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Portal

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Still Alive by shakethedust.

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Portal: The Flash Version. Chell (Portal) Concept art of Portal 2 depicted Chell "dressed by machines" When making Portal 2, developers considered not bringing back the character.[4][5] However, this was changed as playtesters wanted GLaDOS to recognize them as the person who had killed her in the first game.[1][6] In her original redesign for Portal 2 developers tried to make her look appealing, yet not overdesigned,[5] with nothing made simply for fashion.[4] They explored changing her nationality, and tried to make her look less human due to the "constant dehumanization of these test subjects".

Chell (Portal)

Being a test subject, Chell's suit was designed to look neither sexy nor unattractive. The original redesign of the character featured a laboratory hat, which was thought of halfway through the concepting phase.[4][7] Matt Charlesworth, Valve's concept artist, commented that the hat reminded him of test pilots.[4] Aperture Science Personality Construct - Combine OverWiki, the Half-Life and Portal wiki - Half-Life, Half-Life 2, Portal, Portal 2, Episode Three, and everything behind-the-scenes!

"The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone.

Aperture Science Personality Construct - Combine OverWiki, the Half-Life and Portal wiki - Half-Life, Half-Life 2, Portal, Portal 2, Episode Three, and everything behind-the-scenes!

All Aperture Science personality constructs will remain functional in apocalyptic, low power environments of as few as 1.1 volts. " ―Announcer[src] Aperture Science Personality Constructs, also known as Personality Cores or Personality Spheres, are artificial intelligences developed by Aperture Science. They are housed within spherical casings for ease of transport, and are used for a wide range of purposes in the Enrichment Center.

Alongside the Nanobots, they are the backbones of the facility. Overview Edit Design Edit Personality Cores are typically stored within a case equipped with two handles, above and under, which fits around the Core itself. Personality Cores are very solid and robust devices, as they are unaffected by long falls, and can withstand moderate trauma (such as being partially crushed by a robotic clamp). What Would you do with a Portal Gun? Given access to the pinnacle of Aperture Science technology, what fun would you get up to while furthering science? Recently, we asked Gnews readers the simple question that’s been circulating gaming forums pretty much since was released in 2007: What would you do with a Portal Gun?

The response was enthusiastic, with suggestions flying thick and fast. Here’s a bunch of the best (and worst!) Ideas that caught our eye: Good Things to Try With a Portal Gun Create an instant commuter route between your home and your school/college/place of work. Lick your own elbow. Rescue people who fall from great heights or into the path of an oncoming train. Place one portal on the ground and one on the ceiling directly above it. Move house in a fraction of the normal time it takes, with no removals costs! Place one portal on the backboard of a basketball hoop. Place one portal by the couch and one within arm’s reach of the fridge for quick and easy refreshment access. Portal Game Script v2.1 - Ayelis. Where Babies Come From, According to Portal. If Valve were to make portal 3 what do think the story will be? I think this because when you first heard about her and GLaDOS is trying to remember her, she pauses and needs "time to think.

If Valve were to make portal 3 what do think the story will be?

" This must mean she was important in at some point, as in relation to Chell, plus she was in the ending song. "She was a lot like you. Maybe not quite as heavy. Now little Caroline is in here too. " The only reason she would say ".. a lot like you" is if they were in similar positions, meaning she was tested on. TL;DR: Caroline and Cave are Chell's parents. Dot-com-portal2-personalitycorealignmentchart.jpg (JPEG Image, 1369x1133 pixels) - Scaled (69%)

Portal Weighted Companion Cube Plush. The Never Ending... Ending (Portal 2 SPOILER) Catch Up on Portal 2 - Features at GameSpot. Portal Gun The main tool in Portal 2 is still the portal gun.

Catch Up on Portal 2 - Features at GameSpot

It's not functionally different from the same item in the original game since it can still shoot two portals that Chell (in the single-player campaign) or Atlas and P-body (in the cooperative mode) can leap through. However, you can now use portals in conjunction with various objects, such as the pneumatic diversity tubes and excursion funnels that can pull objects (or even Chell and the bots) through portals. Also, entering portals is a little easier this time around thanks to some tweaks. Gels Gels change the physical properties of surfaces and objects in the game. Repulsion gel transforms basic surfaces into a trampoline, allowing Chell to jump high into the air after making contact with that surface--similarly, using repulsion gel on objects causes them to bounce.

Cubes Portal wouldn't be Portal without cubes, both of the standard and companion variety. Versions. Portal 2 Interactive Gels.

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