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Graphics brings life to applications. JavaScript allows creation and modification of images using HTML5 canvas objects. This basic tutorial introduces some fundamental concepts of graphics and imaging. A more complete tutorial can be found at Mozilla's Canvas Tutorial .
jQuery has changed the way we write Javascript by abstracting out much of the painful cross-browser implementation details that used to plague developers, but to use it correctly still requires a little knowledge about what’s going on under the hood. In this post we’ll take a good look at jQuery’s selectors and how to use them efficiently. I’ll also talk briefly about DOM manipulation and event handlers.
Be careful when writing with script. If script is not available, that content will not be created. You should limit your use of this to parts of the page that are not needed to access page content. If you do write important parts of the page that are unavailable without scripting, you should use <noscript> tags to provide an alternative. Writing while the page is still loading If your code is being executed while the page is still loading (in other words, if it is run as part of the initial page layout) put the following:
There’s a discussion going on on the JSMentors JavaScript mailing list about books to read to get you to the next level . There’s been a lot of great feedback and suggestions thrown out and I wanted to offer up what I felt were good to carry you through the learning process. While I list a number of books in the Big List page that I created , narrowing it down into specific levels makes a lot of sense. Note that some resources will overlap between levels.