GamificaTuAula. GAMIFICATION TOOLS. 5 ways games make kids smarter. Games are challenging but they’re also fun.
That’s a formula worth emulating Ninety seven percent of kids spend an average of ten hours a week playing video games. It’s hard work, but they keep coming back. They often fail at whatever they are trying to do, but they persist until they learn the strategies, concepts, and skills to achieve their goals. Then they set new ones and come back for more. Isn’t that the way we want education to work? 1) Games are an optimal learning environment. In their chapter Flow in Schools Revisited in the “Handbook of Positive Psychology in Schools,” Chernoff and Chikzentmihalyi (don’t ask me how to pronounce it or spell it from memory) point out that enjoyment and interest in school are good predictors of student success. Next page: Why games make us want to persist [image: Dikiiy / Shutterstock.com]
MinecraftEDU - STEM Curriculum Resources by Dr. Wesley Fryer. MinecraftEDU Redstone Engineering Challenge (our culminating semester project) 2015 MinecraftEDU Screenshots: April 6 - April 8.
5 Online Games That Teach Kids the Art of Persuasion. By Tanner Higgin, Graphite If there’s one thing that games can teach really well, it’s systems thinking.
Getting good at a game like Portal, for instance, means learning its physics engine. When the game’s over, it’s only natural to draw comparisons between how things move, fall, and interact in the game and physical worlds. Similarly, building nations in Civilization exposes players to complex political, social and cultural relationships they can see reflected in global history. These examples are, admittedly, a bit old hat. The following five games do just that by modeling the work of argumentation. 1. Set on a colony somewhere out in space, Quandary tasks the player with settling disputes and solving problems by building sound arguments for one side or the other. 2.
Good argumentation isn’t just important to the humanities. 3. The stakes are high in Argument Wars. 4. The Learning Edge of Game Design. By Erin Hoffman, Game Design Lead at GlassLab I often tell game developers that I came to GlassLab because I believe that the worlds of learning and education represent the next leap forward in game design.
My feelings are mixed: I’ve loved “entertainment” games since I was a child; I’ve made playful interactive things on computers for longer than I can remember. Actividades y tareas para niños.
Edutopia's series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice. The Made With Play series is a co-production with Institute of Play; visit their website for many more resources around game-based learning for both educators and parents, including a comprehensive games and learning reading list (PDF). These videos were made possible through generous support from the Carnegie Corporation of New York, the Bill and Melinda Gates Foundation, and the John D. and Catherine T. MacArthur Foundation. Educator's Checklist for Game-Based Learning (GBL) What’s the Difference Between Games and Gamification? Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.”
Lumping all digital game approaches together makes no more sense than a toddler’s inclination to call every four-legged animal a “doggie.” Game interest is definitely on the upswing in K-12 and higher education. It seems almost cyclical: every several years, almost in sync with the acceptance of new technologies (such as multimedia CD-ROM, then online, then mobile), there’s a surge of activity with games in education. But everything game-like is not a game. And while game purists may wince at this simplification, it helps to consider games in education in terms of gamification, simulation and (simply) games. Gamification is the current bright-shiny of the three terms – and, as a result, is the most used and frequently misused. Outside of education, some call these “reward, recognition and motivation programs.”
But gamification can be done well or poorly. Beyond Minecraft: Games That Inspire Building and Exploration. By Tanner Higgin, Graphite The success and popularity of Minecraft in and out of classrooms is no surprise.
It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these. 1. Garry’s Mod (GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. 2.
Kerbal Space Program has a robust physics engine too, but it’s more focused than Garry’s Mod. 3. Sound Shapes is a visually stunning platform puzzle game set to a rich musical soundscape. For creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. Related. Alt-Minds, a transmedia game which might make you paranoid.