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Blender 2.5 : How to make a stickman and its armature. Manual/Textures/Maps/Bump and Normal Maps. From BlenderWiki Mode: All Modes Panel: Shading/Texture Context → Image Hotkey: F6 Description In CGI, bump maps can be applied to 3D models and thus serve to alter surface appearances. While bump maps can simulate topology such as surface bumps and ripples, it does not change the 3D geometry. Normal Maps and Bump Maps both serve the same purpose: they simulate the impression of a detailed 3D surface, by modifying the shading as if the surface had lots of small angles, rather than being completely flat.

Both bump maps and normal maps work by modifying the normal angle (the direction pointing perpendicular from a face), which influences how a pixel is shaded. Bump maps These are textures that store an intensity, the relative height of pixels from the viewpoint of the camera. Normal maps These are images that store a direction, the direction of normals directly in the RGB values of an image. Workflow The steps involved in making and using Bump and Normal Maps is: Examples Baking Options. Outdoor scene rendering. Hey Gustav, I too am creating a landscape scene for my short film. For lansdcape scenes, I originally used Bryce, however I switched over to Blender, since Blender seemed to give me more control over how I wanted my scenes to look and also allowed me to add extra features such as character animation, particles and things like that..

From my understanding, these features are not implemented(or a lack-of) in Bryce, Vue, and other landscape generating software. Some people have also complained that Blender's internal renderer was slow, talk about Bryce...Not sure about Vue though. Also Bryce gave me a fake and cartoony feel and was not so realistic or nice on the eye. So anyways, how I would go about creating an outdoor landscape scene in Blender, is by using the Blender internal render engine.

You could try Yafaray and Luxrender, if process is followed carefully, you could create ultra-realistic landscapes, however I haven't tried this. Hope this helps. BLENDER + ZBRUSH ~ My ' Texture - Displacement Workflow ' - [HD SHORT Version] Dragon Part:1 - Speed CG Modeling. Zbrush 3 basics - Transpose tools.

Series: Creating a Stylized Dragon – Part 1. Blender 2.5 Creating a Walk and Run Cycle for a Simple Rig (Monkey Man) Part 2. Tutorials.