10 Essential Tips for Game Audio Freelancers. Planning to go freelance in game audio – or perhaps you already work as a freelancer?
Rebecca Parnell is a BAFTA Award-winning Sound Designer who has worked in sound for 19 years on 50+ game titles, and has been working freelance for the past 10 years – and in this special guide, she shares her essential tips to a succesful freelance career in game audio. Written by Rebecca Parnell, photo courtesy of Rebecca Parnell Going freelance is a bold and exciting step in one’s career that can be hugely rewarding.
It can also be very demanding, and despite the dream of freedom away from the office, designing sound on a beach in Thailand, the reality often requires perseverance, commitment and work infringing on personal time and home space… With that said in quiet times, there is the wonderful possibility to pack up the recording kit and go exploring! If you are considering making the move to freelance or have just embarked on this journey, here are some top tips to making it a success! 1. 2. 3. How to Get a Job (or Internship!) in the Game Industry. Seth Godin Live at Carnegie Hall (audio)
Connection: Advice to Musicians from a Marketing Master. This post is about the music industry from an outsider’s very, very insightful perspective.
Today I share with you one of my favorite marketers and thought leaders of our time: Seth Godin. Who’s Seth Godin? Here are the bulletpoints: He’s the author of 18 books that have been translated into 35 languages worldwide, including one of my favorites: Tribes;He founded Yoyodyne and Squidoo;He launched the most successful book publishing Kickstarter to date at the time, which funded 4 books by fulfilling its KS goal in 3 hours;His blog is one of the most popular in the world (not exaggerating: if you Google “seth,” it’s the first thing to come up). I saw him speak at a marketing conference in 2013 and it was electrifying.
In 2016, he spoke at Carnegie Hall to a program out of the Julliard School and dropped some knowledge bombs on the graduating seniors by basically telling them that they may have wasted a lot of time in the practice rooms. So you want a job in the games industry? Musings from Codemasters Birmingham audio department. I’m occasionally asked how I got into the games industry and while my path is fairly straight forward I can ask almost anybody else at Codies and they’ll tell a different story of their own path into audio design.
The core audio department here at Codies Birmingham consists of three audio designers, myself in a senior position as the project lead designer, James “Duke Uterus” Kneen in a senior position and Dave Gurney in a junior audio designer role. Here we share those three stories. I never formally interviewed for a job in audio when I was originally taken on. I’d started out as a QA technician at Codies and got talking to the audio department and one of the audio programmers.
As well as continuing with my general QA bug reporting I also went out of my way to add each and every audio related bug I could find for each project I worked on. Luckily, at this stage two great steps forward happened, firstly the audio guys mentioned that there might be some “dog’s body” work coming up. Log into Facebook. Tommy Tallarico - Music Insider Magazine. Winifred Phillips's Blog - Video Game Music Composer: How To Break Into the Business. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Freelance Game Audio: Getting Started and finding work. *The below information is based on my personal experiences.
. * #AltDevBlog » A Big Jumbled Blog About Joining Team Audio. Audio / I keep writing and rewriting this blog.
First it was going to be about our hiring process at Volition. Then it was going to be about what it takes to join the Volition audio team. Se connecter à Facebook. Roundtable: Let’s Make a List. [Ed.
Note: In the spirit of conversation and story sharing, we reached out to music makers and asked them to let us know what was on their minds when it came to cash and creativity and what lessons from their own careers they might share. Some answered questions we posed directly, others were inspired to take the topic somewhere else. How to Get a Job in Video Game Audio. I’ve read a few of these type of columns in the past, and even written one myself back in… 2008, something like that, and looking back the advice is either specific to a particular time period (”Yo, getting a job in game sound is way easier than getting a job in film sound!”)
And… out of date, or… woefully out of date (”Yo, always have a CD ROM copy of your reel ready throw like a frizbee at anyone who looks remotely important”). It bothers me that these articles are still lingering around on the internetz and that real live human beings who actually need help on doing this might happen to read them and think they offer good advice. Untitled. Introduction There are no guarantees in any culture in the world that art is going to be sustainable and provide you a good living.
As a composer you might become well paid eventually, but you will never have a steady or predictable career path. Being highly skilled and highly experienced is not enough in the music industry. Instead of a corporate ladder, musicians have a huge rock face to climb. Musicians: Networking The Right Way – Guerrilla Film Scoring. The Ultimate Question: The question “How do I find work?”
Is one that can baffle even the most successful artists. The music industry has become extremely diverse and the work is spread out extremely widely, so Guerrilla tactics are needed more than ever before. Any industry relating to the arts is whimsical. Styles change, tastes change, the personalities of the creators and consumers change, and the arts themselves change. At least half of a composer’s job is simply finding work, and finding work can be harder than doing it. Landing The Job Despite Scary Odds – Guerrilla Film Scoring. By Brittney Saline and Connie FrigoFor more articles like this visit RoadOfCreativity.com Statistics are interesting, don’t you think?
We use them to gauge the likelihood of success or as a way of summarizing the state of affairs in a given population. Sometimes they’re just entertaining bits of trivia (at the time this post was written, there were over 187,000,000,000 emails sent today worldwide*). You can’t let statistics run your life, but sometimes they’re worth paying attention to – so that you can take measures to make sure you come out in the favorable percentage. Take this statistic, for instance: in the academic year of 2010/2011, there were only 52 job openings for woodwinds in university music programs across the US, including adjunct and combined positions.
