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Create a Retro CRT Distortion Effect Using RGB Shifting. Complex AS3 Button Tutorial by Tsafi | MassivePixelCreation Blog. Tutorial: Understanding Classes in AS3 Part 1. A reader named Ryan (no relation) recently requested that we create a post to help him and other beginners understand Classes. So this is an ultra-gentle primer on Classes – what they are, when to use them, and how to write them. If you’re stuck in an Actionscript 2 rut, or you’re new to Actionscript 3 and it’s blowing your mind, this should help ease you in a bit better. The path i travelled from complete code newbie to the shock-inducing AS3 god that i am today ( er … hardly) went like this: Beginner – i put my Actionscript code everywhere – on different frames of the timeline, embedded in nested MovieClips – if i can write code on it, i do.

That’s called “spaghetti code”, and it makes your life as a programmer difficult. Intermediate – Scattering code through my Flash movie makes my project an enormous pain to manage and update. i’m going to put ALL of my code on the very first frame of my movie, so i only have to look in one place for it. This is what we’re striving for The Road to Pro. AS3 Tutorials - A compilation of the best ActionScript 3.0 Tutorials available online. Org: AS3 Tutorials Part I (Understanding Sprites) - free Flash CS3 tutorial. Planetarium. In this experiment, we examine the ActionScript 3 method 'drawTriangles' which is new to Flash Player 10 and Flash CS4. This method is particularly useful for 3D texture mapping and we use it to create a collection of planets displayed below. Click on the image to open the applet in a new window.

Download Download all files corresponding to the applet above: cs4planets.zip All the source files in the package are exhaustively commented. The applet presented here is similar to the applet in our earlier tutorial 'Earth and Other Celestial Bodies in 3D in Flash CS3 and AS3'. Improvements in Performance: We have observed significant improvement in performance when 'drawTriangles' is used as opposed to our custom (but standard) AS3 class BitmapTransformer.

Rendering is about 5 times faster; Memory use decreased by about 35 percent; Rendered bitmaps are of higher quality. Besides the new 'drawTriangles' method, we use the new 3D classes: Matrix3D, Vector3D, as well as the Vector class. Flash MX, MX2004, Flash 8, Flash 9, Flash 10, CS3, CS4, CS5, AS3 tutorials. Flash Fluid Layouts and Stage Resize in AS3.

By Rimp | Flash CS3 | Actionscript 3.0 | Intermediate This tutorial will teach you the very basic concepts for creating fluid layouts in Flash AS3. This sort of layout expands and repositions its contents automatically according to the window size. You can see an example of this effect on my personal portfolio. Once the main preloader completes try resizing the window to see the content flow into new positions automatically. We will teach you how to create this effect by using the stage .RESIZE event. This tutorial is divided into the following sections: Introduction to Event.RESIZE Creating the Graphical Assets Simple Repositioning Animated Repositioning In this tutorial, you’ll learn how to listen for and handle the resizing of the browser. Introduction to Event.RESIZE The Event.RESIZE is an event that is triggered each time the browser or Flash Player window is resized.

Let’s begin with an easy example. Stage.addEventListener(Event.RESIZE, resizeListener); We will now explain the code. Creating objects in ActionScript. The Object class is the root of all the classes in ActionScript, all are an extension of the Object Class.Object is a dynamic class, meaning it permits adding new properties and methods, it enables you to create your own properties and methods. Creating objects There are two ways to create objects in ActionScript 3. The most common form is with the syntax: var objectName:Object = new Object(); - "objectName" becomes an object to which you can define its own properties and methods. Another way to create an object is with the following syntax: - "prop1", "prop2" represents the properties of the "objectName" object, and "val1", "val2" are their values.

Adding and accessing properties Once you have created an object with "new Object();", you can define its properties. ObjectName.property_name = value; Another way is by using square brackets (as in associative Array): objectName['property_name'] = value; Let's see an example with both formulas, to show their functionality. Define and call methods. Hi-Res Flash Tutorials :: Free Adobe Photoshop, Flash, Dreamweaver, Illustrator, Fireworks, Bridge, and Golive Video Tutorials :: Welcome to Tutvid.com. Full Flash As3 + Css Website Template Editable Flash Cs3 + Cs4 Actionscript 30. Implement AS3 Library into Flash. You’ve got the AS3 library of your interest downloaded, in this case, it will be CASA Lib.

