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Bart from Blendernation is collecting information for ‘Redcurrant’ – a project about doing pipeline and asset management for Gooseberry. He asked me about the approach we’ve taken in the production of Tube/Wires for Empathy. I have also had a similar way-overdue request from Dylan of the OpenDam project, so I thought to make it a public post since it might be useful information to other people. We often use the word ‘pipeline’ pretty loosely in the context of what we do to make an animated film. It is a fairly linear way of describing a problem set that has non-linearities and interdependencies. Tube - Notes de production Epic | cinéma d'animation 3D dans le logiciel libre et la Chambre des communes Tube - Notes de production Epic | cinéma d'animation 3D dans le logiciel libre et la Chambre des communes
I.K Work In Progress I.K Work In Progress Bonsoir tout le monde, voici mon dernier projet d'animation ; « Birdy ». Comme j'ai pas le temps de bosser sur des longs projets à cause de mon déménagement. Je fais des trucs simples et rapides quand je peux me poser deux minutes. Il y a d...es chances que ça vous plaise. Par contre la qualité... j'ai envie de pleurer quand je vois ce que me sort Youtube.
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l.K 2D//3D
Conférence Blender à Paris le 12 Mai 2012 A peine rentré de mes pérégrinations Belges avec ma conférence sur After Effects, j'aurai l'honneur de donner une nouvelle conférence sur Blender à Paris, le 12 Mai 2012, dans l’amphithéâtre (pouvant contenir environ 200 personnes) jouxtant la librairie Eyrolles, dans le 5ème arrondissement de Paris. Cette conférence est organisée par l'éditeur Pearson, à l'occasion de la parution du livre communautaire Créer avec Blender que j'ai quo-écris avec 5 autres personnes. Je vous renvoie sur un de mes posts précédents pour en savoir plus sur ce livre. L'entrée de l'amphithéâtre se trouve entre les deux Librairies Eyrolles, encadrée par deux grands poteaux noirs au 55, bd St-Germain 75005 Paris (Métro Maubert - Mutualité sur la ligne 10). Conférence Blender à Paris le 12 Mai 2012
Home Home Top 20 developers in 2013 To salute and applaud the developers: here’s a 2013 top-20 Blender developers page. Plans for 2014-2015 With the high quality demands users expect nowadays it’s needed to involve more full-time developers.
Review: BSurfaces – 3D spline mesh sketching and re-topology Add-On BSurfaces, Eclectiel’s new Blender modeling add-on is released to the public. Eclectiel states: BSurfaces is a modeling and retopology tool which combines the use of freehand strokes, bezier curves or loose edges to generate polygonal surfaces. It can be included in a traditional polygonal and subdivision modeling workflow, speeding it up substantially. It can be used to build both open and closed shapes, extrude selections, bridge between two selections, having full control over the shape, direction, and twisting of the final surface. Review: BSurfaces – 3D spline mesh sketching and re-topology Add-On
BlenderFoundation BlenderFoundation Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide".
Galeries du BC
Blender Guru | High Quality Blender Tutorials
Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". AndrewPPrice AndrewPPrice
BlenderDiplom Tutorials
Blender Cookie | Blender 3D Tutorials and Training
Blender 3D

Once again, I tune my brain to Sverchok set of mind and decided to use my brain a little bit. I downloaded the latest update of Sverchok Add-On and it has improved a lot since last time. Lots of new nodes and it helps to cover some complexity and making things much friendlier for artists to work. I recommend you to always do that. Blender Sushi Blender Sushi