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Cross-Reality

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Shareplay - Forside. Cross Reality: When Sensors Meet Virtual Reality. During my recent visit to MIT in Boston I met with Joseph Paradiso, Associate Professor and Director of the Responsive Environments Group at MIT Media Laboratory.

Cross Reality: When Sensors Meet Virtual Reality

He showed me some demos of what his lab is up to, focusing mostly on what is termed "Cross Reality". This is when sensor/actuator networks meet online virtual worlds. Paradiso co-authored a paper that has just been released in the July-September edition of the IEEE Pervasive Computing Magazine. The paper outlines and analyzes Cross Reality experiments done within Second Life, the most popular virtual world with 15 million current subscribers. In this post we'll give you a layman's overview of the paper, because we think this trend is important to the Web's future. Sean Stewart . Alternate Reality Games.

The Beast At the beginning of 2001, visionary genius and all-around nice guy Jordan Weisman invited me to be the lead writer on a project designed to generate interest in the world of the upcoming Steven Spielberg movie, AI.

Sean Stewart . Alternate Reality Games

I didn't know it at the time, but I had just fluked into the chance of a lifetime—to get in on the ground floor of what might be the signature art form of the 21st century. Jordan's idea was that we would tell a story that was not bound by communication platform: it would come at you over the web, by email, via fax and phone and billboard and TV and newspaper, SMS and skywriting and smoke signals too if we could figure out how. The story would be fundamentally interactive, made of little bits that players, like detectives or archaeologists, would discover and fit together.