Now it is time to set up your Flash environment. What to do next? This tutorial is meant to walk you through on how to hook your Flash environment to a specific AS3 library. Type of AS3 Libraries AS3 libraries can be found in two forms: ActionScript files(.as) or compiled clips(.swc). Tip: As a good practice, it is helpful to have a consistent location where you can place third party and/or personal AS3 libraries. Let’s go off the assumption that you have download the CASA Lib library and you have created a folder within your Documents directory called AS3Library. Using a Flash Environment Step 1: Create a new Flash document(.fla) Start off by creating a new Flash document file. Step 2: Access the ActionScript properties Access the ActionScript properties by selecting File -> Publish Settings -> Flash -> Settings. Step 3: Determining the Type of the AS3 Library AS3 Library Source(.as) AS3 Library(.swc) Organize Flash Projects Activetuts+

Flash Dynamic Content. Will easily show you how to make your work vivid and interesting as if being able for communication and full of wish to react to every your motion. Flash Dynamic Content Tutorials will help you to fill atmosphere of a certain unity with your creation and to be able to pass this filling to others. You will be surprised to find out how easy and quickly it can be realized by means of Flash Dynamic Content Tutorials that are created specially for your usage and in order to clarify all your questions, being of a great help for you in future. These Tutorials will become the very recourse of your inspiration and knowledge improvement. Pages: 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Next | Last In this tutorial, we'll create a bar graph generator using XML and AS3.

December 30, 2009 Today Views: 1 Total Views: 1,995 We're going to be creating a simple promo ticker for a website. December 24, 2009 Today Views: 2 Total Views: 1,428 In this tutorial, I'll show you how to get started with the Yahoo! FlashDevelop Activetuts+ Two common misconceptions about Flash Professional: first, you have to buy it in order to make Flash apps and games; second, it's a decent tool for writing code. Totally untrue. In this article, we'll see how to use the free Windows application FlashDevelop to work on Flash projects -- both with and without Flash Professional. What's So Great About FlashDevelop? You can create Flash projects with any text editor, so what makes FlashDevelop so special? Code Completion Type someMovieClip.got and it'll offer gotoAndPlay() and gotoAndStop() as possible options to choose from.

Also, FlashDevelop can match text from anywhere within the keyword, so someMovieClip.pla will offer both play() and gotoAndPlay() as possible options. Automatic Imports Type myMovieClip = new MovieClip(); and FlashDevelop will automatically add import flash.display.MovieClip; to the correct place at the top of the class file. Automatic Class Creation The New Class dialog will appear: Automatic Object Creation Code Refactoring. FlashDevelop an introduction. Who cares if you can shave a few milliseconds off the time it takes you to write a line of code? How hard is it to add an import statement yourself?

What’s wrong with writing an event handler function on your own? This is missing the point. See, all of these tasks are tedious; they’re gruntwork, not programming. From a tutorial I wrote for Activetuts+: Beginner’s Guide to FlashDevelop. I’ve been meaning to write this tutorial for a long time. When people decide to get into Flash development, they’re often put off by Flash CS-whatever’s price tag. But even if you do own Flash Professional — even if you’ve been using it for months — I wouldn’t recommend using it for coding. The trouble is, it’s a little daunting. So I wrote this tutorial to cover everything you would want to know if you’d never used it before: What FlashDevelop does that makes it so awesomeHow to install itHow to use it without needing Flash ProfessionalHow to use it alongside Flash Professional.

How to use a Document Class in Flash with AS3. We're making some changes at Activetuts+. From now on, our tutorials will be using class-based code, instead of timeline code, wherever possible. This Quick Tip explains what you'll need to know. Why Use Class Files? I'll admit it - sometimes, coding entirely on the timeline is useful.

But for any project that relies more on code than on animation, there are serious disadvantages. Using class files sets your code free. (Part of the reason we're switching to classes is to make it easier for AS3 developers that don't use Flash itself to follow our tutorials. Step 1: Create a FLA I'm sure you already know how to do this. Step 2: Create an ActionScript File Click File > New ... This file is where we're going to put the code that powers the FLA itself, but how will Flash know how to find it? Step 3: Link the FLA to the AS File You may have dozens of AS files in the same folder as the FLA, so Flash won't want to guess which one to use. If you're using Flash CS3, it'll look like this: Wrapping Up.

AS3 External Classes. Include and Use External Actionscript File Code in Your Flash Timeline. Flash and ActionScript 3. You can embed this video on your blog or web page by copying the video embed code above and pasting it into the source code of your page. Adjust the width and height to specify the size you would like it to display. Include and Use External Actionscript File Code in Your Flash Timeline.Embed Source - Date - Jan 30, 2009 Author - Adam Khoury Include and Use External Actionscript File Code in Your Flash Timeline.

In this free Flash ActionScript 3 fla file download tutorial you can learn how to include your code into your timeline anywhere you want using include in actionscript. Lesson Code include "my_file.as"; myText.text = myWords + " is played out. Flash ActionScript 3.0 Video Tutorial Index. Menu and Navigation Tutorials. Flash design is being used less and less within web design nowadays, ads and games aside. We all know how about its down sides, and everyone certainly hates the “Click here to open in Full Screen” links that are, fortunately, not being used as much as in years gone by. There is no denying it though, visually Flash is beautiful. Is it time for a revival? Below we have 22 Flash Menu and Navigation Tutorials, they can all be used for all website designs, whether it be CSS or Flash.

