Infographic: Gamification Becomes Mainstream One term we've heard more of this past year is "gamification," the transfer of gaming activities and concepts to more mainstream enterprise software.
E3 2011 Is A Wrap! Oh man was that a lot of gaming. John, Devin and I just spent the last week deep in the bowels of the massive gaming convention that is E3. We went to the press conferences, played the demos, and livestreamed the show floor thanks to Ustream and John and Jon from TechCrunch TV.
This service combines our annual global report and granular 2012-2016 datasets with 12 months of service including quarterly updates and custom analysis support. The report and granular data sets can also be acquired as separate items without updates and support. The granular data sets are reviewed quarterly and subscribers will receive an update per quarter for a full year. International Games Market Data, Consulting and Publishing
Gamers are expected to spend billions of dollars in emerging markets this year such as Brazil, Mexico and Russia, according to market researcher Newzoo, based in Amsterdam. Emerging markets will spend billions on games this year
CHI 2011 Workshop | Gamification Research Network Overview | Call for Papers | Schedule | Papers | Participants | Organizers Update, April 18, 2011: The paper “Play Society Research Project” by Kuikkaniemi et al. has been replaced with a more recent version (also in the bundle).
Changing the Game
The Future of Gaming: a Portrait of the New Gamers