HMRC: Login. Our Year Ahead in Games - 2015 Part One | The Reticule. Christmas has been and gone and we are now in the early weeks of 2015 and we here at Reticule Towers are ready to bring you some thoughts on what we are looking forward to in the year ahead. Chris There are a number of games that are coming out in the year ahead that I am looking forward to, but I will talk about them next week. Today I want to mentor a couple of games that came out last year that I am keen to dig in to and explore further. As I haven’t uploaded any of my own Far Cry screenies yet, enjoy this Ubisoft sanctioned bear. First up is Far Cry 4, I’ve already done a couple of videos about Ubisoft’s Himalayan wonder on our YouTube channel, but I’ve really only scratched the surface on what is a massive game.
Similarly, you have to make do with this raven from Dragon Age. Second I want to mention Dragon Age: Inquisition, BioWare’s conclusion to their non-space based trilogy. A sea hawk tackles a bucking bronco. Nick Sheltered – Basically The Sims Meets Fallout. Human Orbit Trailer Release – First Look - PushStartPlay. A very interesting title, which I covered in July entitled Human Orbit has now received its debut trailer and some new info (for a brief recap, check out the original article here for more). The game is a sci-fi social simulator set on board a space station. You play as a sentient AI with the ability to control the ship’s maintenance droids – giving you the ability to explore the station, snoop around and even influence the lives of the crew.
It is now revealed that the game features an advanced procedural generation system, as well as NPC AI, which will supposedly give the characters a deal of variation in their behaviours and appearances. Additionally, a press release indicates that NPC actions are influenced by their various backgrounds and particular emotions at a certain time – ranging from “envy to self-doubt rather than classic happy, sad, angry combination of traditional simulation games”. Watch the trailer for yourself above, and have a look at some of the screenshots below. » Control a Space Station’s AI in Human Orbit.
Ever wanted to jump into the shoes of a psychopathic computer AI like System Shock’s SHODAN? Players can do just that in the upcoming social simulator, Human Orbit. Taking control of The Sixth Eye – an AI who controls all functions of a space station orbiting a mysterious planet – players exert their influence on the hundreds of crew members aboard the satellite via hacking and controllable droids. Procedurally-generated, Human Orbit offers players freedom with which to use their omnipotent influence. They can be a benevolent overseer and simply assist in researching the planet below. Or they can go full on HAL 9000 and try to spread alien viruses through the space station’s corridors.
Perhaps most intriguing, they can also act as voyeurs of a living dollhouse, monitoring the crew’s unique personalities and their relationship in order to subtly manipulate them. Developed by Autelia LTD – a team of industry veterans – Human Orbit is currently set to release early 2015 on PC and Mac. Forum • Thema anzeigen - Human Orbit: Als künstliche Intelligenz eine entfernte Raumstation manipulieren. Human Orbit Alpha - Trailer Takes us on Social Surveillance. Stuck on a remote space station circling around a planet not even in our solar system, controlling an AI research droid that makes sure the population on board stay within the rules and survive together.
This is exactly what Human Orbit offers, a “sci-fi social simulator” that progresses in story the more you play, either turning out good or very bad. Developers Autelia LTD want you to understand the importance of human interaction, as you study the 100-strong inhabitants, all complex and different to another. The AI you control can do a range of things, from reading people’s messages, get involved in other people’s interactions and even check out the artifacts plucked from the planet you orbit.
Check out the trailer for the alpha below: To make things even better, the 3D world in which all this social studying takes place is created by by Dan Raihert (environment artist on Dead Space 3, The Sims 3). Human Orbit: Look At What I Did, Dave. By Shaun Green on December 14th, 2014 at 12:00 pm. As quotable as 2001: A Space Odyssey‘s HAL is, he’s not a character whose shoes – erm, digital footprint – many games have allowed us to fill. Human Orbit promises to change this, enabling us to finally live out our ambitions of being an all-seeing, all-interfering artificial intelligence aboard a space station filled to the brim with squishy fleshbags.
A new trailer for the game has been released, and although it’s classic pre-alpha footage – jerky, unashamed of its typos and not exactly showing off in terms of visual fidelity – it’s a tasty little teaser for how the game might ultimately be played. As the camera whizzes over the heads of station residents, automatic systems read their emotional states: “Isaac is unusually withdrawn”, “Joshua and Ha-sun’s relationship is going from strength to strength”.