But, here’s the good news: The scarcity of jobs in the music world doesn’t preclude the possibility of you finding gainful, fulfilling employment. Do your homework. How Composers Can Find Work – Guerrilla Film Scoring. There are no guarantees in any culture in the world that art is going to be sustainable and provide you a good living. As a composer you might become well paid eventually, but you will never have a steady or predictable career path. Being highly skilled and highly experienced is not enough in the music industry. Instead of a corporate ladder, musicians have a huge rock face to climb. Is the indie game development market oversaturated with composers? : gamedev. Why I Quit my Dream Job at Ubisoft. The Reality of AAA Games Development or: How I Learned to Stop Worrying and Go Indie Back in 2005, I remember my boss asking me where I’d see myself in 10 years.
I answered without hesitation: I want to be a software architect on a big-ass AAA project! The dream came to life a few years later, when I started working on Assassin’s Creed Syndicate as – wait for it – software architect. So You Want To Make Audio For Games? In the latest MusicTech magazine we explore the various different routes and pathways to make money from your music – and in this week’s special web-only feature, we turn over to highly experienced video game sound designer Alistair Lindsay to explain in more detail the intricacies of the game sound industry and designing music for games as a career in general. Described by Edge Magazine as ‘one of the best minds in British game sound’, Alistair Lindsay has been making audio for games since 1999. Working in both the mainstream AAA, and Indie game development worlds his game-ography takes in many and varied titles including several awards and accolades for his signature sound, most notably for Introversion’s games; Defcon, Darwinia, and Prison Architect.
Alistair has, over the years, worked on titles that range from AAA published console games to globally renowned titles produced by Indie developers. How to get a gig as a game music composer. 13 tips from Game Audio veteran Brian Schmidt Game Sound veteran Brian Schmidt (Madden, Game of Thrones, NARC) and founder of GameSoundCon.The ever growing number of video games on all platforms create new opportunities for composers – but how do you break into this market?
Finding a game industry job - networking and adding value. How did you get your first job? : GameAudio. The Business of Freelance Sound Design — Boom Box Post. Right now, you are probably thinking: great, staff sound designer it is! Unfortunately, so is everyone else. Will Morton's Blog - Make Some Noise! Getting a Job Creating Sound and Music for Videogames. Make Some Noise! GameSoundCon Video Game Music and Sound Design Conference. When game developer Corey Warning of Jumpdrive studios recently needed a sound designer for their project, he posted their opening for contract sound design work at numerous places around the internet and directly solicited some others. Corey was surprised (or disappointed?) Corey Warning's Blog - How We Chose Our Sound Designer. The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Aaron Brown Sound » How to break into the professional audio industry – Find and keep your first video game jobs and recording studio jobs. If you are reading this then you are likely aware of how difficult it can be to get your start as a professional audio engineer. You might be approaching the end of your college career and realizing the high level of competition and small amount of entry positions posted online for audio work. I know how it feels because that was me back in 2005 as I was graduating college in Denver, CO with almost no contacts in the industry. 8 Awful Marketing Ideas for Composers & Electronic Musicians. With technology advancing at an incredible pace year on year, its now easier than ever for anyone to compose music in their bedroom. This lower entry level into the music industry means its now bursting at the seams with everyone fighting for their voice to be heard.
It can be hard to cut through the noise and get the right people to hear your tracks. In this article, I want to focus on some of the different forms of marketing I’ve seen composers and electronic musicians try using to get their music heard. 51 Marketing Ideas for Film Music Composers - SCOREcastOnline.com. For some reason, we creative types seem to take an instant dislike to the notion of Branding and Marketing. We can’t be quantified or packaged. We’re artists, darling. Our art speaks for itself. All true… but all the art out there is vying equally for all of your potential clients’ attentions. How to Target the Right Gigs for You - Video Game Music Academy. In this post, I’ll discuss how any freelancer can define their ideal client/project – and why it’s important. Will Morton's Blog - Make Some Noise! Getting a Job Creating Sound and Music for Videogames.
Opinion: Joining Team Audio. [In this reprinted #altdevblogaday opinion piece, Volition's senior audio designer Ariel Gross shares how his team handles the audio hiring process, what it takes to get hired, and more.] You need that job: opportunities in Music industry come from online networks. Job opportunities provided by tools and platforms in digital channels are currently more numerous than ever. From Craiglist to Linkedin, from Indiegogo to Kickstarter: the building of a digital presence to connect industry, professionals and people has become the only way to see the birth of a working project. Yet we want something exclusively built for whom is working in the field of Sound communication: from music industry, to audio engineering and, why not, audio branding.
9 Steps To Getting A Job In The Music Business. A Player's Guide to the Games Industry. 42 Pro Tips for Leveling Up. John Ottman: Breaking In. Tips for Being a Successful Game Audio Creator. The More You Dig Deeper Into The Industry, The More You Realise That You Were Miles Away In The Beginning. Mike O.K.: Earning A Living With Game Audio. Designing Sound Discussion Group: SFX and Freelancing in Game Audio. Why do musicians always feel disappointed about their career? 4 Tips For Getting Into Game Music. Game music jobs and game sound design jobs. How to be a video game music composer. Game Audio 101 - Learn about Music, Sound and Game Audio. How to Break Into the Game Industry Part 2: Art and Sound, or, how to make Subjectivity work for you.
PAX East 2013 Game Audio Panel [LIVE PRESENTATION] by Akash Thakkar. How to Get Your First Job Composing for Video Games. A Big Jumbled Blog About Joining Team Audio. Ask The Headhunter: The Four Best (Not Easiest!) Ways to Land a Job. Game Audio: Getting in. Getting your first gig in the world of game audio « Samuel Justice – sound design for games and interactive media. How to Break into Game Audio. Getting Your Music Placed In Video Games.