DataGrid. Using FlashDevelop with Ortelius. If you need to create documentation of your actionscript, chances are high that you already are familiar with FlashDevelop. To make the integration between Ortelius and FlashDevelop easy, a plugin for FlashDevelop has been developed. All you do is to install the plugin (copy it to the plugin folder in the folder where FlashDevelop is installed) and the next time you open FlashDevelop a new menu item under the Tools menu appears. This new menu item lets you jump directly from FlashDevelop to Ortelius. It loads all the new actionscript files you have made and you only need one click to create documentation of your actionscript classes. Setting the path for OrteliusYou need to set the path to ortelius.exe, to be able to jump to Ortelius. By default it is set to 'C:\Program Files\Ortelius\Ortelius.exe'.
Flash samples. Download the tutorial to help you learn Flash Lite 4. This tutorial demonstrates how to read, import, and display an RSS feed on a mobile device.Flash_Lite_4.zip (ZIP, 26 KB) Download these samples to help you learn Flash Lite 2.0 and 2.1. Available samples demonstrate navigation, soft keys, menus, input text, sound,video, and shared objects. The Café Townsend tutorial files are included also.Flash_Lite_2x.zip (ZIP, 2.63 MB) Download samples to help you learn Flash Lite 1.0 and 1.1. Available samples demonstrate navigation, soft keys, menus, input text, and sound. Trigonometrics - Pipoca AS3 Framework. Clase que contiene funciones staticas para manipular y trabajar con trigonometria public static function degressToRadians(degrees:Number):Number convierte degress en radians Parameters Returns public static function distanceBetweenPoints(point1:Point, point2:Point):Number Calula distancia entre dos puntos; Alternativa a Point.distance public static function getAngle(point:Point, axis:Point, radians:Boolean = false):Number Devuelve un angulo en base a su eje y punto de referencia. public static function getArea(value:Number):Number Devuelve el area public static function getCircumference(value:Number):Number Devuelve la circunferencia de un circlo public static function getPointsAroundCircumference(centerx:Number, centery:Number, circleradius:Number, totalpoints:int, startangle:Number = 0, arc:int = 360, pointdirection:String = clockwise, evendistribution:Boolean = true):Array Devuelve los apuntos al redodor de una circunferencia public static function hypotenuse(p:Point):Number.
Creating Sprites and Shapes from Mouse Events in ActionScript 3. Extract SWF classes. Object-cloud. Dynamic Sprite. If you are building a multilingual application (or any application that requires dynamic, runtime loaded assets), swapping and managing assets can easily become tedious and messy. Recently, for projects requiring special characters (such as Chinese, Arabic, Japanese and Hindi) and where dynamic or input text is not required, we have been creating library SWFs for each language and using static textfields to populate content.
This saves file size, as unnecessary characters are not embedded, and it eases the process of including different character sets (and even fonts) for each language. It also means that we can include text in the same runtime loaded library as general display assets. Introducing DynamicSprite Using this process, a language specific library SWF is loaded at startup, or at runtime when the users selects a language, and once complete all dynamic assets are updated accordingly. This can get very messy for two reasons. This is where DynamicSprite comes in handy. Bored? TransformTool. Flash window management. ParticleSun Explorer. Desuade motion editor. Download Are you a traditional timeline and keyframe animator looking to dynamically create your animations by code?
Maybe you looked at a few AS3 libraries and were overwhelmed by activating a bazillion plugins, or even worse – forced to use ones that were slow, heavy, and bloated with features you never use. Or maybe you already use an awesome ActionScript tweening engine, but are looking to create something more natural and sophisticated with software that's made for and by professionals. Introducing the Desuade Motion Package – an AS3 library that makes complex motion simple Desuade is revolutionizing the way developers and designers code animations with the industry introduction of MotionControllers™ – the pragmatic approach to creating complex animations using virtual keyframes – just like Flash CS4's Motion Editor.
The Desuade Motion Package is the first and only AS3 library for Flash that has been built with tweening, sequencing, and physics – all in one integrated package. Easing Function Generator. Download source To use the generator, drag the handle points at the bottom of the movie (in orange) or enter their position manualy in the fields provided (warning: dragging may be slow). Then just copy the function for pasting and use it as you normally do (tween engine, etc.). Although each handle point modifies the curve, their are numbered to show which portion of the curve they influence the most. Handle point 1 controls the left part of the curve and handle point 4 controls the right part. I may try to do a nicer interface one of these days to illustrate this fact. To view a sample of the motion, click on the ball to activate it and then click anywhere for the ball to move using the current easing style.
Notes: Entering decimal values in the fields is a bit tricky: enter at least 2 digits and THEN insert the decimal period in the middle.Drag the point to get a feel for the curve and then modify the points' location by hand to make them less complicated. History: