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1378732_10153310778170611_105856335_n.jpg (Image JPEG, 900 × 600 pixels) - Redimensionnée (97%) (1) Cha Vanitas. Ultravisual Gang. Tron, Volumetric Lines, and Meshless Tubes at The Little Grasshopper. Reza Ali - Media Arts & Technology 594CM. The per-pixel processing is accomplished by a vertex shader (GLSL = GL Shading Language); shaders allow users to reprogram the graphics pipeline and program the graphics processing unit directly, this allows for very complex shading models to be applied to objects at a very high speed, this allowing for effects that are very computationally intensive to run on the GPU to save CPU power for other operations such as flocking computation in my case.

Reza Ali - Media Arts & Technology 594CM

Pixel Shakers » Blogs on Computer Vision, Machine Vision and Image Processing: Today I was talking to Spandan (a regular guest blogger here) about the history of the Image Processing Toolbox function regionprops.

Pixel Shakers » Blogs on Computer Vision, Machine Vision and Image Processing:

This function is a widely-used work-horse of the toolbox. Many of my blog posts here have shown it in practice. Nio - Java: fastest way to do random reads on huge disk file(s) MappedByteBuffer (Java Platform SE 6) Java.lang.Object java.nio.Buffer java.nio.ByteBuffer java.nio.MappedByteBuffer All Implemented Interfaces:

MappedByteBuffer (Java Platform SE 6)

Java - Faster way to read file. Artist archive. Traitement des images. Polygon Usage. In this tutorial we will implement an algorithm to compute the Minkowski sum of two polygon sets.

Polygon Usage

The Minkowski sum of two polygon sets is the convolution of the two polygon sets and is defined as the set of points which is produced if you sum all pairs of points in the two polygon sets. The sum of two points is implemented in Boost.Polygon by the convolve function for point_concept. Similarly there is a convolve function for rectangle_concept. The convolution of two polygon sets produces a polygon set as its output. An example of the convolution of two polygons is shown below. Blacklog » processing. The journey is the destination. dan eldon I have been experimenting with ideas on how to build a simple drawing application.

blacklog » processing

I am putting aside my technical limitations by concentrating on the pure action of drawing and it’s relation with the computer. I am looking at two components of the drawing activity that i find equally important: the process or experience of drawing, and the product or final image. I am adopting a methodology based in the setting of obstructions, inspired by the Danish filmmakers Jørgen Leth and Lars von Trier on their 2003 therapy-documentary film De Fem benspænd (the five obstructions). Based on a short film directed by Leth in 1967 called Det Perfekte Menneske (the perfect human), Lars suggested him to recreate the same film five more times, giving him a set of different technical/conceptual restrictions each time.

On-Line Computer Graphics Notes. On-Line Computer Graphics Notes RASTERIZING POLYGONS IN IMAGE SPACE A fundamental process in computer graphics and visualization is the process of scan conversion or rasterization.

On-Line Computer Graphics Notes

Given a polygon in image space, this process determines the pixels that intersect the polygon. Design and coffeepots. “03/10/2011 13:46″,”lundi”,”MEMOIRE” On October 3rd 2011, at 13h46, I was collecting material for my master thesis about the influence of mobile devices on our lives and our social environments.

design and coffeepots

More precisely, I was working on the Quantified Self movement, i.e. people fascinated by gathering and analyzing mundane events from their lives in order to understand themselves better and possibly share their findings with the world. Friends. Fonction porte. Un article de Wikipédia, l'encyclopédie libre.

Fonction porte

Pour les articles homonymes, voir Porte. Définition[modifier | modifier le code] La fonction porte est une fonction souvent notée définie sur l'espace des fonctions réels à valeur dans. DevArt. Le code au service de l'art. Pattern / 2013 : QIAN LIU. Patterns 2013 Keyword: C++, OpenGL Abstract Basic yet fun pattern algorithms.

Pattern / 2013 : QIAN LIU

All the demoscene on a web TV ! - Julie. Cube Clock. Checkbox Painter. FEATURE: Game Face: The Art of Photographing Game Players (2000-2013) - GAMESCENES. Demoscene Starter Kit 3.0 by Hippy Commune Productions. 28 free retro fonts. There are hundreds of paid-for and free fonts available online, and we've got details of all sorts here on Creative Bloq – including tattoo fonts, cursive fonts and handwriting fonts.

28 free retro fonts

But for this article, we're going to focus on retro fonts. Retro designs have the ability to transport audiences back in time so it's important to choose a typeface that reflects the era that you're representing. Maciej Matyka Homepage. Tiny PE. Tiny PE Translations: português brasileiro Creating the smallest possible PE executable This work was inspired by the Tiny PE challenge by Gil Dabah. The object of the challenge was to write the smallest PE file that downloads a file from the Internet and executes it. In the process of writing increasingly smaller PE files for the challenge I learned a lot of interesting details about the PE file format and the Windows loader. Summary. Out of the side hatch « my software development scrapbook.

Bresenham. The Beauty of Bresenham's Algorithm A simple implementation to plot lines, circles, ellipses and Bézier curves. The Algorithm. Image Filtering. Table of Contents Back to index Introduction Image filtering allows you to apply various effects on photos. The type of image filtering described here uses a 2D filter similar to the one included in Paint Shop Pro as User Defined Filter and in Photoshop as Custom Filter. Bresenham. ThNdl: Welcome to ThNdl.

ThNdl shader tutorial in Processing / Get started with GLSL. Then I set up an environment in windows to develop GLSL and Processing. I code using Sublime Text and, lucky us, it supports (using an extension) GLSL highlight syntax :) Indeed, you can edit the processing files at the same time you edit the shader code. It's very straight forward and comfortable. ST shows you a very detailed error window when something is wrong in your code. This is my first sketch: Very simple formula for fractal patterns. I just found a way to produce nice patterns, it's pretty simple and without using complex numbers. GMLjoint.com / Dithering for Game Design. Pixtur. The Seeker - Realtime animation for 3rd Intel Demo Competition. Voted 1st place. @ pixtur.org. Fun with Particles; Yet Another Shader Editor. Yet.Another.Shader.Editor. Lukasz Karluk. Tutorial 2) GLSL to OSL. Imaginary Institute Blog. Pimp up your sketches with GLSL filters - Processing 2.0 Forum. Anton's OpenGL 4 Tutorials.

Conway's game of life in processing. INSPIRATION / Pixar Monster Factory Part One. Framebuffers - Anton's OpenGL 4 Notes. Projects, Software, Programming, GLSL - Romz Blog. GMLjoint.com / Dithering for Game Design. Image Filtering. Pixelation - Index. Chapter 21. Real-Time Glow. Diplômes. GLSL Lighting experiments « Nacho Cossio.

Parallax Mapped Bullet Holes. Blog.omine.net » Processing. The 17 Equations That Changed The Course Of History. Generative & Parametric Modeling, CG & Vizualization. Premium Light Leaks + After Effects Templates. Demos or intros or such I wrote or helped write.. — halcy.de v4. GL - Transformations. Iñigo Quilez - fractals, computer graphics, mathematics, demoscene and more. File Exchange Pick of the Week » Puzzler: Find largest connected island » Puzzler: Find largest connected island. Rectangle World – HTML5 Canvas and JavaScript: Tutorials and Experiments. Tutoriel : Dessiner la fractale de Mandelbrot. Slow dragon curve fractal. Built-in Types of Data.

Comparing two array in java. Case Study: Large data volume visualization of an evolving emission nebula. 2D Water.