Stugan - Apply. Hi!
So happy you're interested in spending your summer building games in Stugan! Our application process runs from January 22nd to March 31st 2015. As the application process close, top candidates will be contacted by us for further interviews. Sounds good, what’s needed from me to apply? You have a great idea for a game, with at least a tiny bit of code to prove your projectYou/your team are committed to spend this summer in Stugan, on the countryside in SwedenYour team consists of one, two or max three peopleYou have a clear goal to reach during your stay in StuganYou are willing to have your development documented through video and text during your stay in Stugan, and the media exposure given to you by your participation Ok, so how do I apply? You apply through email, and your email needs to include the following: Short description of you/your team (max 200 words)Short description of your game (max 200 words)Short description of your goal.
Some basic facts about Stugan. Gearbox Software - Inside the Box. Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results.
Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author. Hello everyone, Paul Hellquist, creative director for Borderlands 2 here again.
A few weeks ago I wrote about how the loot system works on Borderlands 2. I encourage you to read that first here if you haven’t since I’m writing this under the assumption that you know what is covered there. The questions covered a wide range of topics around loot. The most common questions were: “I got a gun around level 15 and used it until level 50. Next I needed to look at boss loot. Andreadst. 2009 - 2014 PRODUCER / GAME DESIGNER - Fishing Cactus, Mons Belgium Game design and design management on several projects, from inital pitch to release Producer on several projects: defining the production roadmap and working daily with tech and art teams to achieve the objectives Pitching tens of projects and answering to RFPs with quality-driven documents and presentations destined to high-profile partners (SEGA, Microsoft, Samsung...): content definition, visual design, production planning, budget proposals...
Agreements/negotiations and handling of client relationship on several projects, remotely or face to face 2010 - 2014 ACTIVE BOARD MEMBER - Fishing Cactus, Mons Belgium Defining the long-term company strategy from a 6-person indie studio to a 30+ mid-sized developer (soon 40+) Assisted in running the day to day life of the company: recruitment, infrastructure, production processes improvement, etc. Games Design / Game Production - HEAJ: Game production school, Namur - Belgium. Super powered social games. About — Ars Thanea. Quadro Delta. Apply to Execution Labs Cohort 2. Execution Labs. Get Your Planet Shattered on Google Play!
Are you an Android user with a hankerin’ for a critically acclaimed survival RPG from [...] Read more Kindly Get Your Moustache Off My Kindle, Sir! Who has a giant moustache, a short temper, and is now unleashing Fistnados of pain [...] Read more Kitfox Launches Shattered Planet on iOS! We’re excited to announce that Kitfox Games has launched Shattered Planet today! Read more XL GDC Speaker Roundup GDC is just days away, and we’re going to be busy! Read more Pixel Crucible’s MacGuffin Quest launches globally on Google Play Yes, yes, we know that not everyone out there is an Apple fanboy.
Read more Pocket Gamer: Execution Labs opens doors for its second intake of wannabe start-ups Execution Labs opens doors for its second intake of wannabe start-ups Also adds internal track [...] Read more Techvibes: Execution Labs Now Taking Applications for Second Cohort Read more R Bizness Just Got Moor Intelligenter That’s right folks. Elijahlucian - Twitch. How It Works Free Voice Acting night is easy and open to everybody.
All you have to do is click the button above to read the details and submit your script. There is a limit of 30 minutes of studio time per night per team, and you must follow the submission guidelines. Subscribe For Priority Placement It's only $5 and it acts as crowdfunding voice acting for people that only need a little bit or cant afford a pro studio! Consider Donating! My team and I are doing this on any free time we have, and LOVE doing it. *by submitting your script for a live reading, you are releasing performing rights to your material to Elijah Lucian and his staff for use on his Twitch Stream. Images - Epistory Game. Flega. Daniel Sadowski – Composer. Sign Up on Game Jolt - A growing community of indie gamers and developers. For trade visitors. Coherent Labs » Overview. Submitted by VirginRed.