkok police, Chino “had wanted to find out if it was as easy in real life to rob a taxi as it was in the game.”

He stabbed the taxi driver multiple times and threw him into the back of the cab. He attempted to drive away, but was unable to control the car and was arrested. An official from Thailand’s Cultural Ministry blamed the game. The Grand Theft Auto series has been accused of promoting violence since the release of Grand Theft Auto III in 2001. The most prominent of these lawsuits was filed in 2005, after teenager Devin Moore stole a car and killed two police officers.

There have been many studies on whether violent video games encourage violent behavior, but the results have been mixed. Strickland v. Sony. History[edit] Devin Moore was convicted in 2005 for the 2003 shooting of 2 police officers and a dispatcher as he was being detained for allegedly stealing a car. He grabbed one officer's .45 caliber pistol and killed all three before fleeing the station in a police cruiser he stole from the station.

He was eventually caught and sentenced to death by lethal injection. In March 2005, Thompson announced he was filing a lawsuit on behalf of the families of two of the three victims in Fayette, Alabama. He was also featured in a 60 Minutes special on the case.[1] On August 12, 2005 Thompson officially filed Strickland vs. Sony. On Tuesday, November 1, 2005, Thompson sent an email to various websites commenting on the opening day of the civil trial. On Friday, November 4, 2005, Blank Rome submitted a motion to have Thompson removed from the case, stating that Thompson would "turn the courtroom into a circus Devin Moore[edit] Moore was apprehended several hours later in Mississippi. [POST GAME]폭력게임 열풍때 `청소년 범죄` 되레 줄어.

폭력적인 게임을 즐기면 현실에서도 폭력적으로 변할까. 폭력적인 게임이 범죄에 직접적인 영향을 미칠까. 게임을 즐기다 폭력에 무감각해지거나, 게임에서 체득한 ‘공격적 각본’에 따라 현실 세계에서 반사적 폭력을 휘두를지도 모른다는 우려가 제기된다. 긴장한 상태에서 1인칭슈팅게임(FPS)을 하는 사람은 일상 생활에서의 우연한 충돌도 심각하게 받아들여 공격적으로 대응할 것이란 가정이다. 그러나 게임과 현실의 폭력성의 상관 관계에 대해 학자들의 견해는 엇갈리고 있다. 미디어에 대한 노출이 실제 공격 행동을 유발하는지를 규명하는 것은 매우 어려운 일이다. 폭력적 게임으로 인한 청소년 범죄를 우려하지만, 온라인 게임이 본격적으로 등장한 1990년대말 이후 우리나라 청소년 범죄는오히려 감소 추세다. 게임이 폭력을 부추기는 것이 아니라 오히려 감정을 적절히 발산해 큰 범죄를 줄이는 역할을 한다는 견해도 있다. 미국 역시 청소년 범죄는 1993년 정점을 찍은 후 계속 줄어든 것으로 나타났다. 신의진 강남세브란스병원 소아정신과 교수는 “선입견과 의학적 판단은 다르다”며 “게임과 청소년 정신건강의 관계를 의학적으로 연구하는 작업이 필요하다”고 말했다. © 2014 전자신문 & 무단전재 및 재배포금지. Do violent video games actually reduce real world crime? Researchers have been searching for a link between playing video games and acts of real world violence for decades, without much success. But what if games help to actually reduce violent crime? Researchers at Villanova University and Rutgers University have published a study comparing sales of violent video games with crime statistics in the United States.

They found that when shooting game sales are at their highest, crime numbers tend to drop. "Various measurements of video game use are related to decreases in violent crime such as homicide," said Patrick Markey, co-author of the study Violent Video Games and Real-World Violence: Rhetoric Versus Data which is being published by American Psychological Association's journal Psychology of Popular Media Culture. "We always have to be careful with correlational data," added Markey. "Correlation doesn't mean causation. But we haven't just looked at sales of games and violent crimes. Markey said there are a number possible explanations. Violent video games and mass violence: A complex link.

7. Las Vegas In terms of video game stores per population, Las Vegas is second only to Atlanta. OLIVIER LABAN-MATTEI/AFP/Getty Images Were violent video games to blame for the Newtown tragedies where 20 children and six teachers were killed by a lone gunman, Adam Lanza? CBS News correspondent Bob Orr reports that Adam Lanza was motivated by violent video games and a strong desire to top Norwegian mass shooter Anders Breivik's toll of 77 deaths during his July 2011 massacre, citing law enforcement sources. He reports that Lanza targeted nearby Sandy Hook Elementary School during the December shooting because it was the "easiest target" with the "largest cluster of people. " A look back at the Norway massacre Law enforcement reportedly discovered a "trove" of violent video games from the shooter's basement, according to Orr, where the 20-year-old spent hours alone, playing with windows blacked out, honing his computer shooting skills.

Dr. . © 2013 CBS Interactive Inc. Violent video games make kids aggressive, study suggests. (CBS) Do violent video games breed violent kids? A new study suggests that young adults who play the games become desensitized to the guts and gore - and more prone to aggressive behavior. For years, critics have claimed that video games can contribute to violence, but no study had ever shown a direct link between the games and aggression. Until now. "Video games are excellent teaching tools because they reward players for engaging in certain types of behavior," study author Dr. Bruce Bartholow, associate professor of psychology at the University of Missouri, said in a written statement. "Unfortunately, in many popular video games, the behavior is violence. " For the study - published in the Journal of Experimental Social Psychology - researchers at the university had 70 young adults play either a violent or nonviolent video game for 25 minutes.

But does gaming behavior turn kids violent? "A single exposure to a violent video game won't turn someone into a mass murderer," Dr. Dr. Violent video games make kids aggressive, study suggests.