SDCC 2012 – Interviews with Gerard Marino, Jeremy Soule, David Ari Leon | Pixelated Geek. Pixelated Geek were privileged to interview a trio of acclaimed game and television composers during Comic-Con 2012: Gerard Marino, Jeremy Soule, and David Ari Leon. Jeremy Soule is a prolific film, television, and video game compose whose work includes The Elder Scrolls V: Skyrim, Total Annihilation, Neverwinter Nights, the Guild Wars series, and Icewind Dale. He is the founder of Artistry Entertainment. Play the Interview | Download the MP3 David Ari Leon is an award-winning composer whose long collaboration with Marvel includes a host of acclaimed productions.
He is the founder and CEO of SoundMind Music, whose clients include Marvel, EA, Lionsgate Films, Disney, DC Comics, Warner Bros., and Universal. Play the Interview | Download the MP3 Gerard Marino‘s credited discography includes the God of War series, The Amazing Spider-Man, and Spider-Man: Edge of Time. Play the Interview | Download the MP3. Play! A Video Game Symphony Interview with Jeremy Soule.
Jeremy Soule is the award winning composer of several of the most well known games over the past ten years. He recently became involved with the Play! Symphony which is the celebration of some of the biggest hit soundtracks in gaming history using a full orchestra and is currently touring the entire planet. He was kind enough to answer a few questions for us about his work both with Play! And in the video games industry as well as some questions about the business.
We thank him and we hope that you support both the arts as well as the Play! DreamStation.cc: First of all, for the record could you state your name and maybe a brief history of your video game compositions for those who may know your work, but not know your name? Jeremy Soule: My name is Jeremy Soule (pronounced “soul”) and I’ve composed music over the years for such games as Star Wars: Knights of the Old Republic and the Harry Potter franchise.
DreamStation.cc: How did you become involved with Play! Leave a Reply. World Of Musicraft: Jeremy Soule. Www.tauniverse.com/articles/interviews/soule.html. Jeremy Soule is the award-winning composer of both the TA and TA: Kingdoms soundtrack. His music has been touted as the greatest computer game score ever; some have even compared his work to something out of a big-budget movie. TA Universe's interview with him talks about Jeremy Soule himself, his motivation and what he intends to do for TA: Kingdoms. TA Universe Many people said that the music in TA (me included) was special, and souned more like a movie soundtrack. What was your inspiration when composing the music for Total Annihilation? Soule I had many inspirations that were derived from such great composers as Richard Strauss and Richard Wagner.
How much info were you given on TA before composing the soundtrack? I was constantly in touch with the team. Please tell us in length about yourself, how you got to where you are today, your interests, what it's like to be a composer, etc. Wow! As I entered high school I began to take a keen interest in electronic music. You bet! Yes! Jeremy Soule. Hi Jeremy, thank you very much that you are at our disposal for an interview, and with this we hope to sharpen the sense of the people to pay attention to the music in computer games a little bit. Therefore we addressed a master of this field in order to get to know a few things concerning the development towards orchestral music in computer games. First I would like to ask you some biographical questions. How did you get towards "music" itself ? I loved music from the day I was born. My father, a very disciplined music teacher, and mother, a talented graphic artist, recognized that and supported me all the way through.
I'm told I used to come home from preschool with scribbled music scores! Has your vocational training been orientated in a classical way ? My education came primarily from private study with some of the best instructors and musicians in the country - Dr. Who are your favorite musicians in the classical field or in the field of film composers ? I compose from visuals. Both. An Interview with JEREMY SOULE - April 2002: Northern Sound Source. Jeremy Soule On The Music Of Guild Wars: Eye of the North. Share. Composer discussed the sonic nuances of the latest installment in the popular franchise. By Spence D.If you are at all connected with the Guild Wars franchise then you no doubt are familiar with the work of composer Jeremy Soule. Having been the principal franchise composer to date—the original Guild Wars; Guild Wars Nightfall; Guild Wars Faction; Guild Wars Eye of the North—Soule has immersed himself deep within the fantasy realm of the game, unleashing epic scores that wonderfully compliment its rich storyline.
What may very well set Soule apart from some of his contemporaries is that while more and more composers gravitate toward the use of large orchestras, Soule continues to flesh out the intricate nuances of synthesized sound, crafting lush and detailed compositions with the use of computers and other assorted electronic gadgetry. Jeremy Soule: Music is like poetry in that it is beautiful form of language. Jeremy Soule: I composed well over two thirds of the score. Jeremy Soule Talks Music And Games With X-Play. You may have heard of Jeremy Soule; he's one of the most prolific musical composers around the video game industry.
