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Open Knowledge Foundation. OpenAL. OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API).


It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. Early versions of the framework were open source software, but the later revisions are proprietary. History[edit] OpenAL was originally developed in 2000 by Loki Software to help them in their business of porting Windows games to Linux. While the OpenAL charter says that there will be an "Architecture Review Board" (ARB) modeled on the OpenGL ARB, no such organization has ever been formed and the OpenAL specification is generally handled and discussed via email on its public mailing list.

Since 1.1, the implementation by Creative has turned proprietary, with the last releases in free licenses still accessible through the project's Subversion source-code repository. API structure and functionality[edit] Open GL. Welcome to the OpenGL SDK!

Open GL

Here you'll find some of the most valuable resources available to OpenGL developers, all in one place. Use the menu above to navigate to each contribution. Revisit often, as there will be new contributions coming online all the time! An Interview with Julien Bayle. Thanks, Julien, for taking the time to do an interview.

An Interview with Julien Bayle

First off, could you tell us a little about your background? I’m Julien Bayle from France. After my French diploma in both biology and computer sciences, I worked inside the IT Network Architecture world but played with art & technology every night. Then, naturally, I decided to dive into art completely in 2009. Since then, I have designed the big protodeck controller for Ableton Live, made my own arduino-based RGB monome clone and attained an Ableton certification. I’m mainly working on my own art, making music and playing my A/V live performance.

I work at the crossroads of sounds, visuals and data, trying to immerse the audience inside my own electronic territories where minimalism remains the master. Pointers to julian's books. Open Compute Project. The Open Compute Project initiative was announced in April 2011 by Facebook to openly share designs of data center products.[1] The effort came out of a redesign of Facebook's data center in Prineville, Oregon.[2] The leader of the effort is Frank Frankovsky.

Open Compute Project

After two years, it was admitted that "the new design is still a long way from live data centers. "[3] However, some aspects published were used in the Prineville center to improve the energy efficiency, as measured by the power usage effectiveness index defined by The Green Grid.[4] Open Compute Project. OpenFrameworks. Duration Timeline. YCAMInterlab/Duration. InterLab. Installation. Permanent Interactive Projection The University of Central Florida in Orlando commissioned Karolina Sobecka to create an art installation in the lobby of the newly constructed Partnership III building, home to the Institute for Simulation and Training.


Forth is an interactive projection depicting a vast and changing sea populated with people in boats. The ocean and weather change with the time of day and real time data from internet weather services. Visitors on site can also interact with the projection by placing small paper boats on the ocean's surface. The experience is heightened by a sound environment which responds to the weather and visitors passing through the space. » more about Forth & blog. » documentation on vimeo. OFX: OfxTimeLineSuiteV1 Struct Reference.

#include <ofxTimeLine.h> List of all members.

OFX: OfxTimeLineSuiteV1 Struct Reference

Detailed Description Suite to control timelines. source Open Source Cinema. Open Source Cinema was a collaborative website created to produce the documentary film RiP!

Open Source Cinema

: A Remix Manifesto, a co-production with Montreal's EyeSteelFilm and the National Film Board of Canada (NFB). It was launched in 2004 as a public beta, and in 2007 launched at the South By Southwest Interactive festival on the Drupal platform. Open content. Open content or OpenContent is a neologism coined by David Wiley in 1998[1] which describes a creative work that others can copy or modify.

Open content

The term evokes open source software, which is a related concept in software.[2] The logo on the screen in the subject's left hand is a Creative Commons license, while the paper in his right hand explains that the image is open content. When the term OpenContent was first used by Wiley, it described works licensed under the Open Content License (a non-free share-alike license, see 'Free content' below) and perhaps other works licensed under similar terms.[2] It has since come to describe a broader class of content without conventional copyright restrictions. Patentleft. Patentleft (also patent left, copyleft-style patent license) is the practice of licensing patents (especially biological patents) for royalty-free use, on the condition that adopters license related improvements they develop under the same terms.


