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Emmy Huang. Flash Bug Report As has been pointed out by the community, there is an existing crash bug that was reported by Matthew Dempsky in the Flash Player bugbase (JIRA FP-677) in September of 2008 that still exists in the release players. It is fixed in Flash Player 10.1 beta, and has been since we launched the beta in early November 2009. I want to reiterate that it is our policy that crashes are serious “A” priority bugs, and it is a tenet of the Flash Player team that ActionScript developers should never be able to crash Flash Player.

If a crash occurs, it is by definition a bug, and one that Adobe takes very seriously. When they happen, it can be the result of something going on purely within Flash Player, something in the browser, or even at the OS level. Depending on where an issue occurs we work to resolve the crash internally or with our partners. So what happened here? Private browsing with Flash Player 10.1 Apple Mac OSX 10.6.2 is out, fixes video issues Improving live video experiences. Mike Chambers. My Weblog Has Moved Just a quick fyi, but I have moved my weblog to a new server and domain. Please make sure to update all of your URLs and feeds. All posts should redirect to the appropriate post on the new site. Apollo Chat today on IRC Well, it appears that a lot of people are interested in an Apollo chat via IRC, so I set up a room today if anyone want to chat, or ask questions about Apollo.

Server: irc.prison.net (efnet) room : #apollochat I was hoping to get a room on freenet, but was having trouble registering the room, so for today, Ill hang around on efnet. Ill be in and out, but if anyone wants to hang out and chat, then join up. You can find information on IRC at wikipedia. Ascension Application and Source Released Well, I know it took forever, but I have finally released the source and an AIR file for Ascension, an Apollo based mp3 player and music explorer. All of the source is included, and is released under an open source license. Continue reading… News and views on Flash, Flex, and ActionScript. Flex and Flash Developer – Jesse Warden dot Kizz-ohm | A blog on software development, technology, games & movies. Mike Chambers. Ltd Flash Platform Development. Apache Flex 4.8.0-incubating Released July 24th, 2012 The Apache Flex community is pleased to announce the release of Apache Flex 4.8.0-incubating!

Apache Flex is an application framework for easily building Flash Platform-based applications for mobile devices, the browser and desktop. This is the first release under the Incubator of the Apache Software Foundation and represents the initial donation of Adobe Flex 4.6 by Adobe System Inc. Note that because Apache Flex is under “incubation”, Apache Flex is not an official Apache Project, and this is not an official Apache release. For more information see the DISCLAIMER file in the release.

This release marks the start of a new era for Flex. Apache Flex is available in source form from the following download page: When downloading from a mirror site, please remember to verify the downloads using signatures found on the Apache site: July 9th, 2012. Rewindlife.com. Community for Rich Internet Application Developers and Designers. w3blog - Claus Wahlers on Application Development, Web Standards and what not. According to the SWF10 specification, PlaceObject2 .. can both add a character to the display list, and modify the attributes of a character that is already on the display list.

The placed character is usually defined earlier in the SWF, and can be anything supported by SWF, e.g., Shape, MorphShape, Sprite, Text, EditText etc. It stays on the display list until it is explicitly removed by the RemoveObject tag. PlaceObject2 might also tell the Flash Player that the placed object is to be treated as a mask (and what depth range will be masked), and might give the character an instance name (if it is a Sprite).

Additionally, PlaceObject2 might carry an optional ratio parameter. According to the SWF10 specification, it .. specifies a morph ratio for the character being added or modified. For Flash users, this is better known as a “Shape Tween”. However, the statement that ”this field applies only to characters defined with DefineMorphShape” is incorrect. This is where things get interesting. Wheniwas19 » Ramblings from a Flash Developer Perspective. Ivan Todorov | BLITZ. Moockblog. Quasimondo - Mario Klingemann's Flash Blog. RockOnFlash \m/ :: John Grden. Ok, I know videos are only so good and you probably want to try the real thing – I get it!

It’s almost there! I just have to clean up a few things to make it not so frustrating because flying the helicopter in and of itself will probably most frustrating ;) If you ever played Battlefield 1942 with the Desert Combat mod and learned how to fly the helicopters there, this will be JUST like that. I loved flying the helicopters in that game – and ever since then it’s just gone down hill.

They keep putting baby controls on the stupid things and it just ruins the cool factor IMO. Yeah it was hard to fly, but once you got it, you owned just about anyone and everyone in the game. Anyway, I originally mimic’d the physics and that worked ok, but then thought why not dive into a javascript physics engine and really get dirty. Goo Create IDE If you saw the earlier post where I had an industrial area, you’ll notice that this time the scene is completely different.

Waxpraxis. Wearethe15percent: Kai, Patti, Finn, and Branden - Hyattsville, MD Yay! Our picture made it up on We are the 15%! I love this picture for a lot of reasons, not the least of which because my family is so supportive of me as I build my odd-ball art like the BlitterBike. After a couple of months of searching, reading, patching, and compiling, I finally have managed to get a build of linux working on the BeagleBone with userland SPI that you can access through the file system. The path was paved for me by an excellent tutorial by Brian Hensley on how to get the BeagleBone’s big brother, the BeagleBoard xM running with userland SPI. I figured out how to modify his instructions for the bone and combined it with a patch by Craig Berscheidt I found on the BeagleBoard mailing list (which I had to re-create for the 3.2 kernel). Ubuntu-beaglebone-spi.img.tar.gz Recently I became the proud owner of a BeagleBone. Now just plug in your BeagleBone, wait about 10 seconds for it boot, and type: