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Specifics on CSS Specificity. Muffin Express Games | Delivering video games fresh out of the oven! Graphics Tutorials Graphics Tutorials Lesson 01 – Introduction Published on August 15th, 2013 | by Joe Arroyo This lesson provides a brief overview of what graphics programming entails. This video covers the definition of a pixel, explains screen tearing, buffering, and the idea behind representing an infinitely defined mathematical object with finite ... Graphics Tutorials Lesson 02 – Graphics Pipeline Overview Published on August 20th, 2013 | by Joe Arroyo This lesson provides a high level overview of the 2D graphics pipeline. Graphics Tutorials Lesson 03 – The Naive Line Algorithm Published on August 22nd, 2013 | by Joe Arroyo This lesson covers the naive line algorithm.

Graphics Tutorials Lesson 04 – Introduction to Transformations. Interactive 3D Graphics Course With Three.js & WebGL. When does the course begin? This class is self paced. You can begin whenever you like and then follow your own pace. It’s a good idea to set goals for yourself to make sure you stick with the course. How long will the course be available? This class will always be available! How do I know if this course is for me? Take a look at the “Class Summary,” “What Should I Know,” and “What Will I Learn” sections above. Can I skip individual videos? Yes! How much does this cost? It’s completely free! What are the rules on collaboration? Collaboration is a great way to learn.

Why are there so many questions? Udacity classes are a little different from traditional courses. What should I do while I’m watching the videos? Learn actively! How to become a graphics programmer. I've had many emails over the years asking how to get into graphics programming, so instead of writing all those replies, I wrote this article and now I can just point people to it. So here goes. I grew up in a podunk town in Ohio, where there was no one to teach me this stuff. I was *dying* to know how the Future Crew (a demoscene group) made a 486 crank out such amazing 3D graphics, but my math teachers had no idea how they did it, and weren't able to point me to the right resources. Only when I hit college, my first quarter, did I learn about vector math and dot products, which is basically the foundation of 3D graphics, and then I went ballistic, writing code non-stop, making up for years of deprivation!

The world is different now; we have Google, and you can learn it all sitting at your desk. I wrote this article some time ago (it's now 2006, and I'm updating the intro). Another warning: most game programmers work horribly long hours. Best of luck to you! Practice makes perfect. 1. 25 Excellent Collection Of jQuery Tutorials | Tutorials. Interface.