Get flash to fully experience Pearltrees
(PhysOrg.com) -- After trying a new skill-based product, people think it will take them longer to learn how to use it than it actually will.This leads to them prematurely abandoning products that could be beneficial for them.The study was conducted by researchers at BYU, Carnegie Mellon, and Rice. According to a new study in the Journal of Consumer Research , consumers often quit using products that would be beneficial for them in the long run because they experience a short period of pessimism during their initial encounter with skill-based products as varied as knitting needles and mobile devices .