This can translate to superior performance in many cases, especially when dealing with large arrays and/or "chaining" together multiple methods. For simple cases (map, filter, etc.) on small arrays, Lazy's performance should be similar to Underscore or Lo-Dash. The following chart illustrates the performance of Lazy.js versus Underscore and Lo-Dash for several common operations using arrays with 10 elements each on Chrome: You can see that the performance difference becomes much more significant for methods that don't require iterating an entire collection (e.g., indexOf, take) as the arrays get larger: Epoch by Fastly. AniJS, A Library to Raise your Web Design without Coding. Blast.js. Krasimir/bubble.js. Rivets.js — Lightweight and powerful data binding + templating solution for building modern web applications. Fade · Animsition · A simple and easy jQuery plugin for CSS animated page transitions.
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So my requirements are essentially: well documented, supported and maintained library, because I want to be able to reuse it in later projects,easing the process of creating complex graphical objects (my control is going to be quite complex, a lot more than a simple button), if possible supporting groups and layers,helping me with the handling of user interactions,supporting touch devices,providing tools for animating the graphical content. I’ve searched for the appropriate library, so I will share with you the results of my search. After a list of most of the available libraries, I investigated the following shortlist of libraries: EaselJS, fabric.js, Paper.js, processing.js and Kinetic.js. I hope this can help you with your own choice! Found libraries Here is the list of what seems to be the main still-maintained Canvas libraries. The Github comparison The minified size comparison.
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