Ambitious Sci-Fi Social Sim Human Orbit Debuts Teaser Trailer | GAMERamble. Although 2014 might be winding down it doesn’t mean that there aren’t some interesting titles on the horizon for 2015. One of the games worth keeping an eye on is Human Orbit from Autelia LTD. This indie title asks the question “What if a sentient AI had access to the digital lives of an entire society?” And then hands you the reigns of said AI in order to find out or yourself. The developers have released a very brief teaser trailer to showcase some pre-alpha footage and what is on display is already intriguing. What we do know is that the game is set aboard a remote space station that is orbiting a distant planet. Apparently there are plenty of mysteries about the purpose of the satellite and alien planet to uncover, if you can tear yourself away from the lives of the crew.
The game will allow you to take control of a droid in order to explore the station and you will also have uninhibited access to the station communications network. Key features include: Toy with the lives of countless people in Human Orbit - Pixel Dynamo. It’s like a futuristic Eastenders We all love a bit of gossip now and again, especially when it involves the personal lives of people we know from work. Is someone having an affair? Do two particular colleagues secretly hate each other? It’s all legal tender in the saucy trade of personal affairs, and that’s exactly what lies at the heart of Human Orbit.
Labelled as a Sci-Fi social simulator, Human Orbit has you take on the duties of a sentient AI on-board a space station. Whilst toying with the personal lives of the crew might seem a little devious, it’s not the worst thing you can inflict upon them by far. The game is currently sitting in an alpha state right now with the latest video released showcasing some early footage of life on the station when it’s calm, as well as what it looks like when all hell breaks loose. Toy with the lives of countless people in Human Orbit - Pixel Dynamo. First Look at Sci-fi Social Sim, Human Orbit | Hardcore Gamer. Autelia LTD has just revealed their project for the very first time to the gaming public. Human Orbit is described as a sci-fi social simulator set in the cosmos.
The game takes place within a satellite that is orbiting a mysterious planet where players assume the role of an sentient droid as they interact with an array of environments and characters to delve into the setting and discover its secrets. Being developed for the PC, Human Orbit is set for a 2015 release. The developers also released the very first pre-alpha footage of this story driven simulator, which you can check out below. <a href="<a pearltreesdevid="PTD543" rel="nofollow" href=" class="vglnk"><span pearltreesdevid="PTD544">http</span><span pearltreesdevid="PTD546">://</span><span pearltreesdevid="PTD548">ads</span><span pearltreesdevid="PTD550">.
First Look at Sci-fi Social Sim, Human Orbit | Hardcore Gamer. 'Human Orbit' - Screens & Trailer. By Rainier on Dec. 10, 2014 @ 1:50 p.m. PST Human Orbit is a sci-fi social simulator set aboard a remote space station orbiting a distant planet that puts players in the role of a sentient AI. Gaze through The Sixth Eye - an artificial intelligence programmed and deployed aboard Genesis Tau space station to maintain all facilities and observe its crew. There are many mysteries surrounding the satellite’s purpose and the alien planet below, but the most powerful stories are those of the crew. As a sentient AI, you take control of a simple droid able to explore the space station and access its communications network uninhibited.
The team has built an advanced procedural generation system and NPC AI that results in a range of unique characters who will look, speak and behave differently than one another. Autelia's creative lead, Karl Yeates, elaborates: "It's the first in-game footage we've shown to the general public and we really wanted to make a lasting impression.
Key Features: Trailer: Human Orbit is looking... intriguing | Simulation | Video | PC PowerPlay Magazine. Human Orbit Alpha - Trailer Takes us on Social Surveillance. Human Orbit Alpha – Trailer Takes us on Social Surveillance. First Human Orbit Trailer out Now. Human Orbit - Preview. Silent Running remains one of the most thought provoking sci-fi films ever to emerge from the 1970's. Set on a spaceship that has the last remaining plant life from Earth, things spiral out of control when central command orders the destruction of the bio-domes that contain the vegetation, to the horror of one of the crew members. He revolts and sets about doing everything he can to save the plants that once flourished on Earth. Helping him accomplish this task are three robots that maintain the ship. Human Orbit takes some cues from this seminal classic of a film by putting the player in the role of an AI-controlled robot that is part of the maintenance crew of a space station that orbits a distant planet.
