Ouya : le projet de console Android empoche 8,5 millions de $ Kickstarter en bref Pour mémoire, Kickstarter est un site qui permet de collaborer financièrement à un projet.
Chaque internaute peut apporter sa contribution à l'élaboration d'un nouveau matériel, d'un jeu, d'un disque, d'un livre, d'un film, etc. En retour les développeurs offrent aux internautes des "bonus", qui peuvent aller d'un accès prioritaire et gratuit au projet en question, à des goodies exclusifs, une rencontre avec l'équipe, etc. La future console Ouya vient d'atteindre l'un des plus beaux scores de Kickstarter : 8,5 millions de dollars (6,89 millions d'euros) ont ainsi été récolté sur la page du projet.
L'appareil sera vendu à sa sortie 99 $ (soit 80 €), et si tout se passe bien, sera commercialisé en mars 2013. Brilliant Spinning Heatsink Cools CPUs 30 Times More Efficiently. The Software | The Serval Project. The Software The Serval Project consists of two systems.
The first is a temporary, self-organising, self-powered mobile network for disaster areas, formed with small phone towers dropped in by air. The second is a permanent system for remote areas that requires no infrastructure and creates a mesh-based phone network between Wi-Fi enabled mobile phones, and eventually specially designed mobile phones that can operate on other unlicensed frequencies, called Batphone. The two systems can also be combined. Sonastand Is A Stunning Aluminum iPhone 4 Amplifier Dock You’ll Actually Want. Kickstarter is seemingly a place where people go to make iDevice accessories.
Some are hits, most are not. The Sonastand is clearly the former. [nytlabs] reveal. We all experience the world in a highly personalized fashion.
And as the physical world becomes increasingly digital, computing is becoming more connected to our physical selves. We've seen the rapid development of "natural user interfaces" that invoke the digital world by recognizing our voices, our gestures and even our faces, creating a more seamless integration of computers into our everyday environments. Additionally, a flurry of new consumer health and lifestyle devices that measure anything from how much we move to how deeply we sleep are evidence that biometric data are becoming accessible as a means to reflect about our personal wellbeing. [nytlabs] openpaths. In April 2011, researchers found and Apple confirmed that iPhones and iPads collected information related to the device's location, often storing this information for a year or more.
These records show where the device is on a regular interval, in some cases recording its location every few minutes. People are generating data like this every day through their devices, and in many cases, are unaware of the fact that this collection is occuring. While companies have the right to collect information about their customers, those customers are partners in that data's creation, and should therefore be allowed to have access to and use of that data.