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Forum - View Single Post - What Are You Working On? 2013 Edition. 3ds max modelling techniques. Hi guys,I am a new user of this forum,I want to share with this awesome community some tutorial I have created ,hope someone will find them usefull. 3D Artist - Portfolio. LivewireDeviant's deviantART Gallery. Pulse Cannon by ~ravital on deviantART. Call of Duty - Modern warfare 3 Weapons - Page 2. Dude, your weapons look fantastic in that game, especially on PC. That game catches way too much slack for how many players it has. MW2 was probably the most amazing FPS I have ever played, especially in terms of prediction.

People can say what they want about MW2, but after MW3's matchmaking and prediction, I think it's easy to see that MW2 was pretty amazing to run so smooth for every player at latency far beyond anything playable on dedicated servers. I wondered about what was actually going into those weapons, though, in MW3 you've done a lot with what you had to work with. Your weapons are fantastic and they lend obviously a huge piece to the experience, that needs to be right, or everything else can feel wrong. You have got to do me a favor and tell some of those friends about the deagle being all glitched when you run with it in high level sniper gear :P And Specialist strike chain. 3Point Studios Game Art Outsourcing. Portfolio 3Point Shader 3ptools weapons vehicles Portfolio weapons. Vincent Joyau - Game Artist. Alan Van Ryzin - Freelance Game Artist - Weapons.

Art by Rens. Mark Sneddon - Environment Artist. Lonewolf 3D Artist - Weapons and hard surface modeling- Online portfolio.