Ncertainties / Through the dripping glass by Chi-Chen Yang. Through the dripping glass is a project entirely scripted on processing (which does not happen so often !)
By Chi-Chen Yang for François Roche & Marc Fornes' Columbia studio called Ncertainties. (click on images to read the text) 07 NurbsField. NurbsField | … – August 2007 “Nurbs curves under centrigugial attractors” Exploration : MARC FORNES / THEVERYMANY™Design, Research & Computation: Marc Fornes.
Francois Roche, Marc Fornes, Stephan Henrich. AO_production:machine Posted in Uncategorized Tagged (n)certainties, Angewandte, Francois Roche, Marc Fornes, R&Sie(n), Stephan Henrich, THEVERYMANY, uncertainties, University Of Applied Arts, Vienna AO_material:tryout Posted in Adam Orlinsky Posted in Vladimir&Martin.
PET_LAB — open source design research laboratory. After a semester of intense work the students of Marc Fornes’, Stephan Henrich’s and Francois Roche’s (n)certainties studio presented their final work today at usc.
The studio opened a new territory for usc by venturing deeply into a speculative realm of materiality, technology and ultimately architecture. Subversively leaving the bounds of what at usc is called a ‘comprehensive building design’, the studio allowed for the in depth investigation of designs schemes on the level of proto architecture. Forays into materials and conceptual designs of robots provided the pre text for developing liberating narratives for speculations on architectural fictions. These were developed and presented through highly suggestive drawings, that on the one hand where indulging and seductively beautiful; and on the other as Cedric Prize would say became ‘an integral part of the architecture they portray rather than a cypher for thoughts translated elsewhere, and by other means.’
January 2010. Option Explicit'Script written by Davide del Giudice'Script copyrighted by www.madeincalifornia.blogspot.com'Script version venerdì 28 agosto 2009 16.07.36'Original code SUPERMANOEUVRE MsgBox " LATTICE TESSELATION/// Script written by Davide del Giudice/// www.madeincalifornia.blogspot.com " Call DivideSurface()Sub DivideSurface()'--------------------'DEFINE INPUTDim strSrf:strSrf= rhino.getobject("Select surface",8,16)If isNull(strsrf) Then Exit SubDim intUint: intUint= rhino.getInteger(" U divisions", 20,4,100)Dim intVint:intVint= rhino.GetInteger(" V divisions", 20,4,100) Dim IntNPts: intNPts = Rhino.GetInteger("how many samples?
", 10, 2, 100) 'chiedo il dimensionamento If isNull(intUint) Then Exit SubIf isNull(intVint) Then Exit SubIf isNull(IntNPts) Then Exit Sub '----------- 'SCRIPT BODY rhino.print" script started now, enjoy! " For i=uMin To uMax-uStep Step 6*uStep For j= vMin To vMax-vStep Step 2*vStep 'first panel 'second panel. Grasshopper.
This experiment is part of a research of an architecture project.
We want to generate a lattice construction system for the curved roof. Instead of the orthogonal grid from the tradition structure, we search for some more complex and dynamic result. Through the control of the subdivision points of the surface, we can manipulate the curves on the surface based on the rules of the points moving. The generation process do not use mathematic, we refer to use the simple and easy-understanding logic to visualize the changing results immediately and still get the very abundant effects. Continue reading These are a series of experiments, in which the designer try to use parametric and digital method to realize these interesting optical illusion effects and generate 3d geometry or space rather than just 2d painting.
The design task of this project was to design a multifunctional theatre inside an old gasholder in the Hague the Netherlands. It takes one afternoon in Hyperbody Protospace. Grasshopper « un didi. Follow Get every new post delivered to your Inbox.
Join 50 other followers Powered by WordPress.com. FUTURE CITIES LAB - Trilux - trilux_13_future_cities_lab.jpg. Urban Pavilion, 2011Museum of Craft and Design, Hayes Valley, San Francisco, CA TRILUX is an experimental construction of three vertical wooden lattice structures that create an illuminated beacon anchoring the corner of the site [Proxy Project] and invite the neighborhood to participate in the museum activities that take place inside of it.
TRILUX is fabricated by combining traditional steam-bending techniques with CNC milled and laser cut components. The south faces of TRILUX host hundreds of curved spiked shade quills. Visitors view the sky through three unique woven oculi and in the evening lights illuminate the interior lattices. Trilux is a temporary public art installation weaving thin wood elements into three unique vertical icons and exploring ideas of lightness, plasticity, and geometric complexity in a temporary public space. Copyright © 2012, Future Cities Lab.