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Introducing Project Morpheus. Greetings from GDC 2014! Earlier this evening, I had the pleasure to introduce Project Morpheus, SCE’s prototype virtual reality (VR) system that works with PS4. Virtual reality is the next innovation from SCE that we believe will shape the future of games. I have long dreamed about VR and the possibilities it brings in regards to game development.

This new technology will deliver a sense of presence, where you as the player actually feel like you’re inside the game and your emotions feel that much more real. Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. The prototype for Project Morpheus is the culmination of our work over the last 3+ years as we’ve refined our vision for VR. At GDC 2014 this week, attendees will be able to check out Project Morpheus in action at the SCEA booth through a handful of technology demos. Comments are closed. Meta - SpaceGlasses. » Sony announced a concept goggles the virtual reality Future technology. Sony demonstrated at GDC 2014 a prototype of a virtual reality helmet, which develops since 2010. At the moment, the prototype is called Project Morpheus, a commercial version will probably be labeled differently. As it stands, the helmet will be available for developers, about timing of the final output of the sample a speech while does not go.Despite the fact, that some devices shortcomings become apparent almost immediately, on the whole it makes a good impression and not far behind Oculus Rift, becoming its first serious competitor.The helmet is equipped with a 5-inch display with FullHD- viewing angle of 90 degrees, a gyroscope and an accelerometer to track movements, update frequency – 1000 Hz.

Currently Project Morpheus connected to the console 5-meter cable to HDMI + USB, but in the final version is planned to implement a wireless connection. In the helmet using three-dimensional sound system , it varies depending on the position of the head. Oculus Rift. Un article de Wikipédia, l'encyclopédie libre. L'Oculus Rift est un périphérique informatique de réalité virtuelle en cours de développement et conçu par l'entreprise Oculus VR, filiale de Facebook[4]. Le projet a été lancé en 2012 grâce à son financement réussi via la plate-forme Kickstarter et sa mise sur le marché est prévue pour le début de l'année 2016. Le projet a été appuyé dès ses débuts par John Carmack, qui a porté pour ce périphérique une réédition du jeu de tir subjectif Doom 3. Présenté lors de différents salons en 2013, par exemple au Consumer Electronic Show en janvier 2013, ou au Games Convention en août 2013, le périphérique a été encensé par les critiques qui, pour beaucoup, y ont vu la nouveauté la plus enthousiasmante de l'industrie[8],[9].

Historique[modifier | modifier le code] L'Oculus rift est conçu en 2012 par un jeune hobbyiste américain nommé Palmer Luckey. Carmack rejoint Oculus VR en août 2013, en tant que CTO (Chief Technology Officer)[12]. Oculus Rift - Virtual Reality Headset for 3D Gaming | Oculus VR.