Versatile ActionScript 3.0 Menu with Masking Link : View Tutorial » Description : You will learn in this tut a quick and solid way of using basic ActionScript skills, blended with a bit of your own creativity, to construct an intuitive and user friendly navigation system. Demo : View Demo » Glass Aero Flash Menu with Fade Effect Link : View Tutorial » Description : In this tutorial you will learn how to make a Vista Aero-like flash menu with awesome fade effect using Flash CS3. Modern Horizontal Flash Menu Spore Menu. Tutorials. ActionScript 3 Punctuation by ~MrBadger on deviantART. Adobe Flash help & tutorials - Process of Writing and Editing ActionScript 2.0 in Flash. You may attach scripts to keyframes and to object instances (movie clips, buttons, and other symbols). However, if your ActionScript code is scattered over many keyframes and object instances, debugging your application will be much more difficult. It will also be difficult to share your code between different Flash applications.

Therefore, it's important to follow best practices for coding when you create ActionScript in Flash. Rather than attaching your scripts to elements like keyframes, movie clips, and buttons, you should respond to events by calling functions that reside in a central location. One method is to attach embedded ActionScript to the first or second frame of a timeline whenever possible so you don't have to search through the FLA file to find all your code.

A common practice is to create a layer called actions and place your ActionScript code there. When you attach all your scripts to individual elements, you're embedding all your code in the FLA file. #include ".. ActionScript 3.0 Cookbook excerpts: From custom classes to the rendering model. Well before Ajax and Microsoft Windows Presentation Foundation, Macromedia Flash provided the first method for building "rich" web pages. Now that Flash is a full-fledged development environment, learning ActionScript 3 is key—a challenge for even the most experienced Flash developer. The following book excerpts include Chapters 1, 2, 3, 5, and 6 from ActionScript 3 Cookbook by Joey Lott, Darron Schall, and Keith Peters, published by O'Reilly Media. This book offers more than 300 solutions to solve a wide range of coding dilemmas so you can learn to work with the new version right away.

This book is written with all levels of ActionScript developers in mind—people like you who want practical solutions to common problems. The printed book is available through most major online and retail bookstores worldwide, and can be read online at Safari Books Online. ActionScript 3 Cookbook © 2006 Joey Lott, Darron Schall, and Keith Peters.

ActionScript basics Download the complete chapter: Arrays. About ActionScript Classes. On the previous page , we looked at some examples of function call statements. gotoAndPlay is one such function, which we saw is always applied to an instance of a movieclip. To be more precise, we can say that gotoAndPlay is a method of the MovieClip class and thus is available to be called by any instance of that class. Classes, Properties, and Methods The instance of the MovieClip class which called gotoAndPlay in our example statement was plane_mc. A movieclip instance is just one example of an instance of a class. Flash contains a wide variety of predefined classes, including MovieClip, Array, Date, and XML, to name a few. Below is a picture of 4 instances of the same movieclip, with some of the properties of each (except one) shown.

Classes for storing and manipulating data The MovieClip class is a class whose instances are visible on stage. Var songtitles:Array = ["Times Have Changed", "Good To Me", "A Woman Will Do Wrong"]; Datatypes var xcar:Number; xcar = racecar_mc. Senocular.com. Pages: 1 | 2 | 3 | 4 | 5 Note: Work in Progress As a work in progress, expect this content to change over time.

Some sections may be added, others removed. What exists now may be changed and reading through it you may find holes or areas of incompletion. Newest additions, like this paragraph (not counting smaller edits), will have a green line noted in the left margin. Older but still new edits will have a lighter green color. There are three levels of edit ages. With Flash CS3 comes support for ActionScript 3.0 - the newest, standards-based programming language for Adobe Flash (SWF) movies and applications.

The goal of this article is to help acclimate you to working with ActionScript 3.0. Requirements Flash CS3 A Basic understanding of ActionScript or at least JavaScript Not using or don't have Flash CS3? A Brief History of ActionScript in Flash Flash MX 2004 (7) introduced ActionScript 2.0. Note: ActionScript 1 and 2 How different is ActionScript 3? ActionScript 3 is different. Flash CS3 IDE. Top 8 Resources for Learning ActionScript 3 | Warm Forest Flash Blog. School of Flash. Flash & Math.

Tweens in Flash CS3 + AS3. Learn ActionScript 3 by Following this Simple Avoider Game Tutorial — Michael James Williams. True-fit dynamic webite.