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Architecture 3D

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..:: Graph Concept ::..: Tests. Creating a Low Poly City in 3ds Max by Hani Mohammadi. House on a Ravine: Texturing, Lighting and Rendering tutorial by Serkan Çelik. Modern Interior' by Daniel Radulescu. Introduction Hello, my name is Daniel Radulescu. I was born in Romania, I'm 18 years old and I study visual arts at an art school in Brasov.

I'm very interested in 2D concept art and especially in 3D graphics. I've been working in 3D Studio Max for over four years now and I can honestly say that picking up Max was the best thing that's ever happened to me! I'm now fascinated by any object, shadow, light, or reflection that surrounds me, and every time I see something interesting, I find myself thinking: Can I do that in 3D? Well, after many, many tests with lights, VRay and poly-modelling, I finally realised that yes, I can! For me, the world of computer graphics is somewhere I can finally release my imagination and turn my drawings into 3D, which is great - and, of course, a lot of fun! Modelling Everything in this image was modelled using the poly-modelling technique.

Fig. 01 Materials & Textures Fig. 02 Fig. 03 Fig. 04 Lighting Fig. 05 GI engine - I used Irradiance map and Quasi-Monte Carlo. Making of House in Giannitsa.