His resume reads like an all-star list: Guild Wars, Morrowind, Oblivion, Company of Heroes, Supreme Commander, Star Wars: Knights of the Old Republic, Secret of Evermore, and the list goes on. As a veteran to the orchestral composition scene, Soule has worked with some of the biggest developers and publishers while crafting original scores that accent and highlight fantasy realms and sci-fi battlegrounds. He won the inaugural MTV Video Music Award for Best Video Game Score for his work on The Elder Scrolls IV: Oblivion, and is still the only American-born composer to ever work on a Squaresoft game. Hit the break to read X-Play's exclusive interview with the man himself: Jeremy Soule. How did you get started? When you were thinking about which companies to send these demos to, why SquareSoft and why LucasArts? I did a score, Warhammer 40K. For me I follow the advice of J.S. MMORPG.com Podcast.
SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule. Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are shaping his music while his music, in turn, helps shape those worlds.
I had the opportunity to sit down with Soule at SOE Live to discuss the new combat piece revealed during the keynote and delve into his inspirations for the upcoming games' musical scores. He also shared a bit about the composition method he is developing. Organic music Soule expressed his propensity to use organic sounds from nature in his work. "In EverQuest we are pulling from a lot of different sound sources and using a technique called acoustic morphing, where we start with maybe the sound of bees or the wind and then we can create tone out of that. A Norrathian narrative How does Soule create music that fits Norrath? Insider Interview with Composer Jeremy Soule. Share.
Two downloadable tracks from Supreme Commander included. By David ClaymanIf you're a gamer, chances are you've heard the work of Jeremy Soule. Having composed music for Total Annihilation, Knights of the Old Republic, Secret of Evermore and more Recently Supreme Commander and Oblivion, he has been a part of some extremely high profile titles. His sound is best described as cinematic meeting, if not surpassing the quality of the music found in any Hollywood blockbuster. We recently had the opportunity to find out how this prolific musician and composer got his start. FEEDBACK: Let us know what you thought of the video feature after you check it out. Insider: What is your formal training in music and what was your first professional project?
At 19, I was interviewed and hired by Squaresoft to create music and sound for a number of games in development. Insider: When did you first desire to produce music for games and if not, how did you get involved with the industry? Continues. The Armchair Empire - Interview: Jeremy Soule. Conducted by Mr. Nash 1. So, what was your first gig? My first real gig in the games business came about in 1994 when I was hired as an in house composer for SquareSoft. I landed this opportunity as the result of a demo I created to showcase what I believed music for games should sound like.
I had played a lot of computer games and felt the existing music lacked drama and intensity. 2. A few years ago, I was more of a "gadget freak" than I am now. 3. You bet - that is, if I have any spare time these days. 4. For Julian and I, arriving at this goal will always be a work in progress. 5. It is much harder to compose music for entertainment that's interactive. 6. Just as in film, all of a game's components - the graphics, music, sound effects, movements, characters, etc. - must work together to appeal to all of a player's senses. 7.
I try to take a little time off between projects, maybe four or five days, to reset myself. 8. 9. 10. Interview with Jeremy Soule: zOMG! and More. Hopefully, you already know the name Jeremy Soule. The meister-composer behind such games as Guild Wars, Knights of the Old Republic, Dungeon Siege, Morrowind and Oblivion ranks among other high-profile game composers, including Inon Zur and Nobuo Uematsu, for so thoroughly infiltrating the market with high-quality melodies and stellar orchestral arrangements.
I have personally been looking for an opportunity to interview Mr. Soule, and I finally got it, thanks to the release of his newest score, for the MMORPG zOMG!. Through this interview, one can plainly see that Jeremy Soule is self-aware, confident, meticulous and very intelligent. He also has a great sense of humor and knows how to have fun, a trait which Soule has shown us before with his music, and now with his words. Along with asking about zOMG! RPGFan: First question: how did you end up writing music for a game entitled "zOMG!
" Jeremy Soule: When they sent me a plaster bust of my head, I knew the game was worthy of my music! Database Error. About | Future Music. Rarity Guide Interview with Jeremy Soule at San Diego Comic Con 2012. Jeremy Soule (Person) No recent wiki edits to this page. Overview Jeremy Soule is an award-winning composer for video games, movies and TV. He is best known for his work in the Elder Scrolls and Guild Wars games and providing the soundtrack for many successful CRPGs in the early 2000s. He pioneered the use of orchestral symphonies in strategy games with his Total Annihilation score. He also composed for many games in the Harry Potter series, which have earned him multiple BAFTA nominations and a win. Soule frequently works with his brother, Julian Soule, who often goes uncredited. Biography Early Life Jeremy Soule (born: 1975, Keokuk, Iowa) took an early interest in orchestral music and started composing at the age of five.
