Get flash to fully experience Pearltrees
Welcome back to the column that breaks down gaming into what’s really important, ten things at a time! Any story arc needs a good villain. The best big bads are more than just another devil or vampire or dragon.
In this tutorial, we are going to build a blog page using next-generation techniques from HTML 5 and CSS 3. The tutorial aims to demonstrate how we will be building websites when the specifications are finalized and the browser vendors have implemented them. If you already know HTML and CSS, it should be easy to follow along. HTML 5 is the next major version of HTML. It introduces a bunch of new elements that will make our pages more semantic. This will make it a lot easier for search engines and screenreaders to navigate our pages, and improve the web experience for everyone.
If you find the links to any of my tutorials broken, you might try either: Going to Google or Bing and searching the web for pages having the same title, or Going to More articles by Richard G. Baldwin at Developer.com and searching that page for the tutorial by title.
Installation Download the World's Cheapest Optical Mousepad below.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
Part I – Introduction
After a long discussion with some of my RISC colleagues about what the 5 most important algorithms on the world are, we couldn't reach a consensus on this question. So I suggested to perform a little survey. The criterion for suggestions was that these algorithms should be widely used.
Introduction My name is Michael Goodfellow. The first time I touched a computer was probably in 1971, and I immediately wanted to know how to program it.
The Mother Of All Character Questionnaires Use this list of questions to construct or add to your own characrer questionnaire. The questions cover different genres and types of details, so feel free to exclude or modify to suit your group.
The Cube is a Kokology game about self knowledge and is played by asking a person to imagine and describe a set of three to five objects.
After much deliberation… goodbye. Sort of. For now.
0.1.12 Beta - Added the beginings of the adventure seed system (still not functional). - Added 40 new room descriptions, mostly for the two smallest room sizes. - Added wandering monster chart generator. - Added wandering monster generator on/off toggle. - Added "dungeon features" text to the intro area. - Added a very simple adventure hook generator that can generate up to 5 hooks (appears after the adventure text). - Added on/off toggle for Intro Text (including features) - Added on/off toggle for Dungeon features (only) - Added on/off toggle for the Trap Summary. - Added a adventure hook selector so that you can select to generate from 0 to 5 adventure hooks.
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