Speaks... The power of the Flash Platform part 2: Augmented reality. Augmented reality has been around for quite some time but now that it is available for the Flash Platform (and thus available to just about everyone) it is really booming.
I was recently looking for some AR examples and came across some really cool applications. I hope these will give you a bit of an idea of the immense possibilities this technology has. It’s not even that difficult to build. Check out Lee Brimelow’s tutorial video and you’ll be building applications like this in no time. This one really blows people away. This one is very funny to demo. This was the first augmented reality Flash application that I saw and you’ve probably seen it as well. MICROSOFT SQL SERVER I think this is the first augmented reality campaign in Belgium. I’m sure you’ll agree that augmented reality is pretty cool but what do you do with it? Lego even created an in-store display with augmented reality. I’m sure there are more AR cases out there.
Playviz - Playviz. HITLab Projects : Shared Space. The SharedSpace project has culminated in two related technologies, the ARToolKit and the Magic Book.
Each of these technologies has its own web page, and the ARToolKit has an associated mailing list. The rest of this page describes the SharedSpace project from an earlier perspective. The Human Interface Technology Laboratory (HITLab) at the University of Washington and ATR Media Integration & Communication in Kyoto, Japan join forces at SIGGRAPH 99: Shared Space: Collaborative Augmented Reality is a featured demo at the SIGGRAPH 99 Emerging Technologies Exhibition. HITLab-ATR Siggraph ‘99 Demo Website: New Siggraph 2000 "Magic Book" The Shared Space interface demonstrates how augmented reality, the overlaying of virtual objects on the real world, can radically enhance face-to-face and remote collaboration.
Download: The HIT Lab is making available the Augmented Reality tracking libraries used as the basis for the Shared Space project and SIGGRAPH demo. Contacts hitlabnz.org> ARToolKit Home Page. ARToolKit is a software library for building Augmented Reality (AR) applications.
These are applications that involve the overlay of virtual imagery on the real world. For example, in the image to the right a three-dimensional virtual character appears standing on a real card. It can be seen by the user in the head set display they are wearing. When the user moves the card, the virtual character moves with it and appears attached to the real object.
This website contains a link to the ARToolKit software, projects that have used ARToolKit, sample ARToolKit applications, a discussion group and full documentation. ARToolKit was originally developed by Dr. For information on this page, contact Philip Lamb. Translations of this page available: Belarusian. Atomic AR Authoring Tool.
It is written in C# and based on the Microsoft XNA platform. Goblin XNA inherits some of the goals of the earlier Goblin project, but with a shift in emphasis toward core 3D user interface functionality, leveraging the existing functionality of DirectX 3D game engines and development environments. The platform currently supports 6DOF (six degree of freedom) position and orientation tracking using marker-based camera tracking through ARTag with OpenCV or DirectShow, and InterSense hybrid trackers.
Physics is supported through BulletX and Newton Game Dynamics. Goblin XNA AR Racing Game The Goblin XNA AR Racing Game is an augmented reality mod of the XNA Racing Game Starter Kit. Goblin XNA Domino Knockdown Spring 2007 Final Projects for 3D User Interface Design (COMS W4172) Downloads Goblin XNA has been released on 1/30/2009. John Mayer Augmented Reality.
Augmented Reality Page.