A* Pathfinding for Beginners. By Patrick Lester (Updated July 18, 2005) This article has been translated into Albanian, Chinese, Finnish, German, Greek, Korean, Polish, Portuguese, Romanian, Russian, Serbian, and Spanish.
Other translations are welcome. See email address at the bottom of this article. The A* (pronounced A-star) algorithm can be complicated for beginners. Welcome. Writing a game in Python with Pygame. Part III. This is part III of the "Writing a game in Python with Pygame" tutorial.
A digression This part will be a digression from the first two, in the sense that it won’t deal with the "Creeps" simulation we’ve been developing so far. Amit’s A* Pages. A* Pathfinding for Beginners.