Social. Patterns. Shirky. Joi Ito's Web: Leadership in World of Warcraft. This ended up becoming a longer and more rambling post than I expected, but I'm going to post it anyway since I don't write enough these days... The other day, I was doing an interview for a management and strategy magazine and one of the questions that came up in the conversation was why the management structures in Internet companies often end up being very old-fashioned. There is clearly some innovation, but not as much as you might expect considering how much the Internet enables us to be innovative in our communications and collaboration.
We talked a bit about leadership and I was reminded of some conversations I had about the Howard Dean campaign. My theory is that Howard Dean was a "place". Recently I have started playing World of Warcraft (WoW). People pay a $15/month fee to play WoW. I’m sure there are other guilds that are managed differently - our guild is very inclusive and I changed the role name of "Guild Master" to "Guild Custodian". Skypecasts mean VoIP conversations for big groups | CNET News.co. A social dynamics of the development of community network: probl. Dong Hee Shin , Assistant Professor, College of Information Sciences and Technology Pennsylvania State University, P.O. Box 7009, Tulpehocken Road, Reading, PA 19610-6009, USA Introduction Community networks have been designed to provide local communities with free or low-cost electronic access to information content and a variety of electronic communication resources.
The movement can be traced back to the first experimental community networking project in the mid-1970s created by the City of Berkeley, California, to help strengthen the local community. The recent trend of community networks is to provide not only Internet access and e-mail, but also, more importantly, to provide information resources for their communities. The definition in this study reflects the current developments of community networks. In the USA, community networks can be seen within this background of National Information Infrastructure, which was initiated by the Clinton Administration.
Theoretical framework. Vol 8 (2006) Quot;Online Communities & Social Networking Channel" Peter Svarre's Blog: Web 2.0 Expo 2 - Designing for Communi. De succesfactoren van online communities. De ontwikkelingen op het internet gaan zo snel dat de werkelijke succesfactoren van online communities lastig te definiëren zijn. Online communities met miljoenen leden zoals YouTube en My Space kosten meer dan ze opbrengen. Nieuwe toepassingen krijgen naar verhouding meer (media) aandacht als ze succesvol zijn, bijvoorbeeld Second Life en Twitter. Maar wat zijn nou eigenlijk de succesfactoren van zulke online communities? Het vinden van gepaste verdienmodellen waarmee investeringen worden gedekt, blijkt lastig en door de toenemende openheid en dynamiek van het internet zullen adverteerders er meer op letten dat hun naam op de gewenste pagina komt te staan.
Op het internet zijn vele artikelen te vinden waarin de succesfactoren van online communities worden beschreven. [vimeo] Yme Bosma (Hyves) over sociale media (interview door Erwin Blom voor Marketingfacts) Benutten van de omgeving en de virale marketingcapaciteit van gebruikers. Arts & Culture: Community Connections: Contributions from Ne. The nonpartisan Urban Institute publishes studies, reports, and books on timely topics worthy of public consideration. The views expressed are those of the authors and should not be attributed to the Urban Institute, its trustees, or its funders. For most people who participate in arts and culture, the experience involves community connections — with particular people or acquaintances in their communities; through community organizations that are important to them; or at places that are familiar, friendly and accessible.
These community connections represent "paths of engagement," and a deeper understanding of those everyday connections can open new opportunities for arts and cultural organizations to build participation. This is a key finding from a survey of residents in five places where programs have been working to broaden, deepen, and diversify cultural participation. Connections to community spaces are stronger than connections to traditional arts and cultural venues. 41433.pdf (application/pdf-object) Brad's Thoughts on the Social Graph. I've been thinking a lot about the social graph for awhile now: aggregating the graph, decentralization, social network portability, etc.
If you've seen me at any conference recently, I probably talked your ear off about it. I've gotten good at my verbal/visual presentations, showing my slides, pictures of graphs, and adapting my delivery to you based on your background, facial expressions, questions, etc. This is all a lot harder to do in a blog post where the audience is so diverse, so I've been lazily putting it off. I was also afraid that if I left anything out, I'd get flooded with comments like But what about __________? Clearly then all you say is wrong. First off, before I explain what I've prototyped so far, and what I want to build (or see built) next, let me declare the problem statement, as I see it, and the underlying assumptions I've been making: Problem Statement:¶ Facebook's answer seems to be that the world should just all be Facebook apps.
