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5 cosas que no sabías de las Emojis!!! - MundoTKMMundoTKM. Amamos a las emojis!!

5 cosas que no sabías de las Emojis!!! - MundoTKMMundoTKM

Las usamos todos los días… y la realidad es que sin ellas, nuestra vida cibernética no sería la misma!! Te vamos a contar 5 datos que te van a hacer quererlas y conocerlas mejor: 1) Las Emojis no son Emoticones: aunque creamos que sí, no son lo mismo!! La palabra “Emoticon” significa emoción e ícono. Por lo que se encargan de transmitir sentimientos. 2) Son utilizadas desde el año 1999: seguro estés re sorprendido!!

3) La carita de “el llanto de felicidad” es la más usada de todas!! 4) Tienen su propia película: grabaron una peli llamada “Emoji Among Us” (Las emojis sobre nosotros), y trata sobre la importancia de estos iconitos en nuestras sociedades hoy en día, y dicen que sin ellas sería casi imposible comunicarnos!! EMOJI. Why did emoji become part of Unicode?


Until Unicode decided to standardize emoji, the symbols wouldn’t look the same across different platforms, according to Mr. Davis of the Unicode Consortium. So, an emoji might not display in a message where the sender and receiver used different carriers. Now, with one standard alphabet for companies to use, the emoji can be displayed more successfully across platforms. Emoji One - Developer Information. Emoji One resources and downloads With great excitement and pleasure, we're honored to bring you the first complete open source emoji set of its kind.

Emoji One - Developer Information

It's now up to all of us... developers, entrepreneurs, artists, and citizens of the world to bring a new and exciting emoji culture to the next level. We've put together a complete software developers kit and released the source code for every emoji in our collection. Your imagination is your limit. Together let's put our limits to new heights. Using CDN Links: We've teamed up with JSDelivr to provide a simple way to install these emoji on any javascript-enabled website. You can now convert emoji, shortcodes and unicode on the fly. Direct Download ZIP: This is a direct download of our current github repository master branch. Download ZIP file, 12.8MB This package contains the following: All the emoji artwork (SVG and PNG 64x64) Javascript unicode and shortname conversion script. Représentation par icône.

La représentation par icône est l’utilisation d’images picturales pour rendre les actions, les objets et les concepts dans un affichage plus facile à trouver, à reconnaitre, à apprendre et à mémoriser.

Représentation par icône

Les icônes est utilisée dans la signalisation, l’affichage des ordinateurs et les panneaux de contrôle. Elles peuvent être utilisé pour l’identification (le logo d’une société), servir d’une alternative efficace en terme d’espace utilisé par rapport au texte (signaux routier) ou pour attirer l’attention sur un élément à l’intérieur d’un affichage d’information (icône d’erreur apparaissant à coté d’un élément d’une liste). Il y a quatre types de représentation iconique : similaire, exemple, symbolique et arbitraire. Les icônes similaires utilisent des images qui sont visuellement analogue a une action, un objet ou un concept.

Elles sont plus efficaces pour représenter des actions, des objets ou des concepts simples et moins efficaces quand la complexité augmente. Marshall McLuhan and the Idea of Retribalization. Posted by Ericka Goerling in the Media Psychology blog (Republished by permission) Marshall McLuhan, the visionary educator of communications, media, technology and humanity provided a powerful framework in which to analyze media.

Marshall McLuhan and the Idea of Retribalization

He wrote on media’s influence in constructing a “global village” and of the powerful process of “retribalization.” This post briefly defines McLuhan’s retribalization, while posing additional questions of the concept’s application. Throughout history, indigenous peoples have adapted and adjusted to the disruption of their native ways by outside settlers and innovation in a process referred to as “detribalization.” McLuhan asserted that modern man suffered this fate, as well, in particular with the advent of the printing press. As electronic media filled the airwaves and dominated our living rooms, the relationships between man, information and each other have become intertwined.

Remarkably, McLuhan’s contention is nearly prophetic. References Wolfe, T. (1968). From the visual to the electric age. Post-literate generation. Rio 2016 Olympic pictograms unveiled. The Rio 2016 Organising Committee has unveiled the design of the pictograms for the next Olympic Games.

Rio 2016 Olympic pictograms unveiled

For the first time, all Olympic and Paralympic sports are individually represented The pictograms were created by the Rio 2016 in-house team. They are derived from the games typeface (below), which was designed by Dalton Maag and which, in turn, was influenced by the Rio logo (above) and by aspects of the city itself, such as the famous staue of Christ the Redeemer (below). The in-house team matched the lines of the pictograms with those of the typeface's letterforms. "The athlete bodies and sports equipment were built from the characters, or part of them, in a continuous stroke, with variations in thickness in order to give the impression of depth," according to the Rio team. Archery pictogram Taekwondo Equestrian jumping.