background preloader

HTML5 games conctructors

Facebook Twitter

HTML5 and WebGL Games from Clay.io. Sound Analysis Software for Bioacoustics. Web-Browser Framework. [How do I]Frequently asked questions - Scirra Forum. Cloudmach - HTML5 WebGL Platform for 3D Apps. [PLUGIN] CSV - Scirra Forum. CSV(Update: 2014/01/23) CSV plugin provides to parse a csv string, then save into a 2d hash.

[PLUGIN] CSV - Scirra Forum

CSV can be edited in excel, or excel can save to a csv format file. It's another way to import some properties array into game. Here are two examples. Basic:- Load table from csv string, get data from table.Action: Load table from csv stringwill load a csv string, parsing and stored into a 2d hash. Then useExpression: CSV.At(Col_index, Row_index) to get data from this 2d hash. . - save table to a JSON string, load JSON string into table.After changing the data in this table, you may want save it into webstorage.Expression: CSV.TableToStringwill return a JSON string of this table(2d hash).Action: Load table from JSON stringcan restore data from a JSON string saved before. Saving and Loading an Array to WebStorage [CAPX] - Scirra Forum. Создание игр, Игровые движки, Конструкторы игр - Разработка игр.

Demibooks Inc. Unofficial clone of the Moodle Mobile app for Android and BlackBerry. Hi Juan, agree - its not an easy question, but it is one i fear we all have to face.

Unofficial clone of the Moodle Mobile app for Android and BlackBerry

Our moodle saw an astronomical rise in the number of 'mobile' (including tablet) hits this year. It looks set to overtake 'desktop' users by 2013 if it continues at the same rate. I fear that by focusing on specific mobile themes, we may be engaging in an elongated distraction. This isn't to de-value the work of yourself or mymobile - both of which i think are great projects. I'll try and explain. An interesting question : If more of your users are viewing your moodle on a mobile theme, then what is your users primary experience of moodle?

Where should your priorities be? If we think about our own users primary experience of moodle it will probably through mobile, within the next few years. Faced with this it would lead any of my managers to conclude that we focus on the majority of our users first. Cheers Stuart Lamour. Brash Monkey. Create rotated, flipped and scaled clones of entire animations Spriter Pro Free Animate with bones or by controlling images directly Basic easing features.

Brash Monkey

Spriter by edgar muniz. Please follow us: @lucidthecoder www.facebook.com/brashmonkey - Tuomas Erikoinen, lead artist of Angry Birds.

Spriter by edgar muniz

Free Addicting Example Games - Scirra Arcade. Paulo Ricardo Reinehr - graphic designer and illustrator. Touch controls and a trick to detect input method. These days it's naïve to assume everyone on the web has a mouse and keyboard.

Touch controls and a trick to detect input method

On the modern web, many people are now browsing via touchscreen devices like iPhone, iPad and Android phones. If your game can only be controlled by mouse and/or keyboard, users on these devices will be unable to play your game! However, it's easy to have on-screen touch controls - and there's a clever and simple trick to detect whether the user has a touchscreen device, too. Mouse input for touch First of all, if you're designing a game specifically for touchscreen devices, or your game only uses mouse clicks, use the Touch object.

That easily allows for both mouse and touch input, which for simple games is enough on its own. Early Mathematics. PhoneGap. Game Making Tutorials. Scirra Construct Classic и Construct 2 - бесплатные конструкторы 2D игр, создание игр без программирования, программы для создания игр. Construct 2 - программа для создания игр, конструктор игр без программирования. Scirra Construct - бесплатный конструктор игр, создание игр без программирования, программа для создания игр. Download Construct 2 Manual. Well done for choosing Construct 2, the HTML5 game creator!

Download Construct 2 Manual

No programming is necessary. This manual provides a complete reference of all of Construct 2's features. The following pages will help you get installed and up and running with Construct 2, so you can start making your games as soon as possible. Later on the manual will provide a deeper reference of everything you can do with Construct 2. You might want to bookmark it and check the relevant sections while using Construct 2 - the manual may be able to answer questions you have before you need to go to the forum or ask someone.

Construct 2 also has links to the manual in various dialogs and menus to help you jump directly to the relevant manual page for that part of the software. Manual vs. The manual is designed to be a comprehensive reference. The tutorials in the Tutorials section on Scirra.com have a separate purpose to the manual. Creative Commons license. Russian tutorial (инструкция на русском языке) Sprite (объекты) На передний или средний фон добавить sprite (объекты) - можно правой кнопкой мыши insert new object, sprite, но проще перетащить файлы с картинками из папки.

Russian tutorial (инструкция на русском языке)

Для каждого sprite будет создано по одного instance (экземпляру). ООП-программистам все очевидно, а для остальных поясню на пальцах, зачем нужно разделять эти понятия: чтобы можно было у одного объекта настроить свойства и поведение, а потом создать несколько однотипных экземпляров (например, монстров), наследующих свойства объекта. Игровой персонаж обычно один, а однотипных монстров и платформ много. Beginner's guide to Construct 2. Creating a heads-up display (HUD) A heads-up display (aka HUD) is the interface that shows the player's health, score and other information in-game. Let's make a really simple HUD out of a text object. The HUD always stays the same place on the screen. If we have some interface objects, we don't want them to scroll away as the player walks around - they should stay on the screen.

By default, layers scroll. Go back to the layers bar we used earlier.