Names for Villains: 5 Tips to Help You Choose a Name for the Baddie. When creating villains, it's all too tempting to give them a name that embodies their evilness.
It's important, however, to keep in mind the normal conventions of naming. Names tend to reveal something about location, year, ethnicity, or nationality-not whether a person is destined to be a tyrannical overlord. Always think about the villain's parents. Would they really name their kid "Diablo? " They might if they're mad, but chances are, they wouldn't.
That doesn't mean you need to saddle your villain with a name like Ted or Mary, but think about plausibility before naming your villain. Names for Villains Tip 1: Picking a neutral name Like I mentioned earlier, choosing a name based on traditional factors is the easiest way to achieve plausibility. But let's face it. Names for Villains Tip 2: Using evil-sounding names or names with dark meanings Do you want to slyly suggest to your readers your character is a sadistic bastard?
Names for Villains Tip 3: Playing with words and languages. Basic Tips To Write Better (And More Likeable) Badasses. Yet another character type that is often poorly-written by amateurs, many badass characters end up becoming completely unlikeable or even despicable.
Here are a few tips to keep these characters from going this route. Your character needs to be more than tough and talented. Strong, sexy, smart, skilled, and sassy are all great character traits, but on their own they're going to leave you with a character who is at best forgettable, and at worst completely unlikeable. You build a good badass the same way you build any other character type - by creating a complex, three-dimensional, nuanced character with believable emotions, fears, hopes, vulnerabilities, hobbies, quirks, etc.
Don't create a badass who happens to be human; create a human who happens to be badass. Stop and ask yourself: if you took away the skills and talents that make your character badass, do you think anyone would care about or want to associate with your character? Plotting, Conniving, and Manipulating. Plotters, connivers, and manipulators are a popular character archetype, showing up as villains and heroes alike.
The recent Doctors. Loki. Batman. Rumplestiltskin. They're absolutely amazing to see when they're done right... but unfortunately, many people don't do them right, often due to misconceptions of how the process actually works. Plotting & Conniving In Fictionland, long-term plots and plans are often portrayed like games of chess where at least one player is able to plot twenty moves ahead and thereby corner their opponent into a checkmate. In Realityland, long-term planning does not work this way. Not to say that your character can't work toward a long-term goal - but a series of mini-plots that all eventually add up to the final goal work rather better than a single long-term plot.
Manipulation Their baseline personalities, which is essentially how a person behaves without strong external factors affecting their mood or judgment. How Not to Create a Villain. By Anne Marble Villains aren't as important to the romance novel as the hero and heroine, but in many stories, they are crucial.
The villain's actions can drive the hero and heroine to succeed against all odds, force them to make difficult decisions, even drive them apart for a while. However, romance writers walk a delicate tightrope when creating villains. If your villain is dull, the readers won't be all that interested in your story, even if your hero and heroine are wonderful. On the other hand, if the villain is too interesting or has too many scenes, he might distract the readers from the hero and heroine -- and they should always be the main focus of a romance novel. Even if you aren't writing romantic suspense novels, your story might still need a villain. Why should you work so hard on your villains? There are some common mistakes many romance writers make when creating villains. Villains Who Take Over the Novel. Developing A Manipulative Character. Create an Antihero That Readers Will Love. Make your Villain Stand Out.
Welcome back to the column that breaks down gaming into what’s really important, ten things at a time!
Any story arc needs a good villain. The best big bads are more than just another devil or vampire or dragon. These ten suggestions can help take your villain above and beyond the ordinary and give your players a more memorable game. 1. Means to Power. Why do people follow this villain? 2. The villain should have a single overriding goal that drives all his or her actions. 3.
Along with the goal, place concrete steps the villain needs to take to reach the goal. 4. The villain should be making progress if nobody is stopping him or her. 5. Give your villain a weakness the adventurers can figure out and exploit. 6. Avoid faceless or generic threats. 7. Make the villain’s presence known in every corner of the campaign. 8.
One of the best ways to make the villain’s presence known is by reusing symbols and calling cards. 9. 10. Powered By DT Author Box Written by loganbonner. Write Better Bad Guys.