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GRAPHICS, 3D

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Horse Vignettes Clipart Collection. Lord of Design - Download free graphic design, vector, brushes, psd, photoshop. Digital-Clipart - Vector EPS Clipart for Professional Use, Custom Clip Art, Free EPS. Blender (software) The desktop scene in version 2.63 Roosendaal founded NaN in June 1998 to further develop and distribute the program. They initially distributed the program as shareware until NaN went bankrupt in 2002. The creditors agreed to release Blender under the GNU General Public License, for a one-time payment of €100,000 (US$100,670 at the time). On July 18, 2002, Roosendaal started a Blender funding campaign to collect donations, and on September 7, 2002, announced that they had collected enough funds and would release the Blender source code.

Today, Blender is free, open-source software and is—apart from the Blender Institute's two half-time and two full-time employees—developed by the community.[4] Blender 2.4 screenshot The Blender Foundation initially reserved the right to use dual licensing, so that, in addition to GNU GPL, Blender would have been available also under the Blender License that did not require disclosing source code but required payments to the Blender Foundation. Suzanne. Comparison of 3d tools - CGWiki. List of 3D graphics software. Autodesk Maya. History[edit] Development[edit] Maya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in 2005.[8][9] Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name "Maya" continues to be the dominant name used for the product. Awards[edit] On March 1, 2003, Alias was honored by the Academy of Motion Picture Arts and Sciences with an Academy Award for Technical Achievement for scientific and technical achievement for their development of Maya software.

In 2005, while working for Alias|Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces.[10] On February 8, 2008 Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system.[11][12] Industry Usage[edit] Overview[edit] Components[edit] Fur nHair. Autodesk 3ds Max. Early history and releases[edit] The original 3D Studio product was created for the DOS platform, by Gary Yost and the Yost Group, and published by Autodesk. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX. " This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.

Autodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the next two releases. When it was re-released (release 7), the product was again branded with the Autodesk logo, and the short name was again changed to "3ds Max" (upper and lower case), while the formal product name became the current "Autodesk 3ds Max".[3] Features[edit] MAXScript Character Studio Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max, helping users to animate virtual characters.

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