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Episode #247: Tom Salta’s Spartan Strike. Spartan Strike, the latest in the immensely popular Halo series, marks the series’ first venture into the mobile gaming market.

Episode #247: Tom Salta’s Spartan Strike

Its soundtrack, like the games that came before it, possesses the signature Halo sound, but with an interesting twist: it was designed backwards. Tom Salta, Spartan Strike’s composer, is intimately familiar with the Halo universe. He loves the games, the playing experience, and especially the music. In fact, it was Halo’s soundtrack that set him on the path of composing for games. So when he was asked to compose for Spartan Strike, he already knew the signature Halo sound. Interview: Tom Salta, Composer for HALO Spartan Strike - Movie Mom. It’s one thing to create a soundtrack for one story.

Interview: Tom Salta, Composer for HALO Spartan Strike - Movie Mom

But Tom Salta had to create one consistent theme for multiple potential storylines and outcomes for the latest version of HALO, called Spartan Strike. The game is available on Windows 8, Windows Phone 8, Steam, and for the first time in Halo’s history, on iOS (iPhone and iPad). Salta answered my questions about composing for the HALO universe. What was the first instrument you learned how to play? Advertisement One day when I was five years old, I heard my mother playing on the piano. What was the first music you paid to own or hear in person? Now that’s a question no one has ever asked me before… It was the soundtrack to Raiders of the Lost Ark…12 inch vinyl in 1981. What is the most difficult part of writing music for a game and how does it differ from writing for straight narrative like a television show or a song for a recording artist? Watching a movie or a TV show is a linear experience: It has the same beginning, middle and end. The Blog): Composer Tom Salta (Tom Clancy's H.A.W.X.) Interview.

Tom Salta HAWX Composer Interview. Interview with composer Tom Salta. Hi Tom, thank you for taking the time to do this interview.

Interview with composer Tom Salta

First of all, tell us about yourself. How did you get started in the video game music business? Tom Salta Interview. Composer Tom Salta has made a name for himself over the past few years thanks to his aggressive electronic compositions which he has either licensed to or composed for such video games as Rallisport Challenge 2, Street Racing Syndicate, and Need For Speed Underground 2, as well as also having his work appear on such television programs as Third Watch, Punk'd, and others.

Tom Salta Interview

A musician and producer who has been working in the music industry for over 15 years now, Salta branched out on his own last year when he released his debut solo album 2 Days Or Die under the Atlas Plug moniker. The project really began to take flight once various songs from the album were licensed for such high profile projects as Rallisport Challenge 2 and a major Volvo television spot. Spence D., Editor-In-Chief, IGN Music: Looking at your list of scoring credits, while driving games aren't the only projects you've worked on, you have scored a rather large chunk of this particular genre of video game… Tom Salta Interview – GRAW Soundtrack - Xbox. Tom Salta Scores 'Tom Clancy’s H.A.W.X' Videogame. Mar 31, 2009 6:45 PM, By Matt Gallagher Composer and music producer Tom Salta (pictured), whose previous credits include the original score for Tom Clancy’s Ghost Recon: Advanced Warfighter (GRAW, which was nominated for an MTV Video Music Award) and the acclaimed sequel Tom Clancy’s Ghost Recon: Advanced Warfighter 2, has written and recorded the original music score for Tom Clancy’s H.A.W.X, the first air-combat game set in Clancy’s videogame universe.

Tom Salta Scores 'Tom Clancy’s H.A.W.X' Videogame

H.A.W.X was released earlier this month for the Xbox 360, PlayStation 3 and Windows-based PC formats. Developed by Ubisoft Entertainment’s studio in Bucharest, Romania, Tom Clancy’s H.A.W.X offers an intense and authentic aerial combat experience by fully leveraging the benefits of the current-generation platforms. Interview with Tom Salta (April 2010) Tom Salta is regarded as one of the most versatile composers in the games industry.

Interview with Tom Salta (April 2010)

He has composed everything from fusions of Eastern and Western elements on the Red Steel series, to intense symphonic epics for Tom Clancy's G.R.A.W. and H.A.W.X., through to hard-edged electronic and hip-hop tracks licensed for numerous racing games. In addition to these game works, he has a colourful background as a composer for various mainstream artists, television documentaries, and film trailers.

Continuing SEMO's series of interviews with pioneering Western game composers, Tom Salta gives us an insight into all his major game works to date. He reflects how he aims to offer a unique and fitting scoring approach for every game he uses, discusses the advantages of using recordings of solo performers and symphony orchestras, and gives an insight into his various licensed works. Interview Credits Interview Content. Tom Salta. Tom Salta, from Norwalk, CT, USA, is a recording artist and soundtrack composer.

Tom Salta

He has composed soundtracks for many popular video game titles, including Tom Clancy's Ghost Recon Advanced Warfighter 1 & 2, Cold Fear, Red Steel and Tom Clancy's H.A.W.X. Salta's score for Red Steel received an award for "Best Original Score" in IGN's Best of 2006 awards.[1] Salta works in multimedia including film, television, advertising and most notably video games. Atlas Plug[edit] Tom Salta is also the man behind the Atlas Plug moniker, and released his first album, 2 Days or Die, in February 2005. Notable works[edit] Prince of Persia[edit] Red Steel 2[edit] For Red Steel 2, Ubisoft’s new first-person action title developed exclusively for the Nintendo Wii and designed with full Wii MotionPlus integration, Salta composed a 'Wild West' guitar-driven score blended with Asian music influences.

Tom Clancy franchise[edit] Discography[edit] Video games[edit] TV and film[edit] Records and artists[edit] Frag Dolls Interview with Composer Tom Salta. Tom Salta on Top Score. October 5, 2011 Copy and paste the HTML below to embed this audio onto your web page.

Tom Salta on Top Score

Audio player code: St. Paul, Minn. — From Dust is a difficult game to describe, nearly as difficult as it is to describe the interactivity of the music created by Tom Salta to support the game. Games like From Dust are called "God games," giving an immense amount of power to each player to control major aspects of the world in which one plays. From Dust gives elemental control to the player, allowing one to shape the environment using things like water, sand, lava, trees and more. Interestingly enough, the music exists in the game just like the sand of the beach or the water of the ocean. Is there a tsunami headed for the tribe, or perhaps the tide is coming in a bit too close to their home?