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Foundry to develop Sony Pictures Imageworks’ Flix. Thursday, July 4th, 2013 | Posted by Jim Thacker The Foundry has extended its development partnership with Sony Pictures Imageworks, adding Flix, the studio’s in-house “collaborative storyboarding tool”, to its product line-up.

Foundry to develop Sony Pictures Imageworks’ Flix

Animation Quick Tip. Tricks for Cartoon Snappy MotionAn Energy Crisis© 2003 Keith Lango Enron Who?

Animation Quick Tip

A common problem with many attempts at snappy animation is the old "hit & stick" jerky feel to the motion. For many beginning animators, they think that if they just simply move an object faster (over fewer frames) they will achieve snappy motion. But I'm here to show you that faster is not snappier. In fact, I'll prove to you that the snappier motion actually takes longer to perform correctly.

First Look: Two Lonely Keyframes.... Animation Tutorials. Stick Figure Fundamentals. This question has been asked for years.

Stick Figure Fundamentals

The politically correct answer has been “No, you don’t need to know how to draw to be a CG animator, but it can’t hurt.” This answer developed because there are lots of working CG animators in film studios who either don’t draw much, or worse, who steadfastly refuse to draw and nobody wanted to offend them. I used to agree with this answer, but a number of years ago I learned some things that changed my thinking. So I’m going to step out from under the politically correct umbrella for a moment and say that I do believe that to be a good CG animator it is absolutely vital to have a fundamental understanding of what makes a good drawing. After teaching, training and supervising animators (both students and working pros) for a number of years I’ve come to believe that the politically correct answer is robbing many CG animators of their chance at achieving greater success in their work. Here’s an example. But maybe you’re not seeing the problem.

Deja View. The Business of Animation: A Commentary. What is SOS? Spungella. Weta’s Matthias Menz on new trends in CG lighting. From its work on the Lord of the Rings trilogy to recent successes like Avatar, Weta Digital has continually broken new ground in visual effects.

Weta’s Matthias Menz on new trends in CG lighting

But while the studio’s innovations in creating realistic digital characters and environments have often – and rightly – been celebrated, the same is true of other parts of the production pipeline. For 2011′s The Adventures of Tintin, Weta moved towards a model of CG lighting informed by traditional cinematography and visual art. We caught up with Matthias Menz, a key player in those developments, and one of the movie’s four VFX Supervisors, to discuss the shift from technically to artistically oriented lighting, the impact of new technology, and how the role of the lighting artist will evolve in future. CG Channel: Let’s start with your own pipeline. How have Weta’s tools changed technically in recent years? We have had ways to compute indirect for a while, but not ones fast enough to be used on a broader scale.

MM: It depends on the job. How many polygons ? Blog (13 votes, average: 5.00 out of 5) Loading ...

How many polygons ?

Asked thousand of time, this question has no clear answer. Animators. Interviews: Milt Kahl. An interview by Michael Barrier and Milton Gray From MB: Milt Gray and I interviewed Milt Kahl on November 4, 1976, as part of my research for Hollywood Cartoons: American Animation in Its Golden Age.

Interviews: Milt Kahl

King Kahl: A personal look at Disney's master animator, Milt Kahl. Much has been written about Milt Kahl, and his unique style and influence on Walt Disney's animated films over the years.

King Kahl: A personal look at Disney's master animator, Milt Kahl

He was an incredible draftsman, designer, and animator, and there are a number of books and articles discussing his life and work. This is not another perspective on the life and work of Milt Kahl. Just a personal view of one of the most talented and fascinating characters I've had the pleasure of working with at the Walt Disney studio.

When I began my animation career at the Disney studio as an apprentice inbetweener, my early assignments included working on Mickey Mouse Club segments, and doing inbetweens on Donald Duck shorts. My boss, animation coordinator, Andy Engman decided I was ready for a move up the ladder, so he decided to test this young artist's talent on what was considered a premiere assignment. Disney Insider. Walt Disney once said, “You can dream, create, design and build the most wonderful place in the world, but it takes people to make the dream a reality.

Disney Insider

The Legends are chosen by a selection committee, formerly appointed and chaired by the late Roy E. Disney. Since its inception, the program has honored many gifted animators, Imagineers, songwriters, actors, and business leaders as having made a significant impact on the Disney legacy. On October 16, 1998, the new Disney Legends Plaza was dedicated at The Walt Disney Studios to commemorate the 75th anniversary of The Walt Disney Company.

The Plaza features a second edition of the bronze sculpture first placed in Disneyland Paris, with bronze plaques representing the individual Legends lining the columns of the Plaza. The Disney Legends award has three distinct elements that characterize the contributions made by each talented recipient. Character Design Principles. 11 SECOND CLUB - eCRITIQUE.