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Topic: Silhouette rendering of obstructed objects. Topic: problem: multi texturing voxels, terrain splatting. A nifty gui for your java opengl/lwjgl application. jMonkeyEngine.org. Topic: ElementEmitter (2D Influencer-based Particle Emitter) @nehon said: I want to change the way the JME ParticleEmitter influencers work.

Topic: ElementEmitter (2D Influencer-based Particle Emitter)

Right now they just give an impulse to the particles when they are emitted. As Normen says that’s an “half assed” design. Influencers should control all particles’ aspects during the whole duration of the emission. It looks like it’s the direction you’re heading to.I absolutely don’t want to be dismissive, and I guess you went on your implementation because you didn’t feel like modifying something in the core.