
RPG/D&D
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Top 10 Tricks to Make your Villain Stand Out | Dungeon Mastering - StumbleUpon
Welcome back to the column that breaks down gaming into what’s really important, ten things at a time! Any story arc needs a good villain. The best big bads are more than just another devil or vampire or dragon.HTML 5 and CSS 3: The Techniques You'll Soon Be Using | Nettuts+
Java and JavaScript Programming, by Richard G Baldwin
If you find the links to any of my tutorials broken, you might try either: Going to Google or Bing and searching the web for pages having the same title, or Going to More articles by Richard G. Baldwin at Developer.com and searching that page for the tutorial by title.The Original Worlds Cheapest Optical Mousepad
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
Zen and the Art of the Fireball&|&Troll in the Corn...
The Most Important Algorithms (Survey)
After a long discussion with some of my RISC colleagues about what the 5 most important algorithms on the world are, we couldn't reach a consensus on this question. So I suggested to perform a little survey. The criterion for suggestions was that these algorithms should be widely used.Introduction My name is Michael Goodfellow. The first time I touched a computer was probably in 1971, and I immediately wanted to know how to program it.
Lets Code ... an MMO!
Roleplaying Tips for game masters for all role-playing systems
The Cube (game) - Wikipedia, the free encyclopedia
The Cube is a Kokology game about self knowledge and is played by asking a person to imagine and describe a set of three to five objects.Slack n Hash- Name Generators
After much deliberation… goodbye. Sort of. For now.Random Dungeon Generator Launcher - v 0.1.12 beta
0.1.12 Beta - Added the beginings of the adventure seed system (still not functional). - Added 40 new room descriptions, mostly for the two smallest room sizes. - Added wandering monster chart generator. - Added wandering monster generator on/off toggle. - Added "dungeon features" text to the intro area. - Added a very simple adventure hook generator that can generate up to 5 hooks (appears after the adventure text). - Added on/off toggle for Intro Text (including features) - Added on/off toggle for Dungeon features (only) - Added on/off toggle for the Trap Summary. - Added a adventure hook selector so that you can select to generate from 0 to 5 adventure hooks.If you're enjoying the content here, check out our new site, Thoughtcrime Games . Thanks for visiting! If you're new here, you may want to subscribe to my RSS feed .

