Gurney Journey. Posts from QuotesPorn, CemeteryPorn, MapPorn, AgriculturePorn, InstrumentPorn, SkyPorn, AdrenalinePorn, NewsPorn, EarthPorn, futureporn, carporn, bookporn, ClimbingPorn, MachinePorn, ArchitecturePorn, FractalPorn, DesignPorn, HumanPorn, AlbumArtPorn, spac. Art Tutorials, Foundational Knowledge, and Book/Video Recommendations. Recommended books: All of Andrew Loomis's books - Andrew Loomis's artistic teachings are legendary, and his book are finally back in print after being out-of-print for decades.
An Artist Grown: Reflections on Being a Video Game Art Director. As the studio art director at a video game development studio and publishing house, I oversee the art quality of all the games the company develops and publishes, including advertising and publishing material.
Most of my time is spent on first-party games, as that's our bread and butter. Second- and third-party games don't get as much love because they're usually developed externally; I just review them during milestones, either signing off on them or making a list of comments with references, mock-ups, and other changes for the external team. Ben Mathis. Put your money where your mouth is -Ben Mathis.
How-to Start and Run a Business by Envato Tuts+ Envato Studio - WordPress Customization to Logo Design and more. Your Rate - A better way to calculate your freelance rate. How to succeed as a creative long term: know your C.O.D.B. There are four letters out there (an acronym to be exact) that have the potential to literally shape your future as a creative, and to determine whether or not you will be able to stay in business long term.
As simple as this formula is, and as basic as it will appear to you once I explain it, I am constantly surprised (shocked to be honest!) At how few people pay attention to this simple number. Even veteran freelancers don’t seem to know what their daily C.O.D.B. number is. C.O.D.B stands for "Cost of Doing Business. " Basically it’s a number that represents what it costs you to operate your business for every day that you work. Ryan Kingslien. Disney Animators At Work. James Turner - The Nintendo Wiki - Wii, Nintendo DS, and all things Nintendo - Wikia. James Turner is a video game developer.
In 2010 he became the first Occidental to design Pokémon. In total he created six unique species for the Nintendo DS video games Pokémon Black and White including the Vanillite line, the Gobit line, and Vullaby. He is also credited as a 3-D Map Graphic Designer and the main designer for the digital movie. Most recent interview about Pokemon designs. - Pokemon Black Version Message Board for DS. This is old, but I don't think it was ever posted here.
But I'm just bored, so I decided I'd make a topic. Tornadus, Thundurus, Landorus Masuda [BW Director] asked for Pokemon based on Fuujin and Raijin.They weren’t completed until well into the second half of development. Fuujin and Raijin are very close to looking human, so they thought hard about how to make them into Pokemon.Asura statues etc have a really strong image so they asked the designer charged with making them to make their eyes really wide open or intimidating.
At first they were the Red Demon and the Blue Demon but that clashed with Sawk and Throh.As a result, the horns that Nageki (Throh) and Dageki (Sawk) originally had were removed and replaced with those eyebrows.Landorus was added later, after there was a change made to the game. Bringing UnMasked Art to LIFE. Artist Turns Photos Of Random People Into Fun Illustrations (By Julio Cesar) 30 Incredible Works Of Art Inspired By Pokemon Fusion.
These Amazing Before-And-After Drawings Show The Real Value Of Practice. "For the first couple years you make stuff," public radio host Ira Glass stated once, "it's just not that good.
Starving Is A Terrible Condition For Making Art. The myth of the starving artist is a pervasive one.
Media Hygiene: The Seven Healthy Habits of Highly Effective Freelance Artists. While advice on these topics is valuable for the freelance artist, anyone who finds it a challenge to work independently at home will appreciate these SEVEN simple points as essential to your health and well-being. 1) Get 8 hours sleep.
In my twenties, I would deprive myself of sleep, thinking that I could accomplish more creative artwork if I could sleep less. Twenty-plus years later, this same behavior will threaten to kill me. Caffeine, Ginseng and 5 Hour Energy Drinks are no substitute for what your body needs. With 8 hours sleep, I'm less cranky and more able to deal with adversity than when I burn the candle at both ends. 2) Write it down and get it done. I keep a "to do" list of things I must do every day, and star each in order of priority. 3) What do you listen to while you work? When I'm cranking out frame after frame of storyboards for my latest commercial spot, I've got to determine what background noise will make me most productive. 4) Break regularly. 5) Drink water. I think I have this syndrome where I like art better than real life.
Crimson Daggers. Livestream App. HP - O' Children by YoukaiYume on deviantART. Super Obvious Secrets That I Wish They’d Teach In Art School at Phil McAndrew Illustrations & Comics. I get a lot of emails from illustration students and young cartoonists.
Sometimes they ask to interview me for a class assignment, sometimes they’re recent graduates looking for advice on how to transition from art student to professional illustrator/cartoonist. NewHive. The Ultimate Guide to Good Figure Drawing Reference. Yes it is and it is long overdue. I’ve been asked countless times by students, friends and artists in training about getting good reference for figure drawing and head drawing studies.
With the unfortunate lack of a centralized and well organized image gallery, it’s about damn time this issue is settled once and for all. I’ve posted some of my personal reference collection here in one place, also known as The Official Freshdesigner Good Reference Gallery (GRG). There’s a ton of great reference I’ve personally gathered and hand-picked from various sources.
Focused Practice: An Exercise for Real Improvement in 33 days. Simply sitting down and banging out a few gesture drawings every day is a great way to stay in drawing shape, but it will rarely propel you to a new level of artistic achievement.