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XNA Tutorials - RB Whitaker's Wiki. Welcome to the XNA Tutorials, the largest and easiest to use collection of XNA 4.0 tutorials on the Internet!

XNA Tutorials - RB Whitaker's Wiki

There are plenty of other sites out there, but as far as I know they are either much smaller than this, or way out of date, which is a big deal, since so much changed in version 4.0. You may also find my MonoGame tutorials of interest. MonoGame is an open source port of XNA that runs on a very wide variety of programs, and may ultimately have a longer lifespan than XNA. About These XNA Tutorials XNA is an extremely powerful and easy to use set of tools for game making, created by Microsoft. I have divided these tutorials up into multiple categories. Below is a diagram of the ordering of the tutorials.

RB's Game Development Kit I have also created a list of free software that you can download and use in your game development: RB's Game Development Kit Need Extra Help? The Future of These Tutorials Like I've said, I'm constantly working on these tutorials. Everyplay Developers. Retórica Procedural. Social Gaming Development. Developing A Strategy for Game-Based Learning (#GBL) EDUCAUSE Center for Applied Research (ECAR) had published a paper about GAME-BASED LEARNING: DEVELOPING AN INSTITUTIONAL STRATEGY in last August.

Developing A Strategy for Game-Based Learning (#GBL)

As the idea of gamification and game-based learning are gaining awareness in higher education, it provides a useful framework for overall policy consideration. It’s very different to use game thinking in one course and a system implementation. Games have become a central component of our culture generally, and they have begun to assume a role in higher education, though typically only on a small scale. Several key trends will drive the adoption of such game-based learning in higher education over the coming years, including student expectations, new technologies, and new structures for recognizing learning and student achievement. This bulletin explores these topics and provides a framework for successful integration of game-based learning at postsecondary education institutions.

Unity

LicereV16N04_a6.pdf (objeto application/pdf) - CometBird. Persuasive Games - We design, build, and distribute videogames for persuasion, instruction, and activism. Full Sail University: Live, Online Streaming. Taking Play Seriously. In developer Sagi Schliesser’s post on Gamezebo about kids games, “Taking Play Seriously: How Video Games Can Have a Positive Effect on Our Kids,” he observes, Keeping up with the casual gaming market is harder than keeping up with the Kardashians.

Taking Play Seriously

How true, but let’s add games intended for players older than kids as well – if you’re reading this you know there’s a plethora of new products, platforms and purposes for games these days. But what works, and most importantly why? Further in the post he shares answers to those questions from an NYU study commissioned by his company: We Can Relate to Video Games [which makes them] effective educational tools because games create what scholars call “identification,” enabling players to inhabit a character and see the world through its eyes. Read Sagi’s entire story here… Teaching Game Design. International Game Developers Association (IGDA) How much does it cost? Social Gaming Development.

Ref games

My name is Jesper Juul, and I am a ludologist [Noun. Video Game Researcher]. This is my blog on game research and other important things. These are some comments from my keynote at Rutger’s Extending Play conference in 2016, co-presenting with Shaka McGlotten.

My name is Jesper Juul, and I am a ludologist [Noun. Video Game Researcher]. This is my blog on game research and other important things.

Hasn’t our sense of play suddenly become quite dark? There is a change in our primary conceptions of playing, and game-playing. In Brian Sutton-Smith’s Ambiguity of play, he lists 7 common rhetorics of play, meaning 7 common ways in which play is framed. When the field of game studies began, we probably used four quite positive rhetorics of play: Rhetoric of play as progress.Rhetoric of play as fate.Rhetoric of play as power.Rhetoric of play as identity.Rhetoric of play as the imaginary.Rhetoric of the self.Rhetoric of play as frivolous.

This is not surprising. We emphasized learning (play as progress), playing with identity, we emphasized the positive creations of the imaginary, and we emphasized the me-time of playing (the self). But now it seems we are in a darker place. We no longer talk about smart mobs, just mobs. Game Development Platform. Nerdtron/Dev. Chris DeLeon's HobbyGameDev.