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Realistically Light and Render Interior Scenes using 3ds Max and Vray. Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone! Additional Files/ Plugins: Download the Project Files for this tutorial In this tutorial, we’ll be using real units, so the first thing would be to open the menu "Customize > Units Setup > US" and choose "Standard > Feet w/Decimal Inches" as the unit.

When you are trying to get a photorealistic quality it is very important to make sure that your object scale is accurate. Press f10, and from the "assign renderer" tab choose "Vray". Assign a simple Vray material to all the objects in the scene, and set up basic scene lighting and render settings. Now to work on the lighting and render settings to achieve the final result. The settings for a physical camera are: Your scene is now textured! Infinity Vision +49 30-308 314 21. Hi Guys, Welcome to Unified Sampling. Use Unified Sampling to optimize ( DoF-, Motionblur-, Reflection-, Refraction-, Area Light + IBL Shadow-Samples) your Rendering Speed + Quality. Introduce a new sampling mechanism that unifies the different sampling controls of the ray tracing, rasterizer, and progressive rendering engines. It offers direct control of sampling quality coupled with perceptual adaptivity to detail in the image. It is disabled by default, and gets enabled and controlled with string options.

The existing sampling controls are kept for backwards compatibility and work as in previous versions of mental ray when the feature is not turned on. Sample Optimizer unified sampling = Once enabled, the following simple set of controls can be used to tune the sampling quality of any of the different primary rendering algorithms. Render Optimizer V1 at 3dsmax2012(eng): download Update at 09-01-2012 look at my new Blog: !!! My Fazit: 3dsMax Monday Movie #71: VRay Area Lights.

Irradiance Map VRay tutorial. Hello everyone! We continue to setting up the global illumination in V-Ray. In the previous tutorial on the general setups and the principles of Indirect Illumination, we have learned what the global illumination is and why is it needed. In this tutorial, we will look into the principles, parameters and arguments for and against the calculation algorithms of secondary GI bounces Brute Force and Irradiance Map.

This tutorial answers the following questions: - How does Brute force GI engine work? - Where is the Quasi-Monte Carlo GI engine gone? - How does the Irradiance Map algorithm work? - How does the three-dimensional irradiance map look like? - How IM detects the details of the scene? - What is IM prepass? - Why we should not set the same values of Min and Max rate? - How does Detail enhancement option in the Irradiance Map work? - What Multipass does? - What value of interpolation gives smooth, but detailed Irradiance Map? Indifferent Brute force GI Adaptive Irradiance map Interp. Indirect illumination VRay tutorial. Hello! We are pleased to share with you a new portion of 3d stuff. Continuing the theme of the correct configuration of V-Ray renderer, in this and the following three tutorials, we look into the second important part of V-Ray settings, the Indirect illumination.

This tutorial answers the following questions: - What is the indirect illumination? - How do indirect lighting looks in nature? - How does the global illumination differ from the secondary? - What are the diffuse reflected rays? - How the GI algorithm implemented in computer graphics? - What are the primary bounces and how they differ from the secondary ones? - How the hemispheric diffuse reflections look schematically? - How to setup the GI in Vray on practice? - How the global illumination affects the overall scene lighting? - What is color bleeding and how to fight with it? - What are the GI caustics? - What are the correct values for the primaries and secondaries? Introduction Indirect illumination in nature Why is this happening?

Antialiasing and Color mapping in VRay tutorial. This article is written for V-Ray 3d rendering plugin version 1.5. You may find that some particular interface options have different names, are implemented elsewhere, or not applicable for the newest V-Ray and another software. Regardless of that, current article is written in educational story style and can be useful for anyone interested in 3d rendering concepts and methods.

To get the up-to-date interface manual for your software, please refer to the official documentation. This tutorial tells about the settings of the V-Ray tab of the Render Scene: (F10) window and answers the following questions: - What are the best universal settings for V-Ray interior rendering? - How to setup Vray for good exterior renderings? - What is the optimal settings combination for quality V-Ray product visualization? - How to make the basic start AA settings setup for Vray render? Universality myths Hi everybody. Curiously enough, but there are no really universal one-size-fits-all setups. Getting started. Free rendering computer graphics tutorials.