Pepsi Max. Kit Kat. Great G+ Hangout with @PARKing2twit discussing #SGasMT teachi. Wii U will universally do everything - National Video Games. The Nintendo Wii U's release is just about one week away from debuting and news about its functionality continues to come up, including the capabilities of its GamePad.
According to a report from JoyStiq on Friday, the Wii U's GamePad will have built-in technology that allows the pad to be used as a universal remote for your TV, DVD player, speaker system and other electronics. Mind you that a normal universal remote purchased from a store like Best Buy typically runs in upwards of close to $100 per device. JC Fletcher of JoyStiq went on to say the GamePad will "allow players to use the touchscreen to turn their TVs on and off, change channels, switch between various inputs, and control volume. It works with cable boxes as well. A 'TV' button on the GamePad brings up the TV controls at any time. "In the next console generation, we'll look at a controller that can't turn on a TV like we look at a controller that doesn't have a console power button now.
Wii U's Nintendo TVii, Amazon Instant Video, Hulu Plus, and Netflix pushed to December. Nintendo's Wii U Console Introduces How U Will Play Next Wii U GamePad to Change the Way People Play, Browse, Share and Communicate NOTE: Multimedia available here REDMOND, Wash.
--(BUSINESS WIRE)-- Nintendo's Wii U™ console – the first new home video game system in six years – arrives on Nov. 18, aiming to change the landscape of games and entertainment with its new Wii U GamePad controller. With more than 30 launch-day games for all types of players, Wii U arrives just in time for the holidays and is poised to be the must-have gift of the season. The Wii U Basic Set will be available at a suggested retail price of $299.99 and includes a white Wii U console with 8 GB* of internal storage, one white touch-screen GamePad controller, AC adapters for both the console and controller, a sensor bar and an HDMI™ cable. Video Games Are Great But No One is Happy. Think back to your earliest gaming memory.
Perhaps it involved you and an 8-bit console, or a 16-bit console, or, if you're one of our younger readers, a PlayStation or a Nintendo 64. Whatever your system, the way you played it was likely the same: you sat quietly in front of your TV, with a controller in your hands. Now imagine you had a time machine. Imagine that you teleported back in time and showed that young kid playing Super Mario Bros. on his/her NES the Wii U, or the Kinect, or even an iPhone. The most exciting Xbox SmartGlass application isn't what you'd think. In Microsoft's ongoing battle to alter your association between "Xbox" and "Video Games," SmartGlass is its latest volley.
Employing your favorite mobile device -- Windows Phone 7.5/8, Android, and iOS devices are all supported -- SmartGlass enables you to control your Dashboard experience, explore the web, input text, and much more. But what Microsoft's really banking on is its "second screen" functionality, essentially enabling another layer of interactivity with video, music, games, and the Xbox 360's other, less ballyhooed service: sports.
It's this final layer that I found most enticing during a recent hands-on meeting with Microsoft. Could sports be the "killer app" that MS needs to get SmartGlass out of its tiny niche and into the hands of the masses? I think so. Social Gaming. Welcome to Google Docs. NewhouseSM6 Project.