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Michael Bross

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Interview: Composer Michael Bross talks Insomniac’s 'Edge of Nowhere'. By Dan Moore Composer Michael Bross has become somewhat of a veteran in the video game soundtrack world, scoring such titles as “Return of the Phantom,” “Ripper,” and the “Ratchet & Clank” & “Oddworld” series to name a few. Having been in the business for over 20 years now, his diverse palate of sounds has made him a valuable asset in the niche world.

One of his most recent games being Insomniac Games’ action-adventure title “Edge of Nowhere.” The game follows Victor Howard as he is searching for his fiancé, Ava Thorne, whom is part of a lost expedition in Antarctica. Victor’s rescue mission takes a sudden turn as he ventures deeper into a dark monstrous world where reality twists around him and desperate to find the one he loves, must encounter disturbing creatures as he further descends into madness. With Michael’s soundtrack for the game getting released just a few weeks ago, we decided to speak with him about the creative process for scoring the game. Edge of Nowhere is based on H.P. Why Michael Bross is Boss—COUNTER STRIKE, RATCHET & CLANK, ODDWORLD's Composer on This Week's GT Audio — GameTyrant. Along with this in-depth conversation about working in the games industry and keeping fresh with its quickly evolving nature, we shine The Kickstarter Spotlight on Masquerada: Songs and Shadows by Witching Hour Studios.

Before that, a soulful, passionate explanation about the missing Monthly Wrap-Up episode. As part of our new podcast network PodTyrant, GameTyrant Audio is thrilled to sit down once again with one of the industry greats. Please review, rate and subscribe on iTunes! If you do, I will personally thank you for your words and share it on the show, positive or negative. How about that? Ratchet & Clank 4 - The SomaTone Orchestral Sessions. From Oddworld To Ratchet: Michael Bross On Composing For One of PlayStation's Greatest Series. Developed by Insomniac Games, Ratchet and Clank quickly became one of the PlayStation family’s most beloved series. With a score originally composed by David Bergeaud, the franchise’s music developed with each iteration, keeping to its roots, but changing as Boris Salchow took over from Bergeaud in 2009 for A Crack in Time. Upcoming co-op title, All 4 One, will once again see another musician take the reins of the series, with Oddworld composer Michael Bross set to bring his own talents to the title, while building on the work of his predecessors.

Hi Michael, could you tell us about your work on Ratchet and Clank, and your experience in the industry? This is the first time I’ll be working within the Ratchet and Clank universe, which I’m pretty excited about. I began work last summer on the project and am currently in production on the music. As you’re already aware, I’ve composed for some of Oddworld’s games. I’m influenced by a wide variety of music. I don’t deal with Sony, really. Michael Bross interview - OddBlog. Monday 30 July sees the release of Music From Oddworld Stranger’s Wrath, Volume 1, the first ever soundtrack to an Oddworld to be released worldwide. To help promote the album, OddBlog has had the pleasure of interviewing composer and sound engineer Michael Bross about his celebrated contribution to Oddworld. OddBlog: Why have you waited until now to release the Stranger’s Wrath soundtrack? Michael Bross: I had always wanted to see the soundtrack released, but didn’t think it would be possible.

Initially, I believed Electronic Arts (the publisher for Oddworld Stranger’s Wrath) had the rights to do so. After we finished working on Stranger, we immediately began production for Fangus and I didn’t have much else to think about. Early in 2005, as most Oddworld fans already know, Oddworld changed course and stopped internal game production. OddBlog: Do you have any favourite pieces in Music From Stranger’s Wrath? MB: Overall there are no pieces that I favor. MB: No, not right now. [Exclusive] Interview : Michael Bross - News - Ratchet Galaxy - The Ultimate Ratchet & Clank Resource. A few weeks ago we proposed you to ask your questions to talented composer Michael Bross. Questions which now have their answers today, exclusively on RG ! Unless you have been spending the latest years in a cave, or simply and scandalously ignored our news, you certainly know who the man is : Ratchet & Clank saga's composer for 3 years now, who signed the soundtracks for All 4 One, Q-Force and upcoming Into The Nexus.

We hope you will enjoy the interview. Do not hesitate to leave a comment and to thank that artist who would truly diserve it [Michael Bross answers your questions !] Career, influences and preferences Marvin3099 : What composers matter the most to you and are among your main references ? I'm influenced by a lot of music and not just film or classical composers. Superclank : What are your thoughts on the videogames music nowadays ?

I was just telling a fellow composer this morning how amazing it is to work on music for games. That is difficult to say. Ratchet & Clank series. MICHAEL BROSS | Composer / Music Artist | Blog. Interview with Michael Bross. Michael Bross is an award winning composer, sound designer and audio director who has worked on such popular video game franchises as Oddworld, Ratchet and Clank and WWE Wrestling, and he is currently working on free-to-play FPS MMO ‘Firefall‘. Through my own work on Oddworld HD remakes, I has the chance to chat with Michael, who was kind enough to answer a few questions for Designing Sound Designing Sound: Can you tell us a little about how you got into game audio, and your audio career so far? Can you tell us a little about what you are currently working on?

Michael Bross: I was first hired by a small game company called Paragon Software as a composer in the early 1990′s. I ended up doing sound design for them, too, and learned that part of my work on the job. I’ve been working on a couple projects this year which includes an Insomniac project. DS: Is there an area of sound/audio development that you’re particularly drawn to? MB: I go through phases. DS: Thank you for your time Michael. [Exclusive] Interview : Michael Bross - News - Ratchet Galaxy Mobile. A few weeks ago we proposed you to ask your questions to talented composer Michael Bross. Questions which now have their answers today, exclusively on RG ! Unless you have been spending the latest years in a cave, or simply and scandalously ignored our news, you certainly know who the man is : Ratchet & Clank saga's composer for 3 years now, who signed the soundtracks for All 4 One, Q-Force and upcoming Into The Nexus.

We hope you will enjoy the interview. Do not hesitate to leave a comment and to thank that artist who would truly diserve it [Michael Bross answers your questions !] Career, influences and preferences Marvin3099 : What composers matter the most to you and are among your main references ? I'm influenced by a lot of music and not just film or classical composers. Superclank : What are your thoughts on the videogames music nowadays ?

I was just telling a fellow composer this morning how amazing it is to work on music for games. That is difficult to say. Ratchet & Clank series.