Copyleft-style licensors seek "continuous growth of a universally accessible technology commons" from which they, and others, will benefit.[1] Patentleft is analogous to copyleft, a license which allows distribution of a copyrighted work and derived works, but only under the same terms. Copyleft. Copyleft symbol Copyleft (a play on the word copyright) is the practice of using copyright law to offer the right to distribute copies and modified versions of a work and requiring that the same rights be preserved in modified versions of the work.


In other words, copyleft is a general method for marking a creative work as freely available to be modified, and requiring all modified and extended versions of the creative work to be free as well.[1] Copyleft is a form of and can be used to maintain copyright conditions for works such as computer software, documents, and art. In general, copyright law is used by an author to prohibit recipients from reproducing, adapting, or distributing copies of the work. In contrast, under copyleft, an author may give every person who receives a copy of a work permission to reproduce, adapt or distribute it and require that any resulting copies or adaptations are also bound by the same licensing agreement.

Patent thicket. A patent thicket carries a negative connotation and is best described as "a dense web of overlapping intellectual property rights that a company must hack its way through in order to actually commercialize new technology,"[1] or, in other words, "an overlapping set of patent rights” which requires innovators to reach licensing deals for multiple patents from multiple sources. "[2] Patent thickets are also sometimes called "patent floods",[6] or "patent clusters".[7] According to a report by Professor Ian Hargreaves, published in May 2011, patent thickets "obstruct entry to some markets and so impede innovation.

Patent troll. A patent troll, also called a patent assertion entity (PAE), is a person or company who enforces patent rights against accused infringers in an attempt to collect licensing fees, but does not manufacture products or supply services based upon the patents in question, thus engaging in economic rent-seeking. Related, less pejorative terms include patent holding company (PHC) and non-practicing entity (NPE). Generally not considered patent trolls are NPEs such as university research laboratories, development firms that offer their patented technologies to licensees in advance, and licensing agents that offer enforcement and negotiation services on behalf of patent owners.[1]

Patent privateer. A patent privateer or intellectual property privateer is a party, typically a patent assertion entity, authorized by another party, often a technology corporation, to use intellectual property to attack other operating companies.[1] Privateering provides a way for companies to assert intellectual property against their competitors with a significantly reduced risk of retaliation and as a means for altering their competitive landscape. The strategy began with a handful of large operating companies.[2] In April 2013, a group of technology companies asked the U.S.

Department of Justice and the Federal Trade Commission to investigate the privateering strategy as an impediment to competition.[3] Open source. Open source software. Open-source software (OSS) is computer software with its source code made available and licensed with a license in which the copyright holder provides the rights to study, change and distribute the software to anyone and for any purpose.[1] Open-source software is very often developed in a public, collaborative manner.

Open-source software is the most prominent example of open-source development and often compared to (technically defined) user-generated content or (legally defined) open-content movements.[2] A report by the Standish Group (from 2008) states that adoption of open-source software models has resulted in savings of about $60 billion per year to consumers.[3][4] Definitions[edit] The Open Source Initiative's (OSI) definition is recognized[who?] As the standard or de facto definition. Open source hardware. Free Software Vs Open Source. There is an ideological difference between the proponents of the terms "Free Software" and "Open Source". The term FreeSoftware was introduced in the early 1980's by the movement we now know as the FreeSoftwareFoundation. Movie \ Language (API) \ Processing 2+ CreativeApplications.Net. Resonate – Platform for Art and Technology. Resonate is a platform for networking, information, knowledge sharing and education. It brings together distinguished, world class artists, with an opportunity of participating in a forward-looking debate on the position of technology in art and culture.

It is a project broad enough to encompass areas ranging from software engineering to visual arts theory, but also to create a bridge between culturally separated segments of the artistic and intellectual scene through a comprehensive, multidisciplinary approach. Resonate Festival, held each year in Belgrade-Serbia, lasts for two days in March and gives regional european and regional public an overview of current situation in the fields of music, visual arts and digital culture. Guest artists, lecturers and other participants are chosen to represent the cutting edge of the contemporary creative industry in Europe. For two days every year Resonate presents: CreativeApplications.Net. HOLO MAGAZINE.