Human Orbit is about human relationships and how they behave within a confined environment. This is done by delving into the personnel database and emails to see who they are talking to and their personalities. Human Orbit is both a brave and ambitious title. Dev blog – Human Orbit’s Autelia asks: why isn’t the game industry trying harder to elicit an emotional response?Continue Play | Continue Play. We’re currently working on a game called Human Orbit. As a team, we’ve been putting a lot of effort into simulating human interactions and emotions. The idea is to arrive at a place where the NPCs interact with each other in ways that cause real human drama. We want the player to be invested in that relationship, or that crime, or that breakdown. I want moments to arise, procedurally and faux-naturally, that establish a direct and meaningful connection with the player. If we were film directors, our goal would be pretty commonplace.
If I’m honest with myself, I know I’ve had more emotional reactions to film, literature or music than I’ve ever had in gaming. We can no longer use the excuse that we are a young medium; we are nearing half a century old. A few years back, I stumbled into studying fine art. A lot of this theory is nonsense of course, but a lot has also stood the test of time and has been used to understand and create meaningful and powerful works. Human Orbit is the Sims, but in space. Human Orbit lets you be as evil or benevolent a meddler as you like. You can make the dreams of your AI crew come true, promoting one from the janitor of your small space station to its captain, you can get the rugged algae farmer they fancy to fall head over heels for them, or you could throw them out an airlock.
Human Orbit is like a giant sociology experiment. You’ve a hundred intelligent NPCs locked into a space station orbiting an alien planet and you’re subtly controlling them through a malfunctioning droid. “We started off looking at bottle episodes in scifi programmes,” Karl Yeates, creative director on Human Orbit recalls. Autelia’s been working on Human Orbit’s AI for about two years now and assure me that when they say it's advanced they aren't using a Molyneux-ism. Each NPC has a personality determined by a set of sliders. Back when Autelia were first building the AI they could only elicit simple reactions out of their NPCs.
Limit Theory Forums • View topic - Human Orbit. Cornflakes_91 wrote:dont concern yourself with necroingnecro ahead! Thanks. Flatfingers wrote:Hi, Joe! Thanks for coming by with this update.So far, the blog entries for Human Orbit have been amazing. I'm especially impressed with the design of the NPC conversation system, which already seems to be producing both sentences and full exchanges that are very natural-looking. And even though the system of SpeechAct+SpeechOperator seems very effective as it is, especially with Subjects, Generic Subjects, Hints, and NPC knowledge, it looks like the system may be easily extended for special conversational modes. Thank you. Flatfingers wrote:There's an old saying: great minds discuss ideas, average minds discuss events, small minds discuss people. To quite a good extent. When they're not working, there is plenty of scope for them to discuss their other activities - examples that spring to mind are basic gossip, arranging of dates and extracurricular activities, complaints (or compliments!)
Interview: Human Orbit won’t let the God Game remain (space) stationary.Continue Play | Continue Play. At EGX 2014 last month, I got an early look at Human Orbit, a sandbox God-game set on an isolated space station. Normally in the God-game genre, we’re used to having a direct influence on the world we inhabit. Gods are supposed to be all-powerful, after all. But new UK-based indie studio Autelia – headed by brothers Joe and Karl Yeates – is taking a different approach. Instead of directly influencing your surroundings and the NPCs inhabiting it, your interactions are limited to what you can get away with from within the confines of a small maintenance drone. As a new take on a familiar concept, it’s certainly an intriguing prospect – one which has the potential to draw genre veterans of their comfort zone and embrace new ways of doing things.
My curiosity suitably piqued, I sat down for a chat with the pair to learn more. Dale: Tell me a bit about your background. Joe: I do all of the programming on Human Orbit. Before that, I was at University. Karl: I’m Creative Lead. Joe: Partly. Human Orbit Brings the Idea of a Probing AI to Life. It may happen already with Google poking around your Gmail account to ensure things arrive in the correct sections of your inbox, but at least its algorithms can’t manipulate your relationships with others. However, in the scary world that Autelia created in Human Orbit, artificial intelligence enjoys toying with human emotions.
Placing you in the role of an AI responsible for running a human colony’s support and security structure, you can dabble into the lives of the inhabitants and sour relationships or form new ones in one huge social experiment. The demo we got to see of Human Orbit saw us meddling directly with the messages between two inhabitants. You can edit what messages are said and ruin plans for others. You can skew the emotional tone you’ll have for each message and see how others react. It’s not just the messages you can meddle with either. It’s a complex web of goals and achievements, and something that can’t really be shown off all too well in a short space of time. MikeMcG gets a peak at Human Orbit | Nerfed. Autelia Discuss Human Orbit and Why They It With AI Overlords. IGM Interviews – Autelia LTD (Human Orbit)
Human Orbit will let you indulge your rogue AI fantasies.