He started playing games at a young age as well and saw the potential of improving the overall experience with a "heightened, realistic score". SquareSoft Soule's first professional job was to score Secret of Evermore. Total Annihilation Soule Media & RPGs Relic, Oblivion & Guild Wars DirectSong. Meet Skyrim composer Jeremy Soule’s first symphony. Jeremy Soule's Skyrim soundtrack was one of my favorites in recent memory. I've been a huge fan of his work since he entered the videogame industry with his soundtrack to Secret of Evermore at the young age of 19, and he's since gone on to score some of the biggest games in the medium, including Guild Wars, Harry Potter, and The Elder Scrolls.
He's now taking the next step in his career by attempting to write a classical symphony titled The Northerner which will be released on CD. As the name would suggest, the piece is inspired by the same energies he focused on while writing the soundtrack to Skyrim, although it’s not directly related. Along with the announcement, Soule has launched a Kickstarter campaign to fund the project with a modest goal and some great rewards. We've been fortunate enough to have an exclusive chat with Soule regarding The Northerner and also have an exclusive sample for you to hear. 1) A soundscape similar to Skyrim 2) Kickstarter as a shared investment in art. Capturing the dragon: the music of Jeremy Soule. It could've been over-inflated tyres combined with the rain on the road and a rogue gust of wind coming in off the Pacific Ocean, but the exact cause of the accident may never be known.
Regardless, as Jeremy Soule's car hydroplaned into the oncoming traffic on Insterstate 5 that night, as the headlights rushed out of the darkness towards him and as his car began to roll, the only thought in his mind was that he didn't want anyone else to be hurt. "You really see things in a profound sort of way, as you're hurtling at highway speeds into oncoming traffic," says the composer, who found himself accepting that these might be his final moments. "I knew that if I died that night, I felt satisfied in the direction I was going with my life. That was odd, because being a perfectionist I'm never satisfied. " Jeremy Soule, whose work creating soundtracks for video games has won him a host of awards from organisations that include BAFTA and MTV, doesn't say that his life flashed before him. EverQuest Next - Interviewing Composer Jeremy Soule on Scoring Norrath. Capturing the dragon: the music of Jeremy Soule, a profile on Eurogamer (plus some additional quotes I couldn't fit into the feature)
Jeremy Soule - Oblivion Atmosphere. Interview with Jeremy Soule at San Diego Comic 2012. Jeremy Soule's thoughts on videogames. Composing Skyrim's Theme. The Music of Skyrim on Top Score. August 8, 2012 Dragon Mountains The mountains of Skyrim behind a dragon. (Bethesda Softworks LLC) Copy and paste the HTML below to embed this audio onto your web page. Audio player code: St. Sadly, Jeremy does not do interviews, but his music deserves a listen. Firstly, I urge you to look at accompanying slideshow, then imagine them on a 41" LCD screen, with the ability to wander freely wherever you'd like to go. If you're unfamiliar with The Elder Scrolls V: Skyrim, allow me to explain a handful of the reasons that draw millions of us to the province.
My first introduction to The Elder Scrolls, and consequently Jeremy Soule's music, came in its fourth interation, Oblivion. That already was all in Oblivion. Exponentially expand that, add dragons and marriage, and you have Skyrim. Jeremy's music fits the environment like a glove. And if you've no clue what a hammered dulcimer sounds like, you'll find out in this episode. Interview with Jeremy Soule: zOMG! and More. Hopefully, you already know the name Jeremy Soule. The meister-composer behind such games as Guild Wars, Knights of the Old Republic, Dungeon Siege, Morrowind and Oblivion ranks among other high-profile game composers, including Inon Zur and Nobuo Uematsu, for so thoroughly infiltrating the market with high-quality melodies and stellar orchestral arrangements.
I have personally been looking for an opportunity to interview Mr. Soule, and I finally got it, thanks to the release of his newest score, for the MMORPG zOMG!. Through this interview, one can plainly see that Jeremy Soule is self-aware, confident, meticulous and very intelligent. He also has a great sense of humor and knows how to have fun, a trait which Soule has shown us before with his music, and now with his words. Along with asking about zOMG! , we get to question Soule about his first work in VGM: Secret of Evermore, a Super Nintendo game from Squaresoft. zOMGWTFBBQ!!! Jeremy Soule: Oh no, not at all!
RPGFan: Back to zOMG! Jeremy Soule Interview & PLAY! Www.GameInformer.com. SDCC 2012 – Interviews with Gerard Marino, Jeremy Soule, David Ari Leon | Pixelated Geek.