Adobe présente Shadow, un outil de développement Web. Adobe présente Shadow, un outil de développement Web Adobe propose Shadow, un tout nouvel outil de développement Web qui permettra de visualiser le contenu des sites sur les différentes plateformes mobiles iOS et Android, depuis votre ordinateur.
Ce programme est basé sur le projet libre « Weinre », qu’Adobe a arrangé à sa sauce en lui apportant une interface graphique. L’outil est bien entendu pour l’instant entièrement gratuit. Avec cet outil, Adobe prend en compte l’augmentation du trafic sur Mobile et en considération le besoin des utilisateurs de pouvoir naviguer plus agréablement sur les sites Internet depuis leur téléphone. Le principe de cet outil n’étant pas vraiment de rendre un site Web identique sur tous les écrans d’appareils mais plutôt de pouvoir facilement redimensionner les éléments d’une page de manière fluide, pour qu’elle s’adapte au mieux à tous les écrans et de corriger les bugs d’affichage.
Shadow supporte les langages HTML/HTML 5, CSS 3 et JavaScript. Source. Part 2: Backgrounds, Forms, and Texture » Galpin Industries - Pixels Straight From Canada. Backgrounds Backgrounds in design are helpful in visually explaining what content is important, and what’s not. They set hierarchy in elements, and can be effective in “setting the stage” for the rest of the site. One thing to keep in mind is that backgrounds should be true to the very definition of the word – it belongs in the background, and should always compliment or emphasize the content, not overpower it.
Restraint is key. For the purpose of simplicity, I’ve narrowed down three possible styles for backgrounds: images, patterns, and colours. Patterns One way to add great sub-detail in a design is using a subtle repeating pattern. Creating repeating patterns is quick and easy: Here are some examples of patterns I made quickly – they can be super simple to more complex shapes and designs. I know this article is specifically about patterns in backgrounds, but I’d like to make this a general thing to consider when using patterns in web design.
An Image. Lets Make a 3D Game: microphysics.js. This post is part of the “Lets make a 3D game” series. 3D and physics simulation always go well together evenmoresowithmarblegames.
One is required for marblesoccer but i wasnt convinced by current 3d physics engines. I explain why at the end. Fortunatly, @pyalot from codeflow.org has been kind enough to write one taylor-made for us: microphysics.js!! It is bite-sized, elegant and efficient. Less than 500 lines at the moment!! Below is a screencast of me doing a short introduction of the playground. Let’s get started So lets see how to use it. Let’s Create a World Quite a title hey ? Now you start it. The world is now fully initialized. The timeStep parameter is the precision of the physics engine, expressed in seconds. Let’s Add Bodies Don’t worry, this is not about killing people and dispose of their dead bodies :) In physics, A body is a solid object that you put in your world. microphysics bodies can be spheres or static boxes. Now lets add it to our world Let’s move our Bodies Credits. Responsive Web Design Demystified. Tutorial by Matt Doyle | Level: Intermediate | Published on 30 September 2011 Categories: What exactly is responsive design, and how do you create a responsive website?
This tutorial explains the concepts, and walks you through the basic steps for creating a responsive website layout. Responsive web design is a hot topic these days, especially as websites need to adapt to the growing number of mobile devices with their relatively small screens. Many designers and developers want to create new websites with responsive layouts, or modify their existing sites to incorporate responsive elements.
However, the whole topic can be somewhat bewildering at first glance. In this article, you get a gentle introduction to the world of responsive web design. Ready to explore the world of responsive design? Responsive design in a nutshell The basic idea of responsive web design is that a website should "respond" to the device it's being viewed on.