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Phill Mayer. 2014 Show Reel | Phill Mayer - FX ArtistPhill Mayer – FX Artist. A compilation of my latest work as a visual effects artist. I am based in Los Angeles and use 3D and 2D software such as Houdini, Maya, and Nuke. Below is a breakdown of the client, project, and role I played in completing the vfx shot. Project: Call of Duty Ghosts: Extinction, Episode 4Role: Rocket launch simulation, volumetric lighting and rendering, flocking simulation Project: Gatorade: FierceRole: Liquid simulation, developed simulation rig for other artists, pitched original lighting and rendering look Project: Coke: International Space Station, 2014 OlympicsRole: Lead 3D artist, liquid simulation, lighting and rendering, developed simulation rig for other artists Project: Playstation 4: Greatness AwaitsRole: Building demolition FX, simulation of smoke and debris, lighting and rendering of smoke and debris Project: Playstation 4: Greatness AwaitsRole: Mortar hits, simulation and rendering of smoke, dust, and debris.

Blake Sullivan. Creating Fire to Smoke Simulation using Turbulence FD - Cinema 4d TutorialComputer Graphics. Instancies Painting in CINEMA 4D 772 Views0 Likes Instancies Painting in CINEMA 4D CINEMA 4D offers two different ways how to distribute instancies or an object on a suface and this tutorial will teach you both of them. Take the first hero of the lesson with a grain... Control Transparency with Null Objects in Cinema 4D 514 Views0 Likes Control Transparency with Null Objects in Cinema 4D by Lasse Clausen This little quick tip shows a way to control the transparency of one or multiple objects in a more intuitive way, nothing special.

Control Tr... Techniques for Creating a Cinema 4D Glitter Effect 1.83K Views0 Likes Techniques for Creating a Cinema 4D Glitter Effect In this video tutorial, we go over two different techniques for creating a glitter like effect in Cinema 4D along with showing a few examples, no plugins required. ... Creating a Tornado using RealFlow and FumeFX in 3ds Max 8.21K Views0 Likes Quick Tips for Cinema 4D 1.07K Views0 Likes How to Convert any Image to Pixel Art in Cinema 4D.

Cinema 4D Tutorials - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, PortfolioComputer Graphics. Instancies Painting in CINEMA 4D 691 Views0 Likes Instancies Painting in CINEMA 4D CINEMA 4D offers two different ways how to distribute instancies or an object on a suface and this tutorial will teach you both of them. Take the first hero of the lesson with a grain... Control Transparency with Null Objects in Cinema 4D 506 Views0 Likes Control Transparency with Null Objects in Cinema 4D by Lasse Clausen This little quick tip shows a way to control the transparency of one or multiple objects in a more intuitive way, nothing special. Techniques for Creating a Cinema 4D Glitter Effect 1.82K Views0 Likes Techniques for Creating a Cinema 4D Glitter Effect In this video tutorial, we go over two different techniques for creating a glitter like effect in Cinema 4D along with showing a few examples, no plugins required. ...

Quick Tips for Cinema 4D 1.06K Views0 Likes Quick Tips for Cinema 4D A collection of Cinema 4D Quick Tips. How to Convert any Image to Pixel Art in Cinema 4D 2.96K Views0 Likes. Aixsponza - 3d Motion Design Studio » Aixsponza. How to Become a Motion Graphics Artist | Rendaa Studios. There are plenty of articles & tutorials on the internet, teaching you on how to improve and learn new motion graphics skills. But I will be discussing, what it takes to be a motion graphic designer. So if you are planning to become a motion graphics designer & interested to know about this field, this article is just for you. 1) You need to have an eye for design: Motion Graphics is not all about creating animation with programs such as Cinema 4D and After Effects.

It is very essential to have an eye for good design. If you look at any good motion graphics work, the first thing that attracts a viewer is the design. 2) Money>Passion? 3) Accept Criticisms: A Motion Graphics Designer needs to have a big heart. 4) New challenges ‘EVERYDAY': Motion Graphics is one of the most exciting and challenging professions. 5) Be Open: No one in this field, knows ‘EVERYTHING’. 6) No Fixed Working Hours: There are more often than not, no fixed working hours for Motion Graphics Artists. 7) What? Stay Employable: A Primer for Established VFX Artists - Studio Daily.

Staying employed in the same place is really tough these days. I'm not sure how much the California tax incentives are going to help. They won't make a dent at Sony Imageworks, because Sony doesn't pay state taxes anyway. Others, it will help—but not like the massive incentives elsewhere. Staying employable in the same city involves several factors. First, if you can stay where you are, that is likely your best bet, but only key people can do that. So become a key person. Second, the game industry in L.A. and other cities is, for the most part, reasonably stable. Motion graphics is a booming field and can offer reasonable stable work.

Because of the high number of transferable skills among visual media industries, you can, with a little tweaking, make yourself employable across genres. There are a few things that you don't have much control over, and these are the natural talent areas. Know yourself Few of us are really good at accurate self assessment. Here are a few suggestions. P.S.