Goals:¶ Non-Goals:¶ Assumptions:¶ Online Community Metrics. Socialstream. Socialstream is the result of a Google-sponsored capstone project in the Master's program at Carnegie Mellon University's Human-Computer Interaction Institute. This project was guided by three goals that built upon each other: Initial Task: Rethink and reinvent online social networking Refined Focus: Discover the user needs related to social networking and explore how a unified social network service can enhance their experience.
Prototype Goal: Create a system for users to seamlessly share, view, and respond to many types of social content across multiple networks. Directed to help improve the online community orkut, the project's scope was not to simply redesign the interface. Socialstream is our response to these needs; it is the result of a rigorous user-centered design process that involved formal research and evaluation with over 30 participants. To explore our final prototype, please visit the solution section. Continue to the Process Section. The permanent revolution « Bad idea, indeed.
CultureCloud.com - Your Life: Books, Music, News, Food, Wine, Li. Social software research. Webstylus.net : Communities and Technology. Shuzak.com | Anatomy of a Successful Social Network. “I wake up – check MySpace, take a shower – check MySpace, check MySpace after lunch, before and after dinner, and twice before bed. MySpace, MySpace, Myspace…“ Social networks suck. There is a new social network launched every other day, and they suck as well. Somewhere along the line, the evolution of social networks took a wrong turn, and we the consumers are left to choose bad from worse.
Every new social network created today imitates the mistakes of the predecessors before them. For instance, it has become a standard to make site maps difficult to visualize because their primary demographic, teenagers, have all the time in the world to figure them out [1]. Fortunately for us startups, though, we can pay attention to the failures of the existing social networks and figure out what not to do the next time around. If my statistical software is correct, 80% of the people visiting this page will leave within the first 30 seconds of their visit [2].
Ads, ads everywhere Business Plan Notes. Framing Science. This semester in the sophomore-level course I teach on “Communication and Society,” we spent several weeks examining the many ways that Americans are using the Internet to alter the nature of community, civic engagement, and social relationships. For many college students, having grown up “online,” it’s easy to take for granted the “virtual” society we live in, seldom pausing to consider how it might be different from more traditional forms of community life. One of the goals of the course was to encourage students to think systematically and rigorously about the many changes introduced by the Internet over the past decade. From political blogs to online dating sites, students were introduced to the latest scholarship in the area, grouped into opposing teams, and then asked to research and write evidence-based position papers on the topic. This week, after turning in their papers, the teams squared off in a “face-to-face” class debate.
But now things get really interesting. Online Dating. Technology For Communities. SocialSoftware. MeatballWiki | RecentChanges | Random Page | Indices | Categories 1. Description 2. History 3. References 4. 1. Wisdom? Counterwisdom? The Truth. SocialSoftware is a label for software that supports group interaction, including Loosely speaking, it is an attempt to distill the commonality between OnlineCommunities, Computer-Supported Collaborative Work, and newer classes of software like (support for real world gatherings), (a game that bridges online and offline social space), and (a Wifi-enabled boombox that creates emergent playlists.)
Unsurprisingly, many people have differing opinions about what a good definition is. Social software treats triads of people differently than pairs. Some refined the first axiom, demanding that "social" implies three or more people, despite the resulting loss of PeerToPeer from the definition. And Meg Pickard [resurrected] that out-of-fashion word, community: 2. 3. 4. The (a?) Sacred Cow Dung: All Things Web 2.0 - "THE LIST". « QUOTE OF THE WEEK: "Bad Code is Good Business" | Sacred Cow Dung Home | High-Performance Social Networking - Part II: The Natural Life-Cycle of a Personal Network » March 10, 2006 All Things Web 2.0 - "THE LIST" The most current listings are now available as a continuously updated Open Directory at “All Things Web 2.0 – The Directory” — cgm (08/16/06) Last night I was talking with Bob Stumpel who runs the Web 2.0 Group on OpenBC.
Bob told me about the comprehensive list of Web 2.0 services currently available (usually in beta) — which he has posted and, I assume, the group is keeping current. Everything Web 2.0 by Bob Stumpel, et al 360yahoo - Blogging. . [ The italicized entries are ones which I added or “fixed” — cgm ] Related Links Posted by cmayaud at 02:06 PM | Permalink| Comments (145) Del.icio.us Tagging | Digg This | Posted to COMtent | DIRECTORIES | LISTS | SOFTWARE IT | Web 2.0 Hi, I just wanted to respond to the category that Vyew.com is posted under. Thanks, Fred Hi, great list. Thx.