Touch Interface

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Touch User Interface - Touch Screen and Multi Touch: Readings in

It’s a young and half-organized but growing bibliographic list about touch screens, multi touch and touch user interface. References whose titles are prefixed by “*” are our favorites. (If you prefer the previous version, click here or view the embedded document below) http://www.touchuserinterface.com/2009/11/readings-in-touch-screen-multi-touch.html
Since the Windows 7 pre-beta and beta has been available, I've been reading some articles and seeing videos where people review the touch/multi-touch aspects of the new OS. Opinions have been mixed: Engadget: Windows 7 Multitouch: It's a gimmick (for now) OSNews: Windows 7 Beta's Touch Capabilities Underwhelm Lifehacker: Windows 7 Multitouch: So Far, So Good Gizmodo: Windows 7 Touch Control Makes Media Center More Awesome

Deconstructing the NUI: GUI + Touch != NUI - Iceweasel

http://nui.joshland.org/2009/02/gui-touch-nui.html
It really seems like OCGM has sparked a lot of discussion! Ron first described it two days ago, and already there have been several different bloggers posting their own ideas and responses to those blogs. Lynn has a good summary of the conversation so far, and the thread on nuigroup.com also has a summary of links. I think overall the reception has been positive. http://nui.joshland.org/search/label/OCGM

Deconstructing the NUI: OCGM - Iceweasel

http://nuigroup.com/touchlib/

Touchlib - Home - Iceweasel

Touchlib is a library for creating multi-touch interaction surfaces. It handles tracking blobs of infrared light, and sends your programs these multi-touch events, such as 'finger down', 'finger moved', and 'finger released'. It includes a configuration app and a few demos to get you started, and will interace with most types of webcams and video capture devices. It currently works only under Windows but efforts are being made to port it to other platforms. Who Should Use Touchlib? Touchlib only comes with simple demo applications.

Apple takes aim at Adobe... or Android? - Iceweasel

http://arstechnica.com/apple/news/2010/04/apple-takes-aim-at-adobe-or-android.ars The already strict requirements that must be met for an application to be published on Apple's App Store are set to take a turn for the worse, as Apple's NDA-protected license agreement has now updated an already annoying existing clause, Section 3.3.1, to make it even more offensive. The original clause stated: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs.

Windows MultiPoint Mouse SDK Developer Blog : MultiPoint SDK ver

This version of the MultiPoint SDK includes many new features and enhancements, including: · Resolution of major functionality issues leading to a more reliable and stable code base with additional debugging capabilities. · Support of Visual Basic based project templates. · Compatibility with Visual 2008 through project templates. · Support for extending existing Microsoft Windows Presentation Foundation controls to support multiple mouse cursors. http://blogs.msdn.com/b/multipoint/archive/2009/03/23/multipoint-sdk-version-1-1-release.aspx
http://www.devslide.com/products/slideui

SlideUI Mobile Controls NET CF, Windows Mobile Developer Tools -

Specialized developer tools are required to create a successful and professional looking application. With usability as a crucial factor, each control in the SlideUI Mobile Controls library has been developed specifically for the user to be able to easily operate each control via touch without a stylus. Move mouse over any control in the list below to view more information.

[.netCF 3.5] Sense Interface SDK v1.2 [HTC's Sense UI Look 'n Fe

http://forum.xda-developers.com/showthread.php?t=648906 [.netCF 3.5] Sense Interface SDK v1.50 (03.19.2011) [HTC's Sense UI Look 'n Feel] I have created a new .netCF SDK that mimics HTC's Sense UI Look 'n Feel... I have attempted to reproduce, as close and as possible, the human interaction with this WM skin from HTC. Highlights:
The Gesture Markup Language is the world’s first markup language for multitouch gesture-based interactions. This extensible language not only shapes how applications are developed but it allows developers to explore new interaction paradigms and user experiences. Gestureworks Flash comes complete with an open gesture library that includes definitions for scores of pre-built gestures and unlimited possibilities for new custom gestures and gesture sequences. The open gesture library consists of full XML descriptions of over 300 gestures using our open Gesture Markup Language (GML). To learn more about Gesture Markup Language see the GestureML Wiki . AS3 Gesture Library http://gestureworks.com/pages/flash-features-gestures

Open Source Multitouch Gesture Library and Illustrations - Gestu