Topic: Silhouette rendering of obstructed objects | jMonkeyEngine.org. Topic: problem: multi texturing voxels, terrain splatting | jMonkeyEngine. Nifty-gui | a nifty gui for your java opengl/lwjgl application. jMonkeyEngine.org | Home. Topic: ElementEmitter (2D Influencer-based Particle Emitter) | jMonkeyEngine.org | Page 2. @nehon said: I want to change the way the JME ParticleEmitter influencers work. Right now they just give an impulse to the particles when they are emitted.
As Normen says that’s an “half assed” design. Influencers should control all particles’ aspects during the whole duration of the emission. It looks like it’s the direction you’re heading to.I absolutely don’t want to be dismissive, and I guess you went on your implementation because you didn’t feel like modifying something in the core. But IMO this shouldn’t be part of an UI library. Maybe we could discuss how to redesign JME particle emitters, so that they have a real influencer system, and so you could use stock Emitters? Actually… converfting the existing emitter to be influencer based would probably take about 30 minutes tops. . * The emitter is the only control… particles are managed by the emitter.
Additions for today, I need to add a UserData HashMap to the particle for influencers to store / retrieve new per-particle data to.