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Holdeen's Max - Real Time - Page 4. Hi guys.. Sorry to delay for answer and thanks for the comments! Lildragon - I'll do about unity and posting here too .. all right? Zafati-sketcbook - Page 3. Hi all,this is same WIP and settings,i hope i didn't forget anything,and will be useful in your own projects Thanks pixologic for your new features!

Zafati-sketcbook - Page 3

ZSketchbook rudymassar - Page 5. Here's a little update on the FiberMesh and I'm calling it done.

ZSketchbook rudymassar - Page 5

Chihuahua Love shows a nice contrast between the little fragile dog and wrestler. I'm dedicating this to the legendary WWF superstar of the 80s George "The Animal" Steele. ZBrush Artist Spotlight with Ben Selwy ''Queen of the Stone Age'' Ben Selwy made headlines this past November when he showed his techniques for using real wood to create 3D prints from ZBrush.

ZBrush Artist Spotlight with Ben Selwy ''Queen of the Stone Age''

People were inspired seeing this new medium for 3D printing -- but beyond that they also loved his sculpts. Ben has a very distinct style, with a great eye for the female form.Today we are excited to be able to bring you an Artist Spotlight with Ben Selwy. You will find that there are three time-lapse videos showing his ZBrush techniques for posing the figure as well as sculpting believable clothing and accessories. As an extra bonus, there is also a PDF for you to download with (extremely) high resolution images that go into greater detail about his interface layout, brush settings and much more. There's even a section that explains his techniques for lighting and rendering in ZBrush before finally compositing the passes in Photoshop.We hope that you will find this Artist Spotlight to be both helpful and inspirational!

Skecthbook & Wips. @Evan Gaugh thank you, would like to see urs!

Skecthbook & Wips

@SolidSnakexxx thanks, i appreciate ur kind words! @evayu im really glad that u liked!! @Webhead @3DBuan thanks!! For the first type of render, with the orange clay material was done by me, in maya with mental ray, but i believe that u guys asked for the last render, it was done by a friend of mine Saulo Lisias, he did in 3dsmax and Vray, the set is this: Sculpting Thor: A Preview of Upcoming Workshop. Zbro z. Michael Dunnam - 3d Environment Artist - Free Stuff. This set is just a small set.

Michael Dunnam - 3d Environment Artist - Free Stuff

It includes 2 zipper brushes (which were rather fun to make), 2 fabric brushes (you might have to tweak the settings to get desired results, and 2 wrinkle brushes (these work really well with a wacom, hope you have one!). Here is the first installment of the Terra Set Brushes These Terra brushes include several brushes for detailing terrain, such as rocks, terrain detail, rocks, and bulking brushes. Terra Set 1 Package Download. ZBrush to XNormal Pipeline. Zibi aime les Légos ^^ Ameliorer le rendu - ZBrush - Interface et Outils.

Etcher On YouTube. Zibi Doc en Français - Pilou Maison. The Human Skin. Thanks everyone, i`m real glad you like my work. thanks for the top row!

The Human Skin

I`ve decided to put together a small making-of of the shader and the rendermcclane - i got a texture from a photo but it was a very low quality one so i ended up using just the colours. all of the detail comes from the materialCral - no i`ll leave it like this for now, i`m working on the woman now... i don`t have a homepage yet kokosing, Justinlewers, skull_monster - here`s basicly how i built the shadersorry for the long post here is a zbrush + ZApp Links for modeling and textures 3ds max skin shader settings.

V-Ray skin setup. FiberMesh Hair Testing/Experimentation. @Womball: Here is an image with the back, top, and side of the curls test.

FiberMesh Hair Testing/Experimentation

I didn't fully comb out the back and the sides so it's a little messy. I haven't tried creating any billboard hair from FiberMesh yet. I am still trying to get the FiberMesh hair to look as good as Dani Garcia's (Woody3d) hair I also wanted to share a quick method for turning every face on a mesh into a polygroup (process that was used on the curl test.) First I take the mesh that I want to generate the per face polygroups on.

I then put a AUVtiles modifier on the mesh (Tool:UV Map:AUVTiles) (This will generate a UVW island for every face on the model.) Happy Zbrushing! Sad mime Violinist.