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reactable related

Genesis of the project The Reactable was the first big project developed by this team, which at this time was integrated by Sergi Jordà, Günter Geiger, Martin Kaltenbrunner and Marcos Alonso. The project started in February 2003, with the ambitious goal of developing the best computer-based musical instrument we could imagine, without being necessarily constrained by any predefined technology. In that sense, the Reactable really started from a concept, and not from a technology. http://www.iua.upf.es/mtg/reacTable/?related
http://www.uxmatters.com/mt/archives/2009/02/reviewing-user-interfaces.php

Reviewing User Interfaces :: UXmatters

“If you identify usability issues early, it’s much more likely the team can remedy them before launch, preventing bad reviews…, negative word-of-mouth, and the lost sales that result from them.” Has your boss or a client ever asked you to review a user interface for a Web or desktop application? Perhaps the request went something like this: Can you just look over these new screens for us? Oh, and can you check the error messages, too? It won’t take long!
When developing user interfaces, designers increasingly use custom graphical elements. As the web browser becomes basic technology for software interfaces, more and more elements derived from graphic and web design replace the traditional desktop approaches to the concrete design of human-computer interfaces. In the near future, this development will become even more relevant. The barrier between web pages and desktop software is beginning to disappear, and modern rich client user interface technologies such as Silverlight/WPF, Air, or Java FX enables designers to take the control over the whole user experience of a software product. Style guides for operating systems like MacOS or Windows become less important because software products are available on multiple platforms, incorporating the same custom design independently from OS-specific style guides. http://www.boxesandarrows.com/view/photos-for

Photos for interaction - Boxes and Arrows: The design behind the

User interface designers have more interactive options than ever for presenting content. So, we can make meaningful strides toward offering users the right content in the right place, at the right time, in the right amount. However, these rich options for interactively presenting content also come with a challenge. Remember, years ago, when the new world of desktop publishing features opened up to us? People often succumbed to the temptation to use all of those features in one document, resulting in indulgences such as five clashing fonts on a single page.

Winning Considerations for Interactive Content :: UXmatters

http://www.uxmatters.com/mt/archives/2008/08/winning-considerations-for-interactive-content.php