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Mobile-design

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How To Design For Android Devices. This will be part a series as I’m still in the middle of learning and updating my processes for Android. I used to not pay much attention to their guidelines because I considered them inconsistent and unactractive at the time, but I believe that now things have changed. I’m starting to see a pattern. That’s a good thing when it comes to a platform’s maturity. The Back Button For the longest time, the back button was never part of the user interface because of the hardware equivalent. Resolutions All the resolutions on Android are pretty confusing, i.e. we have xhdpi (2x), hdpi (1.5x) and mdpi (1x). Starter Kit Jeremy Sallée, designer at Telly, made a very helpful visual document that shows how the 3 resolutions differ. 9-slice Scaling Android has a peculiar way of managing graphical assets that is much different from how CSS does it. 9-slicing allows you to specify which area of the asset you want stretched and which area you want the content to be bounded by.

The Action Bar Fonts. Railsberry Mobile App by Rafal Bromirski. Railsberry Mobile App - speakers by Rafal Bromirski. CSS Daily iPhone App by Sean Farrell. Iphone App by Naseem. SMO-MobileSite.jpg by Michael Sevilla. Invy iPhone App | Tour. Mobile Ui by Gaia Zuccaro.