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Source/Development/Todo/Import Export. From BlenderWiki Blender files and Library linking Mixing "direct" and "indirect" data not well supported report OpenCollada Moving opencollada bugs to TODO has been done since this has so far not yet been effectively maintained. This is not a step to remove collada support, however if in the next year there is little work done in this area we may have to reconsider. I propose the first goal to get blender exporting armatures, animation & geometry to 1 application successfully as a first goal. Since the 2.4x python script was capable of this, it should not be so hard. Export to SecondLife can be our first target, this has the advantage that secondlife is opensource therefor easier to get hold of for testing. Plans Short term goals (Blender 2.64) Make export and Import more robust. Organize module testing. Long term goals Investigate in ways to improve the Collada module. Fix the current Bugs and make the OpenCollada based module stable and fit for purpose Feature set on the GUI Selection Only Comment.

Untitled. User:AlexK/Android. From BlenderWiki In progress... First you need to install Java JDK from app center Then download Eclipse classic from sun.com (ubuntu's doesn't work) Installing Android SDK: need :"apt-get install ia32-libs" if linux is x64 Then unpack Android NDK on the same level as SDK. Set up path For convenience add following paths to PATH environmental variable ??? /android-ndk-r7/ ??? /android-sdk-linux/tools/ ??? Creating Almost Pure C Project for Blender Because Android primarily uses java, java is unavoidable. Create a folder "aghosty" in the home directory. Create an Android project there with command line. android create project --target 10 --name Blender --path . This instruction for Android SDK 10. Replace AndroidManifest.xml with Now create 'jni' folder like ~/aghosty/jni Create in 'jni' folder 'Android.mk' file and insert there Create in 'jni' folder 'Application.mk' file and insert there Warning.

Dev:Ref/GoogleSummerOfCode/2012/Wishlist. COLLADA Material Animation combination support.avi. COLLADA baked Amature animation support for Blender 2.5.avi. Issue 4934047: Pepper to trunk merge - Code Review. COLLADA parameter animation combination support.avi‬‏ Colladatests in Blender Projects. Meta:Guides/Templates. From BlenderWiki There are a few templates defined on this Wiki.

To enhance readability and consistency you are kindly requested to use them. Shortcut Put a sequence of up to 5 keys to show a shortcut: {{Shortcut|<key1>|<key2>|...|...}} Examples {{Shortcut|cmd|shift|S}} returns ⌘ Cmd⇧ ShiftS {{Shortcut|ctrl|alt|X}} returns CtrlAltX {{Shortcut|ctrl|alt|shift|pad3}} returns CtrlAlt⇧ Shift3 NumPad {{Shortcut|shift|mmb}} returns ⇧ ShiftMMB to join a shortcut and a menu (see Template:Menu): {{Shortcut|shift|a}}{{Menu|type=popup|Add|Mesh|Cube}} returns ⇧ ShiftA » Add » Mesh » Cube Mouse hotkeys You can use the symbols below: (icons from the Tango Desktop Project) Keyboard hotkeys Apart from using normal letters and words, you can use the symbols below: See also: Template:Button and Template:Menu User Interface Button Use this template to show a User Interface button.

Example Press the button {{Button|Duplicate}}. returns: Press the button Duplicate. See also Template:Shortcut Menu Usage: Results in: RefBox Literal. Blender Tips - Video Recording. As promised, here is a brief overview of the (current) way I'm putting together the video demos of my Blender SoC project. The Current ProcessCurrently, all the Blender screen-captures are all recorded using Blender 2.5's builtin "Screencast" feature (Alt-F3). To use this: Simply set aside a directory somewhere (in my case, c:\tmp\bt_demo)Run Blender, and prepare it for recording by...

Seting this directory as the output directory (under Scene -> Output).Setting the output file-format to PNG. FFMPEG will not work at all if you don't use these dimensions. It will refuse, refuse, refuse, and crash, crash, crash! So far, my experiences with FFMPEG (as an encoder) have not generally been too positive (though as a playback engine, it is reasonably good, playing most formats under the sun). Not making sure that the output directory is empty You'll want to make sure the output directory is empty, as:

Foundation: Blender 2.x BF release: Detail: 27598 Collada exports vertex groups at a 90 degree offset. Building Blender.

GSoC Project

User Page. From BlenderWiki This project was proposed for GSoC 2011 and is now one of the 17 accepted projects for GSoC from Blender. The Project acceptance was announced on 25th April, 2011. The Project Proposal can be found here. All of the necessary information for now can be found in the proposal. >> Current State :- Finished for GSoC. >> Diary and Notes. Additional Links Bezier Curves Support for animations in Bezier interpolated curves.

Improved Object animation support Object animations worked in the previous system except for some discrepancies in rotations. Comparison of the old System with the new System Old animation export system vs the new export system :- At the final stages of the project, when implementing baked armature animation support, features from the old system was also included in the new system. Export Armature Bone Animations Export procedure When exporting Armature bone animations the bones are sent to another animation export system. New Animation Importer Light parameter animation. Python Documentation.