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HTML5 and WebGL Games from Clay.io. Sound Analysis Software for Bioacoustics. Awesomium | Web-Browser Framework. [How do I]Frequently asked questions - Scirra Forum. Cloudmach - HTML5 WebGL Platform for 3D Apps. [PLUGIN] CSV - Scirra Forum. CSV(Update: 2014/01/23) CSV plugin provides to parse a csv string, then save into a 2d hash. CSV can be edited in excel, or excel can save to a csv format file. It's another way to import some properties array into game. Here are two examples. Basic:- Load table from csv string, get data from table.Action: Load table from csv stringwill load a csv string, parsing and stored into a 2d hash.

Then useExpression: CSV.At(Col_index, Row_index) to get data from this 2d hash. . - save table to a JSON string, load JSON string into table.After changing the data in this table, you may want save it into webstorage.Expression: CSV.TableToStringwill return a JSON string of this table(2d hash).Action: Load table from JSON stringcan restore data from a JSON string saved before. Multi-pages:Sometimes, you may want to use multi-pages. CSV plugin providesAction: Turn the pageto turn the current page. PS. Debugger Reference: csv parser CSV2Array, CSV2Dictionary External tool:Excel2CSV. Saving and Loading an Array to WebStorage [CAPX] - Scirra Forum. Создание игр, Игровые движки, Конструкторы игр - Разработка игр. Composer | Demibooks Inc. Unofficial clone of the Moodle Mobile app for Android and BlackBerry. Hi Juan, agree - its not an easy question, but it is one i fear we all have to face.

Our moodle saw an astronomical rise in the number of 'mobile' (including tablet) hits this year. It looks set to overtake 'desktop' users by 2013 if it continues at the same rate. I fear that by focusing on specific mobile themes, we may be engaging in an elongated distraction. This isn't to de-value the work of yourself or mymobile - both of which i think are great projects. I'll try and explain. An interesting question : If more of your users are viewing your moodle on a mobile theme, then what is your users primary experience of moodle? Where should your priorities be? If we think about our own users primary experience of moodle it will probably through mobile, within the next few years. Faced with this it would lead any of my managers to conclude that we focus on the majority of our users first. Cheers Stuart Lamour. Brash Monkey. Create rotated, flipped and scaled clones of entire animations Spriter Pro Free Animate with bones or by controlling images directly Basic easing features Onion skinning to see previous and up-coming key-frames Basic IK (inverse kinematics) support Trigger and preview sound effects at any point in the timeline Lip-sync via Papagayo Export animations as PNG images, strips, sheets or Gif Animations Automatically import sequential images as animated sprites Create named action points per frame and set their angle Set “animated” variables for your character anywhere in the timeline Create “Triggers” anywhere in the timeline to initiate actions in-game Set “Tags” to any part of the timeline to designate “state changes” Create character variations by swapping image sets (Character maps) Use animations within animations to make complex scenes easily Merge separate Spriter projects into one (Great for teams making games) Deformable sprites (image warping) COMING SOON • Save Time!

Free Download Auto save feature. Spriter by edgar muniz. Please follow us: @lucidthecoder www.facebook.com/brashmonkey - Tuomas Erikoinen, lead artist of Angry Birds professional freelance game artist, on Spriter's potential: "It's very exciting to see something like Spriter available to more game developers. Nick Wozniak - Animation Director - Wayforward - developers of Thor : God of Thunder for DS Spriter Beta animation implementations developed during this Kickstarter: Click here for info about 2D Rigging Features in Spriter 1.x Whether you're curious, skeptical, or just want to give it a test drive, please feel free to download the beta of our free version (featured in the image and video above).

Spriter is a powerful animation tool for creating highly detailed 2d real-time game characters and effects in an intuitive, visual editor. Spriter also provides several game specific features like collision boxes, and sound effect triggering, and saves to an open format that will be useable across many different game engines and platforms. Simple. Free Addicting Example Games - Scirra Arcade. Paulo Ricardo Reinehr - graphic designer and illustrator. Touch controls and a trick to detect input method. These days it's naïve to assume everyone on the web has a mouse and keyboard. On the modern web, many people are now browsing via touchscreen devices like iPhone, iPad and Android phones. If your game can only be controlled by mouse and/or keyboard, users on these devices will be unable to play your game! However, it's easy to have on-screen touch controls - and there's a clever and simple trick to detect whether the user has a touchscreen device, too.

Mouse input for touch First of all, if you're designing a game specifically for touchscreen devices, or your game only uses mouse clicks, use the Touch object. That easily allows for both mouse and touch input, which for simple games is enough on its own. On-screen touch controls For many other games, on-screen buttons are necessary for controls. First, if you don't have one already, make a non-scrolling layer (you don't want the buttons to move off the screen as you scroll through the level!). Now, make sure that layer is selected. 1. 2. Early Mathematics. PhoneGap. Game Making Tutorials. Scirra Construct Classic и Construct 2 - бесплатные конструкторы 2D игр, создание игр без программирования, программы для создания игр. Construct 2 - программа для создания игр, конструктор игр без программирования.

Scirra Construct - бесплатный конструктор игр, создание игр без программирования, программа для создания игр. Download Construct 2 Manual. Well done for choosing Construct 2, the HTML5 game creator! No programming is necessary. This manual provides a complete reference of all of Construct 2's features. The following pages will help you get installed and up and running with Construct 2, so you can start making your games as soon as possible. Later on the manual will provide a deeper reference of everything you can do with Construct 2. You might want to bookmark it and check the relevant sections while using Construct 2 - the manual may be able to answer questions you have before you need to go to the forum or ask someone.

Construct 2 also has links to the manual in various dialogs and menus to help you jump directly to the relevant manual page for that part of the software. Finally, dedicated users may want to read the manual to learn about all the possible features you can take advantage of. Manual vs. The manual is designed to be a comprehensive reference. Creative Commons license. Russian tutorial (инструкция на русском языке) Sprite (объекты) На передний или средний фон добавить sprite (объекты) - можно правой кнопкой мыши insert new object, sprite, но проще перетащить файлы с картинками из папки. Для каждого sprite будет создано по одного instance (экземпляру). ООП-программистам все очевидно, а для остальных поясню на пальцах, зачем нужно разделять эти понятия: чтобы можно было у одного объекта настроить свойства и поведение, а потом создать несколько однотипных экземпляров (например, монстров), наследующих свойства объекта. Игровой персонаж обычно один, а однотипных монстров и платформ много. animation (анимацию) Объекту можно настроить animation (анимацию).

Двойным кликом. Behavior («поведение») Объектам можно присвоить behavior («поведение») по клику «add behavior». Beginner's guide to Construct 2. Creating a heads-up display (HUD) A heads-up display (aka HUD) is the interface that shows the player's health, score and other information in-game. Let's make a really simple HUD out of a text object. The HUD always stays the same place on the screen. If we have some interface objects, we don't want them to scroll away as the player walks around - they should stay on the screen. By default, layers scroll. To keep them on the screen, we can use the layer Parallax setting. Go back to the layers bar we used earlier. Double-click a space to insert another object. Switch back to the event sheet. Using the & operator, we can convert a number to text and join it to another text string.

"Score: " & Score The first part ("Score: ") means the text will always begin with the phrase Score:. Run the game, and shoot some monsters. Finishing touches We're nearly done. Firstly, let's have some monsters regularly spawning, otherwise once you've shot all the monsters there's nothing left to do. Conclusion.