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Get flash to fully experience Pearltrees
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FTGL and MinGW32 | Linux Stuff | Mike's Computer Corner - Icewea
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NeHe Productions: OpenGL Lesson #42
OpenGL Programming Guide or 'The Red Book' About This Guide Chapter 1: Introduction to OpenGL Chapter 2: Drawing Geometric Objects Chapter 3: Viewing Chapter 4: Display Lists Chapter 5: Color Chapter 6: Lighting Chapter 7: Blending, Antialiasing, and Fog Chapter 8: Drawing Pixels, Bitmaps, Fonts, and Images Chapter 9: Texture Mapping Chapter 10: The Framebuffer Chapter 11: Evaluators and NURBS Chapter 12: Selection and Feedback Chapter 13: Now That You Know Appendix A: Order of Operations Appendix B: OpenGL State Variables Appendix C: The OpenGL Utility Library Appendix D: The OpenGL Extension to the X Window System Appendix E: The OpenGL Programming Guide Auxiliary Library Appendix F: Calculating Normal Vectors Appendix G: Homogeneous Coordinates and Transformation Matrices Appendix H: Programming Tips Appendix I: OpenGL Invariance Appendix J: Color Plates Glossary (not included in this version)
OpenGL Programming Guide (Addison-Wesley Publishing Company): Ta
OpenGL GUI Application - Iceweasel
OpenVG
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1. Introduction AmanithVG is a commercial implementation of OpenVG 1.1 and 1.0.1 , the application programming interface (API) for hardware accelerated 2D vector and raster graphics, created by the Khronos group . Born as a "OpenVG on OpenGL / OpenGL ES" engine, AmanithVG evolved into two different OpenVG graphic libraries.ShivaVG: open-source ANSI C OpenVG
sauvage sauvage is a Python library that displays SVG graphics using OpenGL , and is used to implement demanding interaction techniques, such as ZUI , or see-through tools . It is available on unix platforms (Linux, MacOSX) and should work on Windows, under the LGPL license. sauvage is build upon svgl concepts (a previous library I wrote in c++), but does not use code from it. Instead, sauvage is written in python, as it allows easier modification when I have new ideas on how to implement things (no compilation, no static typing when I don't need it, etc.). The goal is to design a library for OpenGL and have fast and high quality zooming features.

