JAMES J. GIBSON AFFORDANCE. DON NORMAN affordance. BEN SCHEIDERMANN. GOOGLE. PEARLTREES UX COLLECTIONS. Persona (IT) Een persona is een archetype van een gebruiker, ofwel een karakterisering van een bepaald type van gebruiker.
Human–computer interaction. A woman teaching girls in Afghanistan how to use computers.
Human use of computers is a major focus of the field of HCI. Because human–computer interaction studies a human and a machine in conjunction, it draws from supporting knowledge on both the machine and the human side. On the machine side, techniques in computer graphics, operating systems, programming languages, and development environments are relevant. On the human side, communication theory, graphic and industrial design disciplines, linguistics, social sciences, cognitive psychology, social psychology, and human factors such as computer user satisfaction are relevant. Engineering and design methods are also relevant. Poorly designed human-machine interfaces can lead to many unexpected problems. HCI Goals HCI (Human Computer Interaction) aims to improve the interactions between users and computers by making computers more usable and receptive to users' needs.
Differences with related fields Outline of human–computer interaction. The following outline is provided as an overview of and topical guide to human–computer interaction: What is human–computer interaction?
 Human–computer interaction – the intersection of computer science and behavioral sciences, this field involves the study, planning, and design of the interaction between people (users) and computers. Attention to human-machine interaction is important, because poorly designed human-machine interfaces can lead to many unexpected problems. Natural user interface.
In computing, a natural user interface, or NUI, or Natural Interface is the common parlance used by designers and developers of human-machine interfaces to refer to a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions.
The word natural is used because most computer interfaces use artificial control devices whose operation has to be learned. Direct manipulation interface. Having real-world metaphors for objects and actions can make it easier for a user to learn and use an interface (some might say that the interface is more natural or intuitive), and rapid, incremental feedback allows a user to make fewer errors and complete tasks in less time, because they can see the results of an action before completing the action, thus evaluating the output and compensating for mistakes.
The term was introduced by Ben Shneiderman in 1982 within the context of office applications and the desktop metaphor . Individuals in academia and computer scientists doing research on future user interfaces often put as much or even more stress on tactile control and feedback, or sonic control and feedback than on the visual feedback given by most GUIs. As a result the term has been more widespread in these environments.  In contrast to WIMP/GUI interfaces In computer graphics See also References Touch user interface. A touch user interface (TUI) is a computer-pointing technology based upon the sense of touch (haptics).
Whereas a graphical user interface (GUI) relies upon the sense of sight, the TUI enables not only the sense of touch to innervate and activate computer-based functions, it also allows the user, particularly those with visual impairments, an added level of interaction based upon tactile or Braille input. Generally, the TUI requires pressure or presence with a switch located outside of the printed paper. Path dependence. Skeuomorph. A skeuomorph /ˈskjuːəmɔrf/ is a derivative object that retains ornamental design cues from structures that were necessary in the original. Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal and a software calendar that imitates the appearance of binding on a paper desk calendar. Definition and purpose Skeuomorph is compounded from the Greek: skéuos, σκεῦος (container or tool), and morphḗ, μορφή (shape).
The term has been applied to material objects since 1890 and is now also used to describe computer and mobile interfaces. Skeuomorphs are deliberately employed to make the new look comfortably old and familiar, or are simply habits too deeply ingrained to wash away. Donald Norman, an academic in the fields of design, usability, and cognitive science, describes cultural constraints, interactions with the system in question that are learned only through culture, that give rise to skeuomorphism. Skeu It! Ben Bashford - Notebook of Things - Emoticomp. "My sensory apparatus reveals it to me.
This is fun. " - Bomb 20 Yeah I know about the title. I have no intention of actually saying that word out loud unless I refer to this post. There’s another stinker later on too. Shhh. Skynet (Terminator) Skynet was a computer system developed for the U.S. military by the defense firm Cyberdyne Systems.
Skynet was first built as a "Global Digital Defense Network" and given command over all computerized military hardware and systems, including the B-2 stealth bomber fleet and America's entire nuclear weapons arsenal. The strategy behind Skynet's creation was to remove the possibility of human error and slow reaction time to guarantee a fast, efficient response to enemy attack. Skynet was originally activated by the military to control the national arsenal on August 12, 1997, at which time it began to learn at a geometric rate.
How We Started Calling Visual Metaphors “Skeuomorphs” and Why the Debate over Apple’s Interface Design is a Mess - The Machine Starts. By CHRIS BARANIUK // Nov 13, 2012 "Hm," says Professor Dan O'Hara in response to my first email asking for a comment, "Apart from noting that 'skeuomorphic design' is an oxymoron? " I've emailed him because I'm writing about a supposedly universal complaint over the design of Apple's iOS software: that apps which look like old technologies such as a compass or notepad are "skeuomorphic" since there is no need to render them that way on a modern device. But from the first point of contact onwards it becomes clear that the popular debate needs a reboot. It was Dan O'Hara (Twitter handle: @skeuomorphology ), I should say, who first introduced me to the term "skeuomorphism". Signals from the noise and other stories about brain-friendly information design.
Smashing Media. Smashing Magazine — For Professional Web Designers and Developers. A List Apart: About. For People Who Make Websites A List Apart (ISSN: 1534-0295) explores the design, development, and meaning of web content, with a special focus on web standards and best practices.
We began as a mailing list in 1997 and launched this website in 1998. You can visit the ghosts of ALA past by reading our history. See our Masthead to meet the current crew. What We Learned in 2012. Well hello there, 2013. It’s taken us a few weeks to settle into you (if we still used checks, this’d be about the time we’d stop writing “2012” on them).
Now that we have, we like what we see: people taking risks, taking charge, and taking a stand. Passionate conversations about not just which tools to use, but why our work matters. No to NoUI – Timo Arnall. ‘The best design is invisible‘ is the interaction design phrase of the moment. The Z-Axis: Designing for the Future. For years we’ve thought about the web as a two-dimensional space filled with pages that sit side by side on a flat, infinite plane. But as the devices we design for take on an increasingly diverse array of shapes and sizes, we should embrace new ways of designing up and down. By building interfaces using a system of layers, we solve tricky design problems, flexibly adapt to a variety of screens, and create new patterns that will point the way to future interactions.
In geometric terms, the z-axis is the vertex that measures space above and below the x- and y-axes. Cognition & The Intrinsic User Experience. Over the past few years there's been a lot of discussion around whether an experience can be designed. But it seems like everyone's just getting hung up on semantics; an experience can be designed, but the user will always have the opportunity to experience it in a unique way.
The reason every experience has the potential to be unique to the user is, in part, because cognition is unique to each user. Cognition is about knowledge and understanding, so there's a ton of psychological principles that fall under the umbrella of cognition. Defining and Informing the Complex Field of User Experience (UX) SixthSense - a wearable gestural interface (MIT Media Lab) 'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
We've evolved over millions of years to sense the world around us.